Player Matchup

Pele
Pele
GodNO1013H
Pele
Level 24
God Stats
3W - 2L
1,664 SR
Queue Stats
43W - 27L
1,665 Elo+
Party 1
Apollo
Apollo
Lightwave1554
Apollo
Level 11
God Stats
7W - 4L
1,826 SR
Queue Stats
10W - 6L
1,688 Elo+
Solo
King Arthur
King Arthur
RubyTwist
King Arthur
Level 26
God Stats
5W - 3L
1,728 SR
Queue Stats
19W - 10L
1,644 Elo+
Party 1
Cthulhu
Cthulhu
armad1do
Cthulhu
Level 25
God Stats
13W - 7L
1,675 SR
Queue Stats
54W - 38L
1,644 Elo+
Party 1
Ah Puch
Ah Puch
glhf126
Ah Puch
Level 11
God Stats
2W - 2L
1,749 SR
Queue Stats
35W - 34L
1,735 Elo+
Solo
Team Averages
Level 19
1,728 SR
1,675 Elo+

VS

Team Averages
Level 26
1,703 SR
1,663 Elo+
Sun Wukong
Sun Wukong
ProKevin HM
Sun Wukong
Level 22
God Stats
10W - 3L
1,750 SR
Queue Stats
260W - 271L
1,910 Elo+
Party 2
Apollo
Apollo
RApTEr437
Apollo
Level 29
God Stats
21W - 10L
1,901 SR
Queue Stats
389W - 349L
1,675 Elo+
Solo
Mercury
Mercury
SoloOrTroIl
Mercury
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
VWhiskerz
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,615 Elo+
Solo
Ra
Ra
chuky2154
Ra
Level 28
God Stats
4W - 2L
1,863 SR
Queue Stats
158W - 204L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
2 / 1 / 0
3,334
667
871
2,191
536
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

4
0 / 0 / 0
2,922
584
666
1,276
219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
RubyTwist
King Arthur
5
0 / 1 / 0
3,278
656
517
3,300
1,029
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
armad1do
Cthulhu
5
0 / 1 / 0
2,955
591
1,454
2,770
933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
glhf126
Ah Puch
6
1 / 1 / 1
3,645
729
1,271
1,805
406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ProKevin HM
Sun Wukong
6
1 / 0 / 0
3,533
707
1,674
1,258
846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
RApTEr437
Apollo
5
1 / 0 / 0
3,221
644
1,715
1,654
677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mercury
SoloOrTroIl
Mercury
6
2 / 1 / 0
3,958
792
921
2,590
652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Agni
5
0 / 2 / 2
3,395
679
781
1,715
429
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 1
3,024
605
257
1,655
506
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
3
Kills
4
4
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
0
0
0
0
W
Sun Wukong
ProKevin HM
Sun Wukong
1
0
0
1
W
Apollo
RApTEr437
Apollo
1
0
0
1
L
King Arthur
RubyTwist
King Arthur
0
1
0
0
W
Mercury
SoloOrTroIl
Mercury
2
1
0
2
W
Agni
0
2
2
0.5
L
Cthulhu
armad1do
Cthulhu
0
1
0
0
W
0
0
1
0.5
L
Ah Puch
glhf126
Ah Puch
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,779
Damage
5,348
11,342
Taken
8,872
3,123
Mitigated
3,110
3,431
Healing
2,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
871
272
0
699
2,191
536
0
455
1,736
0
7,988
L
666
347
0
997
1,276
219
0
190
1,086
0
9,319
W
Sun Wukong
ProKevin HM
Sun Wukong
1,674
95
0
140
1,258
846
0
0
1,258
0
10,850
W
Apollo
RApTEr437
Apollo
1,715
1,081
0
366
1,654
677
0
945
709
2,354
9,729
L
King Arthur
RubyTwist
King Arthur
517
99
0
354
3,300
1,029
0
0
3,101
0
11,525
W
Mercury
SoloOrTroIl
Mercury
921
415
0
374
2,590
652
0
457
2,133
0
13,996
W
Agni
781
183
40
373
1,715
429
130
814
901
7,812
0
L
Cthulhu
armad1do
Cthulhu
1,454
111
0
826
2,770
933
0
416
2,354
7,136
0
W
257
66
341
522
1,655
506
0
509
1,146
11,437
0
L
Ah Puch
glhf126
Ah Puch
1,271
0
0
555
1,805
406
0
326
1,479
10,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,134
Gold Earned
17,131
100
Minions Killed
126
0
Camps Cleared
0
429,062
Distance Traveled
447,232
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,334
667
24
5
0
85,451
1
L
Apollo
2,922
584
22
4
0
65,420
0
W
Sun Wukong
3,533
707
25
5
0
95,743
0
W
Apollo
3,221
644
31
6
0
77,346
2
L
King Arthur
3,278
656
25
5
0
103,562
1
W
Mercury
3,958
792
34
7
0
104,839
0
W
Agni
3,395
679
20
4
0
75,611
0
L
Cthulhu
2,955
591
9
2
0
99,080
1
W
Ra
3,024
605
16
3
0
93,693
1
L
Ah Puch
3,645
729
20
4
0
75,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role