Player Matchup

Hun Batz
Hun Batz
Boonie Town2
Hun Batz
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,679 Elo+
Party 1
Sun Wukong
Sun Wukong
Br1ckhouse21
Sun Wukong
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 86L
1,745 Elo+
Party 2
Kukulkan
Kukulkan
ZirDragon
Kukulkan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
iMoabb
Rama
Level 154
God Stats
4W - 6L
1,349 SR
Queue Stats
45W - 39L
1,651 Elo+
Party 1
Cerberus
Cerberus
jadedjake21
Cerberus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 61L
1,897 Elo+
Party 2
Team Averages
Level 128
1,470 SR
1,694 Elo+

VS

Team Averages
Level 127
1,494 SR
1,496 Elo+
King Arthur
King Arthur
EkyoSenpai
King Arthur
Level 145
God Stats
6W - 2L
1,500 SR
Queue Stats
174W - 155L
1,290 Elo+
Solo
Merlin
Merlin
Estiben
Merlin
Level 126
God Stats
59W - 62L
1,470 SR
Queue Stats
212W - 218L
1,499 Elo+
Solo
Ah Puch
Ah Puch
FireRuby14
Ah Puch
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
93W - 89L
1,524 Elo+
Solo
Mercury
Mercury
Rust5141
Mercury
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 129L
1,433 Elo+
Solo
Heimdallr
Heimdallr
gabocrdz
Heimdallr
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Boonie Town2
Hun Batz
16
2 / 10 / 4
10,756
896
7,490
19,259
9,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Br1ckhouse21
Sun Wukong
17
2 / 4 / 5
11,139
928
10,603
19,783
22,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ZirDragon
Kukulkan
17
3 / 5 / 5
11,692
974
8,517
12,037
5,769
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
iMoabb
Rama
17
2 / 3 / 6
11,211
934
15,180
13,156
5,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
jadedjake21
Cerberus
17
1 / 3 / 3
10,939
912
10,479
20,080
22,046
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

106

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EkyoSenpai
King Arthur
18
5 / 0 / 11
12,011
1,001
12,125
17,349
19,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
Estiben
Merlin
18
2 / 1 / 11
11,473
956
11,590
5,045
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
FireRuby14
Ah Puch
19
5 / 1 / 9
13,054
1,088
17,158
9,262
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Rust5141
Mercury
18
7 / 4 / 5
11,792
983
15,584
12,850
5,192
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
gabocrdz
Heimdallr
20
6 / 4 / 10
13,011
1,084
21,707
11,472
5,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
71
10
Kills
25
25
Deaths
10
23
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Boonie Town2
Hun Batz
2
10
4
0.4
L
Sun Wukong
Br1ckhouse21
Sun Wukong
2
4
5
1.13
W
King Arthur
EkyoSenpai
King Arthur
5
0
11
10.5
W
Merlin
Estiben
Merlin
2
1
11
7.5
W
Ah Puch
FireRuby14
Ah Puch
5
1
9
9.5
W
Mercury
Rust5141
Mercury
7
4
5
2.38
L
Kukulkan
ZirDragon
Kukulkan
3
5
5
1.1
W
Heimdallr
gabocrdz
Heimdallr
6
4
10
2.75
L
Rama
iMoabb
Rama
2
3
6
1.67
L
Cerberus
jadedjake21
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,269
Damage
78,164
84,315
Taken
55,978
65,668
Mitigated
34,966
6,655
Healing
9,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Boonie Town2
Hun Batz
7,490
857
0
446
19,259
9,824
0
4,198
14,732
0
27,129
L
Sun Wukong
Br1ckhouse21
Sun Wukong
10,603
1,453
0
1,106
19,783
22,589
0
5,587
13,921
0
32,294
W
King Arthur
EkyoSenpai
King Arthur
12,125
263
0
4,642
17,349
19,194
0
6,082
11,131
415
15,832
W
Merlin
Estiben
Merlin
11,590
172
190
751
5,045
2,063
0
2,414
2,606
31,515
0
W
Ah Puch
FireRuby14
Ah Puch
17,158
1,150
0
2,313
9,262
3,299
0
3,985
5,202
59,294
0
W
Mercury
Rust5141
Mercury
15,584
9,087
0
0
12,850
5,192
0
3,007
9,643
0
26,063
L
Kukulkan
ZirDragon
Kukulkan
8,517
476
1,128
1,441
12,037
5,769
0
5,032
6,635
49,020
0
W
Heimdallr
gabocrdz
Heimdallr
21,707
11,746
0
1,767
11,472
5,218
0
3,508
7,789
0
46,304
L
Rama
iMoabb
Rama
15,180
13,017
0
1,730
13,156
5,440
0
5,000
7,865
0
32,114
L
Cerberus
jadedjake21
Cerberus
10,479
115
0
804
20,080
22,046
0
8,396
11,208
19,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,737
Gold Earned
61,341
264
Minions Killed
258
6
Camps Cleared
12
1,223,490
Distance Traveled
1,286,204
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,756
896
52
4
0
256,576
0
L
Sun Wukong
11,139
928
58
5
2
276,525
0
W
King Arthur
12,011
1,001
20
2
1
295,706
1
W
Merlin
11,473
956
46
4
3
245,112
2
W
Ah Puch
13,054
1,088
107
9
3
255,750
2
W
Mercury
11,792
983
19
2
3
277,587
0
L
Kukulkan
11,692
974
93
8
1
224,608
1
W
Heimdallr
13,011
1,084
66
6
2
212,049
1
L
Rama
11,211
934
43
4
2
199,261
0
L
Cerberus
10,939
912
18
2
1
266,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role