Player Matchup

King Arthur
King Arthur
Shutup_mum
King Arthur
Level 20
God Stats
8W - 11L
1,474 SR
Queue Stats
21W - 28L
1,358 Elo+
Party 1
Ares
Ares
acadu7195
Ares
Level 23
God Stats
77W - 87L
1,370 SR
Queue Stats
101W - 122L
1,346 Elo+
Solo
Amaterasu
Amaterasu
dontuseplastic
Amaterasu
Level 14
God Stats
1W - 2L
1,269 SR
Queue Stats
15W - 21L
1,347 Elo+
Party 1
Olorun
Olorun
liilouame971
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
maikel-stunt
Nu Wa
Level 29
God Stats
110W - 114L
1,475 SR
Queue Stats
113W - 119L
1,476 Elo+
Solo
Team Averages
Level 18
1,418 SR
1,405 Elo+

VS

Team Averages
Level 21
1,544 SR
1,415 Elo+
Izanami
Izanami
DieLivea
Izanami
Level 62
God Stats
14W - 7L
1,663 SR
Queue Stats
23W - 27L
1,386 Elo+
Party 2
Yemoja
Yemoja
Ririii
Yemoja
Level 24
God Stats
29W - 24L
1,470 SR
Queue Stats
163W - 183L
1,433 Elo+
Solo
Persephone
Persephone
Swaysii
Persephone
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 16L
1,249 Elo+
Solo
Fenrir
Fenrir
ToDes-_Wolve
Fenrir
Level 7
God Stats
4W - 3L
1,700 SR
Queue Stats
35W - 30L
1,632 Elo+
Solo
Bellona
Bellona
Vannix1609
Bellona
Level 8
God Stats
14W - 22L
1,386 SR
Queue Stats
15W - 26L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Shutup_mum
King Arthur
16
3 / 5 / 6
10,781
980
12,025
24,847
23,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
15
2 / 9 / 4
10,561
960
10,803
25,982
30,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
dontuseplastic
Amaterasu
15
1 / 9 / 5
9,535
867
8,168
21,942
24,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
16
0 / 10 / 5
10,226
930
9,605
20,778
9,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 2 / 4
12,216
1,111
17,210
9,031
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

127

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DieLivea
Izanami
19
17 / 0 / 13
13,704
1,246
40,274
9,148
3,581
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Ririii
Yemoja
18
0 / 1 / 25
11,707
1,064
6,671
10,897
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Persephone
Swaysii
Persephone
18
2 / 1 / 20
11,393
1,036
14,020
10,743
4,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
18
11 / 6 / 14
12,217
1,111
20,384
18,196
7,597
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Vannix1609
Bellona
17
5 / 3 / 19
11,351
1,032
10,566
12,151
12,381
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
126
11
Kills
35
35
Deaths
11
24
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Izanami
DieLivea
Izanami
17
0
13
23.5
W
Yemoja
Ririii
Yemoja
0
1
25
12.5
L
King Arthur
Shutup_mum
King Arthur
3
5
6
1.2
W
Persephone
Swaysii
Persephone
2
1
20
12
W
Fenrir
11
6
14
3
W
Bellona
Vannix1609
Bellona
5
3
19
4.83
L
Ares
2
9
4
0.44
L
Amaterasu
dontuseplastic
Amaterasu
1
9
5
0.39
L
Olorun
0
10
5
0.25
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,811
Damage
91,915
102,580
Taken
61,135
91,143
Mitigated
36,018
17,072
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DieLivea
Izanami
40,274
26,026
0
2,032
9,148
3,581
0
6,146
2,799
0
87,237
W
Yemoja
Ririii
Yemoja
6,671
1,664
6,673
2,874
10,897
8,232
0
6,963
3,659
13,969
0
L
King Arthur
Shutup_mum
King Arthur
12,025
1,497
0
5,164
24,847
23,613
0
4,027
20,820
0
20,865
W
Persephone
Swaysii
Persephone
14,020
988
0
608
10,743
4,227
0
7,992
2,604
46,505
0
W
Fenrir
20,384
6,470
0
1,179
18,196
7,597
0
9,252
8,342
0
28,553
W
Bellona
Vannix1609
Bellona
10,566
4,684
0
562
12,151
12,381
0
7,341
4,230
0
15,087
L
Ares
10,803
1,674
0
619
25,982
30,188
0
4,672
21,310
18,071
0
L
Amaterasu
dontuseplastic
Amaterasu
8,168
4,223
0
2,746
21,942
24,457
0
2,791
19,151
76
9,358
L
Olorun
9,605
6,533
710
5,623
20,778
9,041
0
5,852
14,926
35,681
0
L
17,210
4,244
451
1,759
9,031
3,844
0
3,349
5,682
64,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,319
Gold Earned
60,372
188
Minions Killed
219
8
Camps Cleared
3
1,011,768
Distance Traveled
985,724
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,704
1,246
92
8
3
176,400
0
W
Yemoja
11,707
1,064
17
2
0
188,346
0
L
King Arthur
10,781
980
24
2
0
244,342
0
W
Persephone
11,393
1,036
91
8
0
222,738
0
W
Fenrir
12,217
1,111
15
1
0
212,632
0
W
Bellona
11,351
1,032
4
0
0
185,608
0
L
Ares
10,561
960
11
1
0
197,950
0
L
Amaterasu
9,535
867
2
0
0
190,334
1
L
Olorun
10,226
930
47
4
6
162,979
2
L
Nu Wa
12,216
1,111
104
9
2
216,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role