Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Alchem276
Ah Muzen Cab
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 25L
1,473 Elo+
Party 2
Sol
Sol
ElFiedel
Sol
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,481 Elo+
Party 2
Ganesha
Ganesha
Ha7U6aT0p
Ganesha
Level 19
God Stats
1W - 4L
1,176 SR
Queue Stats
12W - 16L
1,530 Elo+
Party 2
Serqet
Serqet
Zipserg
Serqet
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 25L
1,481 Elo+
Party 2
Chang'e
Chang'e
ДокторДрозд
Chang'e
Level 23
God Stats
2W - 3L
1,294 SR
Queue Stats
23W - 25L
1,473 Elo+
Party 2
Team Averages
Level 22
1,394 SR
1,488 Elo+

VS

Team Averages
Level 21
1,540 SR
1,527 Elo+
Nu Wa
Nu Wa
Nolirte
Nu Wa
Level 41
God Stats
13W - 15L
1,498 SR
Queue Stats
39W - 65L
1,416 Elo+
Party 1
Anhur
Anhur
Spin2WinThor
Anhur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 57L
1,500 Elo+
Solo
Neith
Neith
TTV_diilen1975
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,537 Elo+
Solo
Xing Tian
Xing Tian
Vamorius
Xing Tian
Level 17
God Stats
3W - 4L
1,839 SR
Queue Stats
6W - 6L
1,809 Elo+
Party 1
Bastet
Bastet
Willkot
Bastet
Level 15
God Stats
1W - 1L
1,362 SR
Queue Stats
21W - 22L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Alchem276
Ah Muzen Cab
15
5 / 6 / 3
10,187
424
11,914
19,004
5,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 9 / 2
9,303
388
12,858
18,832
5,302
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Ha7U6aT0p
Ganesha
14
0 / 10 / 7
9,552
398
10,112
28,925
12,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Serqet
Zipserg
Serqet
16
3 / 6 / 4
10,759
448
10,118
19,198
7,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
1 / 7 / 2
9,651
402
7,357
17,596
13,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Nolirte
Nu Wa
19
4 / 2 / 17
13,447
560
19,859
12,611
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
16 / 2 / 13
16,327
680
36,011
19,896
13,864
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

4
0 / 0 / 0
6,188
258
0
0
0
Xing Tian
Vamorius
Xing Tian
18
6 / 1 / 12
13,187
549
12,452
26,536
31,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
Willkot
Bastet
18
12 / 8 / 7
13,000
542
14,226
20,068
7,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
12
Kills
38
38
Deaths
13
18
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Alchem276
Ah Muzen Cab
5
6
3
1.08
L
3
9
2
0.44
L
Ganesha
Ha7U6aT0p
Ganesha
0
10
7
0.35
W
Nu Wa
Nolirte
Nu Wa
4
2
17
6.25
W
16
2
13
11.25
W
0
0
0
0
W
Xing Tian
Vamorius
Xing Tian
6
1
12
12
W
Bastet
Willkot
Bastet
12
8
7
1.94
L
Serqet
Zipserg
Serqet
3
6
4
0.83
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,359
Damage
82,548
103,555
Taken
79,111
44,627
Mitigated
58,027
24,625
Healing
27,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Alchem276
Ah Muzen Cab
11,914
3,812
0
3,583
19,004
5,746
1,008
4,355
14,523
0
61,541
L
12,858
2,740
0
5,247
18,832
5,302
0
5,140
13,508
52,293
0
L
Ganesha
Ha7U6aT0p
Ganesha
10,112
589
0
6,948
28,925
12,696
244
12,334
16,265
29,406
0
W
Nu Wa
Nolirte
Nu Wa
19,859
4,898
1,176
5,397
12,611
4,502
3,232
7,328
4,929
92,735
0
W
36,011
17,714
0
9,788
19,896
13,864
4,565
5,589
14,307
9,373
181,433
W
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
Vamorius
Xing Tian
12,452
1,523
0
6,413
26,536
31,697
933
12,804
12,885
37,555
0
W
Bastet
Willkot
Bastet
14,226
3,751
0
4,655
20,068
7,964
0
5,478
13,822
0
72,497
L
Serqet
Zipserg
Serqet
10,118
2,836
0
3,292
19,198
7,477
0
6,794
12,212
0
49,770
L
7,357
435
1,473
4,082
17,596
13,406
846
4,173
13,247
43,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,452
Gold Earned
62,149
402
Minions Killed
552
0
Camps Cleared
0
2,013,344
Distance Traveled
1,706,139
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,187
424
123
5
0
453,965
0
L
Sol
9,303
388
95
4
0
402,406
0
L
Ganesha
9,552
398
5
0
0
350,271
7
W
Nu Wa
13,447
560
161
7
0
406,231
2
W
Anhur
16,327
680
263
11
0
400,189
7
W
Neith
6,188
258
0
0
0
0
0
W
Xing Tian
13,187
549
41
2
0
472,539
2
W
Bastet
13,000
542
87
4
0
427,180
0
L
Serqet
10,759
448
92
4
0
461,931
0
L
Chang'e
9,651
402
87
4
0
344,771
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role