Player Matchup

Xing Tian
Xing Tian
Bronze III
 
Xing Tian
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Silver II
GUERRILHEON
Medusa
Silver II
Level 147
God Stats
5W - 3L
1,914 SR
Queue Stats
27W - 29L
1,561 MMR
Party 2
Nemesis
Nemesis
Bronze III
JuTuSaeguoo
Nemesis
Bronze III
Level 158
God Stats
0W - 1L
1,045 SR
Queue Stats
7W - 6L
1,512 MMR
Solo
Achilles
Achilles
Gold IV
RayleighGD
Achilles
Gold IV
Level 57
God Stats
6W - 7L
1,531 SR
Queue Stats
22W - 27L
1,515 MMR
Solo
Nu Wa
Nu Wa
Silver II
SirBeastlingVIII
Nu Wa
Silver II
Level 156
God Stats
1W - 1L
1,704 SR
Queue Stats
97W - 72L
1,512 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,539 SR
1,520 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,645 SR
1,512 MMR
Janus
Janus
Bronze III
ABjaZ_DaJ
Janus
Bronze III
Level 142
God Stats
1W - 0L
1,852 SR
Queue Stats
34W - 17L
1,459 MMR
Party 3
Skadi
Skadi
Gold III
CIB3R316
Skadi
Gold III
Level 137
God Stats
64W - 53L
1,490 SR
Queue Stats
226W - 225L
1,543 MMR
Party 1
Nike
Nike
Gold II
CardioToxn74
Nike
Gold II
Level 145
God Stats
5W - 1L
1,706 SR
Queue Stats
384W - 372L
1,507 MMR
Solo
Arachne
Arachne
Silver II
MentionedDarkan
Arachne
Silver II
Level 127
God Stats
14W - 7L
1,554 SR
Queue Stats
120W - 101L
1,489 MMR
Party 1
Cerberus
Cerberus
Gold IV
chuyeno684
Cerberus
Gold IV
Level 157
God Stats
13W - 8L
1,623 SR
Queue Stats
601W - 565L
1,560 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
18
1 / 7 / 8
11,330
436
7,878
22,435
14,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
19
4 / 8 / 3
12,181
469
11,557
16,980
5,516
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
JuTuSaeguoo
Nemesis
19
3 / 6 / 6
12,264
472
11,976
20,269
11,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
RayleighGD
Achilles
19
3 / 4 / 2
12,183
469
17,655
30,345
34,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
5 / 10 / 5
13,134
505
21,223
18,196
4,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
FenrirSetAphroditePersephoneHera

VS

Bans
CthulhuScyllaThanatosAgniYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ABjaZ_DaJ
Janus
20
5 / 4 / 13
14,162
545
14,384
16,639
7,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
CIB3R316
Skadi
20
8 / 2 / 12
16,643
640
20,377
18,345
8,593
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
6 / 2 / 8
14,875
572
13,943
23,886
22,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
8 / 7 / 8
14,647
563
15,854
26,610
16,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
chuyeno684
Cerberus
20
8 / 1 / 20
14,622
562
21,502
22,205
29,552
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
96
16
Kills
35
35
Deaths
16
24
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
7
8
0.71
W
Janus
ABjaZ_DaJ
Janus
5
4
13
2.88
W
Skadi
CIB3R316
Skadi
8
2
12
7
W
6
2
8
5
L
Medusa
4
8
3
0.69
L
Nemesis
JuTuSaeguoo
Nemesis
3
6
6
1
W
8
7
8
1.71
L
Achilles
RayleighGD
Achilles
3
4
2
1
L
5
10
5
0.75
W
Cerberus
chuyeno684
Cerberus
8
1
20
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,289
Damage
86,060
108,225
Taken
107,685
70,614
Mitigated
84,601
18,008
Healing
39,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
7,878
318
0
3,014
22,435
14,062
0
6,732
15,486
51,499
0
W
Janus
ABjaZ_DaJ
Janus
14,384
828
480
4,038
16,639
7,430
2,277
5,682
10,631
101,955
0
W
Skadi
CIB3R316
Skadi
20,377
11,010
0
8,316
18,345
8,593
5,657
3,948
14,243
0
136,647
W
13,943
2,564
0
10,988
23,886
22,484
625
4,393
19,371
0
85,420
L
Medusa
11,557
2,971
0
4,282
16,980
5,516
0
5,092
11,777
0
80,100
L
Nemesis
JuTuSaeguoo
Nemesis
11,976
4,528
0
2,489
20,269
11,927
0
5,088
15,074
8,654
88,351
W
15,854
9,391
0
8,601
26,610
16,542
3,054
8,165
18,227
11,968
107,012
L
Achilles
RayleighGD
Achilles
17,655
6,574
0
6,674
30,345
34,185
0
11,977
17,505
0
79,915
L
21,223
1,725
0
1,549
18,196
4,924
0
7,301
10,663
85,869
0
W
Cerberus
chuyeno684
Cerberus
21,502
806
0
6,788
22,205
29,552
474
6,681
15,104
81,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,092
Gold Earned
74,949
663
Minions Killed
770
0
Camps Cleared
0
2,236,202
Distance Traveled
2,579,015
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
11,330
436
58
2
0
477,619
14
W
Janus
14,162
545
165
6
0
518,650
2
W
Skadi
16,643
640
203
8
0
536,605
2
W
Nike
14,875
572
157
6
0
483,605
0
L
Medusa
12,181
469
134
5
0
415,522
1
L
Nemesis
12,264
472
151
6
0
480,742
4
W
Arachne
14,647
563
139
5
0
495,775
1
L
Achilles
12,183
469
153
6
0
442,680
5
L
Nu Wa
13,134
505
167
6
0
419,639
6
W
Cerberus
14,622
562
106
4
0
544,380
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role