Player Matchup

Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Brain Hemorage
King Arthur
Level 159
God Stats
45W - 44L
1,721 SR
Queue Stats
1,559W - 1,422L
1,687 Elo+
Party 2
Pele
Pele
KupKaKeWizArd
Pele
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 35L
1,541 Elo+
Party 2
Freya
Freya
Night Rx
Freya
Level 8
God Stats
3W - 3L
1,481 SR
Queue Stats
19W - 15L
1,570 Elo+
Party 2
Ganesha
Ganesha
Perdition pG
Ganesha
Level 159
God Stats
24W - 11L
1,147 SR
Queue Stats
766W - 621L
1,616 Elo+
Party 2
Team Averages
Level 115
1,470 SR
1,583 Elo+

VS

Team Averages
Level 91
1,322 SR
1,454 Elo+
Mercury
Mercury
Bloodybunny69
Mercury
Level 124
God Stats
8W - 15L
1,084 SR
Queue Stats
264W - 257L
1,426 Elo+
Party 1
Anubis
Anubis
CoinLachdanan
Anubis
Level 145
God Stats
6W - 8L
1,318 SR
Queue Stats
105W - 105L
1,530 Elo+
Party 1
Hel
Hel
MastersKitten
Hel
Level 45
God Stats
7W - 9L
1,207 SR
Queue Stats
16W - 24L
1,251 Elo+
Solo
Rama
Rama
bromine_0
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,723 Elo+
Party 3
Cthulhu
Cthulhu
yukiknows
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 93L
1,341 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
6 / 1 / 3
9,060
604
6,448
4,878
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Brain Hemorage
King Arthur
14
3 / 3 / 6
8,195
546
11,548
17,629
15,002
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
8 / 1 / 5
8,768
585
7,561
10,394
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Freya
Night Rx
Freya
14
3 / 3 / 2
8,011
534
7,277
10,305
6,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
Perdition pG
Ganesha
13
2 / 1 / 11
8,036
536
4,673
6,863
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
1 / 5 / 1
6,503
434
4,593
9,940
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 3 / 1
6,927
462
1,949
7,519
3,285
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 2
5,815
388
2,710
5,135
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
12
4 / 4 / 1
8,178
545
7,501
12,814
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
yukiknows
Cthulhu
13
4 / 6 / 0
7,784
519
8,785
16,112
12,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
22
Kills
9
9
Deaths
22
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
3
7.5
L
Mercury
1
5
1
0.3
W
King Arthur
Brain Hemorage
King Arthur
3
3
6
2
L
0
3
1
0.17
W
8
1
5
10.5
L
0
4
2
0.25
W
Freya
Night Rx
Freya
3
3
2
1.33
W
Ganesha
Perdition pG
Ganesha
2
1
11
7.5
L
Rama
4
4
1
1.13
L
Cthulhu
yukiknows
Cthulhu
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,507
Damage
25,538
50,069
Taken
51,520
31,325
Mitigated
24,192
21,143
Healing
16,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,448
970
0
1,169
4,878
1,318
130
1,549
3,329
64,568
0
L
Mercury
4,593
2,815
0
1,198
9,940
2,931
27
2,900
6,997
0
39,469
W
King Arthur
Brain Hemorage
King Arthur
11,548
2,146
0
7,668
17,629
15,002
125
8,511
9,118
0
44,822
L
1,949
57
0
3,192
7,519
3,285
0
3,439
3,916
42,096
0
W
7,561
1,785
0
4,876
10,394
4,128
0
1,391
9,003
0
56,815
L
2,710
195
1,516
1,257
5,135
1,311
0
1,902
3,183
16,673
0
W
Freya
Night Rx
Freya
7,277
3,134
0
5,410
10,305
6,183
0
883
9,422
55,031
0
W
Ganesha
Perdition pG
Ganesha
4,673
671
0
2,020
6,863
4,694
0
1,110
5,753
19,023
0
L
Rama
7,501
6,762
0
4,565
12,814
4,086
0
6,582
6,119
0
49,029
L
Cthulhu
yukiknows
Cthulhu
8,785
1,622
0
4,782
16,112
12,579
0
3,277
11,966
43,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,070
Gold Earned
35,207
446
Minions Killed
394
0
Camps Cleared
0
1,431,493
Distance Traveled
1,295,992
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,060
604
143
10
0
295,146
5
L
Mercury
6,503
434
68
5
0
318,433
2
W
King Arthur
8,195
546
80
5
0
286,103
0
L
Anubis
6,927
462
97
6
0
217,936
1
W
Pele
8,768
585
109
7
0
355,986
1
L
Hel
5,815
388
33
2
0
253,082
0
W
Freya
8,011
534
109
7
0
260,282
1
W
Ganesha
8,036
536
5
0
0
233,976
0
L
Rama
8,178
545
99
7
0
234,692
2
L
Cthulhu
7,784
519
97
6
0
271,849
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role