Player Matchup

Neith
Neith
Howler5000
Neith
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,415 Elo+
Party 1
Awilix
Awilix
Nightlord777
Awilix
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
230W - 219L
1,661 Elo+
Party 2
Hera
Hera
TheRealVark
Hera
Level 76
God Stats
2W - 1L
1,733 SR
Queue Stats
212W - 185L
1,692 Elo+
Party 2
Anhur
Anhur
alltimewasted777
Anhur
Level 61
God Stats
54W - 88L
1,247 SR
Queue Stats
581W - 700L
1,306 Elo+
Solo
Fafnir
Fafnir
sheidbob
Fafnir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 75
1,496 SR
1,515 Elo+

VS

Team Averages
Level 97
1,525 SR
1,437 Elo+
Poseidon
Poseidon
 
Poseidon
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Chief Matuna
Agni
Level 87
God Stats
9W - 6L
1,203 SR
Queue Stats
92W - 110L
1,313 Elo+
Solo
Anhur
Anhur
R0B3RTU8048
Anhur
Level 97
God Stats
5W - 4L
1,500 SR
Queue Stats
291W - 304L
1,425 Elo+
Solo
Ymir
Ymir
Shelton1919
Ymir
Level 103
God Stats
28W - 11L
1,686 SR
Queue Stats
40W - 33L
1,608 Elo+
Solo
Bellona
Bellona
andreliman_88
Bellona
Level 87
God Stats
23W - 9L
1,733 SR
Queue Stats
588W - 584L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
0 / 4 / 3
6,224
389
2,810
6,276
1,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
16
6 / 0 / 0
9,517
595
4,979
9,046
3,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

14
2 / 5 / 1
8,370
523
5,351
8,923
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 1
7,371
461
3,936
8,714
2,789
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
sheidbob
Fafnir
10
0 / 4 / 3
7,079
442
3,217
10,193
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
4 / 0 / 1
8,070
504
5,026
6,180
1,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 2
8,476
530
5,366
9,188
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 1 / 2
6,580
411
2,390
5,610
1,748
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 2 / 4
8,165
510
4,770
6,844
3,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
14
4 / 2 / 2
8,143
509
9,127
10,383
7,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
8
Kills
16
16
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
4
0
1
4.5
W
3
3
2
1.33
L
Neith
0
4
3
0.38
L
Awilix
6
0
0
6
W
1
1
2
2
W
4
2
4
3
L
2
5
1
0.5
L
0
3
1
0.17
W
Bellona
4
2
2
2.5
L
Fafnir
sheidbob
Fafnir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,293
Damage
26,679
43,152
Taken
38,205
18,089
Mitigated
17,027
9,830
Healing
14,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
5,026
592
0
3,614
6,180
1,745
0
371
5,809
57,257
0
W
5,366
365
0
2,847
9,188
2,945
103
4,837
4,351
45,964
0
L
Neith
2,810
1,077
159
1,132
6,276
1,650
0
4,089
2,187
0
16,880
L
Awilix
4,979
1,456
0
1,770
9,046
3,085
988
2,105
6,877
0
73,341
W
2,390
1,621
0
3,162
5,610
1,748
0
1,058
4,552
0
28,130
W
4,770
803
0
1,477
6,844
3,430
0
1,815
5,029
28,079
0
L
5,351
1,272
0
1,369
8,923
3,171
0
5,959
2,680
56,377
0
L
3,936
2,081
0
1,979
8,714
2,789
0
187
8,527
0
30,619
W
Bellona
9,127
3,404
0
3,844
10,383
7,159
344
487
9,896
67
41,324
L
Fafnir
sheidbob
Fafnir
3,217
1,101
381
3,040
10,193
7,394
272
2,495
7,692
22,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,561
Gold Earned
39,434
370
Minions Killed
355
0
Camps Cleared
0
1,335,384
Distance Traveled
1,348,123
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,070
504
104
7
0
333,342
0
W
Agni
8,476
530
96
6
0
286,008
2
L
Neith
6,224
389
31
2
0
248,677
3
L
Awilix
9,517
595
125
8
0
355,501
0
W
Anhur
6,580
411
46
3
0
167,994
0
W
Ymir
8,165
510
36
2
0
280,037
7
L
Hera
8,370
523
116
7
0
258,423
1
L
Anhur
7,371
461
67
4
0
220,492
1
W
Bellona
8,143
509
73
5
0
280,742
5
L
Fafnir
7,079
442
31
2
0
252,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role