Player Matchup

Cthulhu
Cthulhu
CDeXsavioR
Cthulhu
Level 10
God Stats
4W - 4L
1,781 SR
Queue Stats
4W - 7L
1,798 Elo+
Party 1
Danzaburou
Danzaburou
Daddy P0P0
Danzaburou
Level 17
God Stats
3W - 0L
1,781 SR
Queue Stats
20W - 2L
1,886 Elo+
Party 1
Merlin
Merlin
GingerSniper92
Merlin
Level 28
God Stats
14W - 14L
1,514 SR
Queue Stats
221W - 194L
1,567 Elo+
Party 1
Anhur
Anhur
The WuTang Wolf
Anhur
Level 45
God Stats
6W - 14L
1,272 SR
Queue Stats
534W - 482L
1,503 Elo+
Party 1
Bellona
Bellona
mahlee whopped
Bellona
Level 28
God Stats
107W - 102L
1,555 SR
Queue Stats
183W - 186L
1,553 Elo+
Party 1
Team Averages
Level 26
1,581 SR
1,662 Elo+

VS

Team Averages
Level 16
1,481 SR
1,505 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
BreendaaGs
Aphrodite
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,423 Elo+
Solo
Ymir
Ymir
Deadlymisst
Ymir
Level 26
God Stats
49W - 50L
1,582 SR
Queue Stats
104W - 119L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Putrid Scunion
Cthulhu
Level 15
God Stats
30W - 18L
1,500 SR
Queue Stats
226W - 209L
1,509 Elo+
Solo
Set
Set
TheOwlController
Set
Level 8
God Stats
4W - 7L
1,322 SR
Queue Stats
452W - 470L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CDeXsavioR
Cthulhu
12
0 / 4 / 2
8,256
459
4,834
12,753
4,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Daddy P0P0
Danzaburou
19
14 / 0 / 5
12,221
679
20,087
15,130
7,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 3 / 8
9,624
535
7,475
9,188
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 2 / 1
8,911
495
7,156
9,197
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
8 / 1 / 4
10,864
604
8,579
11,184
10,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
6 / 6 / 2
9,066
504
11,973
16,353
6,073
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
BreendaaGs
Aphrodite
10
0 / 7 / 2
6,459
359
3,293
10,297
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
2 / 1 / 1
8,199
456
5,651
10,004
8,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 6 / 1
7,844
436
8,064
16,207
9,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 9 / 0
7,045
391
1,622
15,620
5,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
28
Kills
10
10
Deaths
29
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
6
6
2
1.17
L
Aphrodite
BreendaaGs
Aphrodite
0
7
2
0.14
W
Cthulhu
CDeXsavioR
Cthulhu
0
4
2
0.25
W
Danzaburou
Daddy P0P0
Danzaburou
14
0
5
16.5
L
2
1
1
2.5
W
3
3
8
2.33
L
2
6
1
0.42
W
3
2
1
1.75
L
0
9
0
0
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,131
Damage
30,603
57,452
Taken
68,481
30,358
Mitigated
33,430
20,295
Healing
11,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
11,973
4,813
0
2,430
16,353
6,073
2,039
2,630
13,673
0
45,931
L
Aphrodite
BreendaaGs
Aphrodite
3,293
1,187
465
1,809
10,297
3,358
0
285
9,712
17,871
0
W
Cthulhu
CDeXsavioR
Cthulhu
4,834
484
0
1,982
12,753
4,883
384
4,627
8,126
24,330
0
W
Danzaburou
Daddy P0P0
Danzaburou
20,087
12,375
0
8,028
15,130
7,507
1,732
4,356
10,774
0
114,218
L
5,651
679
195
1,563
10,004
8,797
490
3,011
6,993
33,177
0
W
7,475
687
0
3,235
9,188
4,987
264
5,368
3,820
49,743
0
L
8,064
801
205
1,843
16,207
9,845
0
5,016
11,166
32,938
0
W
7,156
4,444
0
3,186
9,197
2,249
378
918
8,279
0
42,341
L
1,622
705
0
3,237
15,620
5,357
0
1,367
14,128
0
36,021
W
8,579
2,364
0
3,864
11,184
10,732
2,604
1,739
9,445
0
56,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,876
Gold Earned
38,613
456
Minions Killed
306
0
Camps Cleared
0
1,573,100
Distance Traveled
1,481,345
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,066
504
75
4
0
278,555
0
L
Aphrodite
6,459
359
28
2
0
250,883
3
W
Cthulhu
8,256
459
37
2
0
294,863
0
W
Danzaburou
12,221
679
161
9
0
355,799
0
L
Ymir
8,199
456
73
4
0
337,345
0
W
Merlin
9,624
535
78
4
0
313,861
0
L
Cthulhu
7,844
436
54
3
0
305,791
1
W
Anhur
8,911
495
74
4
0
299,295
2
L
Set
7,045
391
76
4
0
308,771
0
W
Bellona
10,864
604
106
6
0
309,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role