Player Matchup

Bellona
Bellona
BBKHopeZ
Bellona
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Drakan08
Cerberus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,559 Elo+
Solo
Vamana
Vamana
Gaussnacci
Vamana
Level 68
God Stats
3W - 3L
1,715 SR
Queue Stats
59W - 68L
1,317 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Giani911
Ah Muzen Cab
Level 107
God Stats
1W - 1L
1,790 SR
Queue Stats
61W - 67L
1,545 Elo+
Solo
Merlin
Merlin
Rickpor
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 100
1,601 SR
1,484 Elo+

VS

Team Averages
Level 100
1,516 SR
1,536 Elo+
Khepri
Khepri
Repxxxxx
Khepri
Level 115
God Stats
10W - 6L
1,715 SR
Queue Stats
532W - 500L
1,504 Elo+
Solo
Scylla
Scylla
TSCrimson
Scylla
Level 121
God Stats
17W - 22L
1,363 SR
Queue Stats
795W - 806L
1,585 Elo+
Party 1
Izanami
Izanami
Torhs
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
farmerli13
Jormungandr
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
287W - 277L
1,675 Elo+
Party 1
Nemesis
Nemesis
sekmeder
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BBKHopeZ
Bellona
15
6 / 4 / 1
10,274
514
13,219
19,924
16,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
Drakan08
Cerberus
14
3 / 8 / 3
9,275
464
9,588
20,124
13,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
Gaussnacci
Vamana
15
0 / 6 / 7
9,419
471
4,407
16,771
6,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Giani911
Ah Muzen Cab
16
2 / 4 / 1
9,557
478
6,254
13,210
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Rickpor
Merlin
13
1 / 8 / 4
8,566
428
6,050
9,153
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Repxxxxx
Khepri
16
2 / 2 / 13
9,838
492
4,536
14,358
13,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
TSCrimson
Scylla
19
18 / 1 / 3
12,760
638
24,841
8,106
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Torhs
Izanami
18
6 / 2 / 10
10,886
544
15,815
11,621
8,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
farmerli13
Jormungandr
17
4 / 3 / 7
10,792
540
10,788
15,962
15,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
sekmeder
Nemesis
14
0 / 5 / 9
8,905
445
5,535
14,103
6,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
72
12
Kills
30
30
Deaths
13
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Bellona
BBKHopeZ
Bellona
6
4
1
1.63
L
Cerberus
Drakan08
Cerberus
3
8
3
0.56
L
Vamana
Gaussnacci
Vamana
0
6
7
0.58
L
Ah Muzen Cab
Giani911
Ah Muzen Cab
2
4
1
0.63
W
Khepri
Repxxxxx
Khepri
2
2
13
4.25
L
Merlin
Rickpor
Merlin
1
8
4
0.38
W
Scylla
TSCrimson
Scylla
18
1
3
19.5
W
Izanami
Torhs
Izanami
6
2
10
5.5
W
Jormungandr
farmerli13
Jormungandr
4
3
7
2.5
W
Nemesis
sekmeder
Nemesis
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,518
Damage
61,515
79,182
Taken
64,150
42,583
Mitigated
46,999
12,542
Healing
18,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BBKHopeZ
Bellona
13,219
3,660
0
2,635
19,924
16,170
970
13,234
6,540
3,824
46,747
L
Cerberus
Drakan08
Cerberus
9,588
442
0
2,375
20,124
13,208
0
8,717
11,263
38,024
0
L
Vamana
Gaussnacci
Vamana
4,407
2,275
0
2,301
16,771
6,890
0
6,210
10,415
0
70,803
L
Ah Muzen Cab
Giani911
Ah Muzen Cab
6,254
1,685
0
5,194
13,210
3,682
1,248
6,345
6,745
0
62,731
W
Khepri
Repxxxxx
Khepri
4,536
632
793
1,136
14,358
13,439
149
5,174
9,184
28,276
0
L
Merlin
Rickpor
Merlin
6,050
826
0
37
9,153
2,633
0
6,071
2,868
44,710
0
W
Scylla
TSCrimson
Scylla
24,841
2,196
0
928
8,106
3,199
101
2,141
5,965
85,025
0
W
Izanami
Torhs
Izanami
15,815
10,996
498
2,259
11,621
8,453
5,536
4,229
7,392
7,343
82,867
W
Jormungandr
farmerli13
Jormungandr
10,788
2,625
0
6,742
15,962
15,527
348
2,595
13,367
62,394
0
W
Nemesis
sekmeder
Nemesis
5,535
1,214
0
5,694
14,103
6,381
300
2,505
11,598
0
48,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,091
Gold Earned
53,181
506
Minions Killed
557
0
Camps Cleared
0
1,797,550
Distance Traveled
1,969,586
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,274
514
103
5
0
390,069
4
L
Cerberus
9,275
464
82
4
0
356,672
3
L
Vamana
9,419
471
116
6
0
388,655
3
L
Ah Muzen Cab
9,557
478
124
6
0
339,025
3
W
Khepri
9,838
492
55
3
0
410,792
6
L
Merlin
8,566
428
81
4
0
323,129
0
W
Scylla
12,760
638
149
7
0
398,857
1
W
Izanami
10,886
544
150
8
0
332,040
0
W
Jormungandr
10,792
540
125
6
0
374,069
0
W
Nemesis
8,905
445
78
4
0
453,828
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role