Player Matchup

Chronos
Chronos
AiryPainter122
Chronos
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,221 Elo+
Solo
Cupid
Cupid
P4ul0_Bo0t
Cupid
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 139L
1,320 Elo+
Party 2
Sun Wukong
Sun Wukong
SAMUELBOT1445
Sun Wukong
Level 17
God Stats
5W - 7L
1,597 SR
Queue Stats
85W - 159L
1,339 Elo+
Party 2
Ravana
Ravana
SwCAZIX_BWC
Ravana
Level 20
God Stats
2W - 5L
1,478 SR
Queue Stats
72W - 105L
1,312 Elo+
Party 2
Vamana
Vamana
heumapolietileno
Vamana
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,316 Elo+
Solo
Team Averages
Level 14
1,515 SR
1,302 Elo+

VS

Team Averages
Level 18
1,546 SR
1,505 Elo+
Bellona
Bellona
AthenaTheTenth
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
BugR188
Neith
Level 13
God Stats
10W - 8L
1,716 SR
Queue Stats
23W - 24L
1,523 Elo+
Party 1
Cthulhu
Cthulhu
Flufenha
Cthulhu
Level 29
God Stats
16W - 10L
1,500 SR
Queue Stats
246W - 189L
1,709 Elo+
Party 1
Ra
Ra
JuanIG235
Ra
Level 16
God Stats
2W - 0L
1,732 SR
Queue Stats
9W - 5L
1,293 Elo+
Solo
Loki
Loki
LYD_kiza
Loki
Level 28
God Stats
3W - 3L
1,282 SR
Queue Stats
20W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 0
9,142
457
13,037
20,960
7,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
11
0 / 9 / 1
7,191
360
3,326
10,768
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
SAMUELBOT1445
Sun Wukong
12
1 / 8 / 0
7,458
373
4,450
12,725
6,099
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
13
0 / 4 / 2
8,292
415
5,041
10,108
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 8 / 1
8,863
443
4,856
18,292
8,358
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
9,976
499
9,756
9,412
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
BugR188
Neith
18
11 / 1 / 9
11,341
567
15,145
10,213
6,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Flufenha
Cthulhu
15
7 / 1 / 16
10,543
527
11,277
17,145
18,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 1 / 6
10,221
511
9,964
9,132
4,744
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
17
11 / 0 / 6
10,985
549
8,675
14,586
5,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
82
4
Kills
38
39
Deaths
6
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
2
10
0
0.2
W
3
3
7
2.17
W
Neith
BugR188
Neith
11
1
9
15.5
W
Cthulhu
Flufenha
Cthulhu
7
1
16
15
W
6
1
6
9
W
Loki
11
0
6
14
L
Cupid
0
9
1
0.06
L
Sun Wukong
SAMUELBOT1445
Sun Wukong
1
8
0
0.13
L
Ravana
0
4
2
0.25
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,710
Damage
54,817
72,853
Taken
60,488
28,961
Mitigated
45,160
14,098
Healing
19,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,037
3,945
0
4,348
20,960
7,336
1,645
10,889
9,996
51,156
0
W
9,756
3,150
0
1,016
9,412
8,960
2,256
156
9,256
0
38,771
W
Neith
BugR188
Neith
15,145
11,299
0
4,274
10,213
6,873
2,111
590
9,623
5,721
64,650
W
Cthulhu
Flufenha
Cthulhu
11,277
1,714
86
2,185
17,145
18,753
452
5,739
11,406
35,540
0
W
9,964
2,353
1,641
2,423
9,132
4,744
2,273
4,487
4,645
58,170
0
W
Loki
8,675
2,347
1,073
6,557
14,586
5,830
639
2,065
12,521
0
76,512
L
Cupid
3,326
1,502
93
1,005
10,768
3,016
109
1,698
9,045
0
14,732
L
Sun Wukong
SAMUELBOT1445
Sun Wukong
4,450
1,274
0
799
12,725
6,099
266
1,733
10,992
0
33,992
L
Ravana
5,041
1,437
0
2,638
10,108
4,152
0
5,076
5,032
0
49,194
L
4,856
2,051
0
5,215
18,292
8,358
1,216
2,922
14,770
0
43,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
53,066
314
Minions Killed
450
0
Camps Cleared
0
1,714,538
Distance Traveled
1,899,415
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,142
457
69
3
0
304,859
1
W
Bellona
9,976
499
77
4
0
386,254
0
W
Neith
11,341
567
108
5
0
360,635
1
W
Cthulhu
10,543
527
42
2
0
391,113
16
W
Ra
10,221
511
108
5
0
358,943
0
W
Loki
10,985
549
115
6
0
402,470
0
L
Cupid
7,191
360
30
2
0
336,318
0
L
Sun Wukong
7,458
373
61
3
0
317,163
0
L
Ravana
8,292
415
90
5
0
386,670
0
L
Vamana
8,863
443
64
3
0
369,528
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role