Player Matchup

Thoth
Thoth
CRIMINAL710
Thoth
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 183L
1,236 Elo+
Party 2
Bacchus
Bacchus
Ironik Metal
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 74L
1,126 Elo+
Party 2
Heimdallr
Heimdallr
NoMoreSauce4006
Heimdallr
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,291 Elo+
Party 2
Team Averages
Level 36
1,500 SR
1,217 Elo+

VS

Team Averages
Level 33
1,373 SR
1,196 Elo+
Danzaburou
Danzaburou
CruddyAmoeba501
Danzaburou
Level 63
God Stats
94W - 126L
1,471 SR
Queue Stats
94W - 130L
1,425 Elo+
Solo
Neith
Neith
KingofBANKAI41
Neith
Level 18
God Stats
4W - 8L
1,401 SR
Queue Stats
5W - 10L
1,045 Elo+
Party 1
Cthulhu
Cthulhu
Night flame2000
Cthulhu
Level 19
God Stats
4W - 7L
1,248 SR
Queue Stats
11W - 11L
1,118 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 6
12,094
484
2,880
6,720
1,783
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Ironik Metal
Bacchus
20
3 / 2 / 16
15,456
618
11,103
19,012
24,483
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heimdallr
NoMoreSauce4006
Heimdallr
20
17 / 4 / 2
17,592
704
36,382
32,922
17,116
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CruddyAmoeba501
Danzaburou
18
2 / 6 / 7
14,327
573
13,383
22,797
11,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
7 / 7 / 3
16,193
648
17,674
18,478
7,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
2 / 7 / 7
14,637
585
12,858
24,863
15,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
20
Kills
11
11
Deaths
20
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
5
6
0.6
L
Danzaburou
CruddyAmoeba501
Danzaburou
2
6
7
0.92
W
Bacchus
Ironik Metal
Bacchus
3
2
16
5.5
L
7
7
3
1.21
L
2
7
7
0.79
W
Heimdallr
NoMoreSauce4006
Heimdallr
17
4
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,365
Damage
43,915
58,654
Taken
66,138
43,382
Mitigated
34,473
21,167
Healing
14,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,880
729
0
146
6,720
1,783
24
1,307
5,413
13,454
0
L
Danzaburou
CruddyAmoeba501
Danzaburou
13,383
3,784
378
3,740
22,797
11,075
0
4,694
18,103
0
67,729
W
Bacchus
Ironik Metal
Bacchus
11,103
1,502
0
3,047
19,012
24,483
364
6,723
12,289
47,209
0
L
17,674
6,063
0
5,358
18,478
7,940
1,852
4,721
13,757
0
81,198
L
12,858
1,755
866
4,238
24,863
15,458
548
5,450
19,413
57,239
0
W
Heimdallr
NoMoreSauce4006
Heimdallr
36,382
19,824
0
17,974
32,922
17,116
2,626
5,160
27,762
0
141,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,142
Gold Earned
45,157
227
Minions Killed
224
0
Camps Cleared
0
928,170
Distance Traveled
1,254,693
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,094
484
21
1
0
131,690
2
L
Danzaburou
14,327
573
67
3
0
455,108
2
W
Bacchus
15,456
618
56
2
0
430,534
0
L
Neith
16,193
648
87
3
0
404,180
4
L
Cthulhu
14,637
585
70
3
0
395,405
6
W
Heimdallr
17,592
704
150
6
0
365,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role