Player Matchup

Rama
Rama
massmurderer77_
Rama
Level 85
God Stats
8W - 13L
1,487 SR
Queue Stats
160W - 148L
1,541 Elo+
Party 1
Chang'e
Chang'e
theoThe_Gaymer
Chang'e
Level 101
God Stats
91W - 84L
1,652 SR
Queue Stats
378W - 446L
1,507 Elo+
Party 1
Guan Yu
Guan Yu
veggie-asteroid5
Guan Yu
Level 104
God Stats
2W - 2L
1,495 SR
Queue Stats
187W - 191L
1,557 Elo+
Party 1
Team Averages
Level 97
1,545 SR
1,535 Elo+

VS

Team Averages
Level 63
1,428 SR
1,629 Elo+
Odin
Odin
JokerSmoker3223
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RiverBoiii
Cthulhu
Level 109
God Stats
0W - 1L
1,285 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo
Vulcan
Vulcan
duckyinferno55
Vulcan
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,887 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
9,229
659
7,083
9,538
3,450
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
4 / 0 / 4
9,631
688
6,599
9,613
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 6
9,254
661
4,437
11,743
11,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 1
7,136
510
611
1,785
457
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
RiverBoiii
Cthulhu
12
2 / 4 / 0
9,126
652
8,255
13,929
13,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 2
8,254
590
9,873
7,309
4,744
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
8
Kills
2
2
Deaths
8
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Cthulhu
RiverBoiii
Cthulhu
2
4
0
0.5
L
0
3
2
0.33
W
2
0
6
5
W
4
0
4
6
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,119
Damage
18,739
30,894
Taken
23,023
17,879
Mitigated
19,087
15,949
Healing
2,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
611
119
0
68
1,785
457
0
486
1,243
0
2,833
L
Cthulhu
RiverBoiii
Cthulhu
8,255
616
104
2,371
13,929
13,886
0
3,133
10,552
36,127
0
L
9,873
2,963
0
151
7,309
4,744
167
2,588
4,547
41,277
0
W
7,083
5,383
0
723
9,538
3,450
1,981
6,612
2,926
0
46,472
W
6,599
266
3,312
6,424
9,613
3,426
730
6,582
3,031
35,232
0
W
4,437
1,071
1,896
3,594
11,743
11,003
379
5,306
6,437
8
25,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,114
Gold Earned
24,516
173
Minions Killed
100
0
Camps Cleared
0
795,631
Distance Traveled
571,750
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,136
510
9
1
0
64,723
0
L
Cthulhu
9,126
652
37
3
0
251,609
5
L
Vulcan
8,254
590
54
4
0
255,418
2
W
Rama
9,229
659
72
5
0
253,843
3
W
Chang'e
9,631
688
51
4
0
251,964
2
W
Guan Yu
9,254
661
50
4
0
289,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role