Player Matchup

Loki
Loki
DumplinBowls
Loki
Level 17
God Stats
2W - 2L
1,824 SR
Queue Stats
12W - 5L
1,620 Elo+
Party 2
Anubis
Anubis
ITKJethro
Anubis
Level 103
God Stats
21W - 17L
1,951 SR
Queue Stats
67W - 67L
1,637 Elo+
Party 2
Nu Wa
Nu Wa
Shreknomicon
Nu Wa
Level 66
God Stats
0W - 3L
1,293 SR
Queue Stats
35W - 40L
1,680 Elo+
Party 2
Sun Wukong
Sun Wukong
The Scurrcrow
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
The great KAYO
Skadi
Level 103
God Stats
6W - 6L
1,177 SR
Queue Stats
757W - 812L
1,573 Elo+
Party 1
Team Averages
Level 61
1,549 SR
1,602 Elo+

VS

Team Averages
Level 47
1,500 SR
1,496 Elo+
Merlin
Merlin
DarkHH
Merlin
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,500 Elo+
Party 3
Athena
Athena
ItsBreadDaddy
Athena
Level 38
God Stats
2W - 4L
1,500 SR
Queue Stats
62W - 72L
1,500 Elo+
Party 3
Rama
Rama
JHSJesus
Rama
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
SKIJ
Pele
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,254 Elo+
Party 3
Bellona
Bellona
cilibil
Bellona
Level 34
God Stats
6W - 1L
1,500 SR
Queue Stats
112W - 71L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,079
468
5,307
8,177
2,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
ITKJethro
Anubis
10
0 / 6 / 0
6,042
465
3,497
8,441
3,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 1
6,185
476
5,470
7,965
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
The Scurrcrow
Sun Wukong
9
2 / 3 / 1
6,106
470
4,939
7,765
4,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 4 / 3
6,619
509
8,223
7,643
2,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DarkHH
Merlin
12
2 / 1 / 2
6,933
533
6,086
4,259
1,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 2 / 3
6,312
486
2,061
10,339
4,020
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rama
10
1 / 2 / 5
6,253
481
6,254
10,473
2,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
SKIJ
Pele
12
6 / 1 / 1
7,292
561
5,320
9,641
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
cilibil
Bellona
14
7 / 0 / 2
8,839
680
7,231
9,466
6,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
19
21
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
DarkHH
Merlin
2
1
2
3
L
0
5
0
0
L
Anubis
ITKJethro
Anubis
0
6
0
0
W
3
2
3
2.25
W
Rama
1
2
5
1.75
W
Pele
SKIJ
Pele
6
1
1
6.5
L
2
3
1
0.83
L
Sun Wukong
The Scurrcrow
Sun Wukong
2
3
1
0.83
L
1
4
3
0.63
W
Bellona
cilibil
Bellona
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,436
Damage
26,952
39,991
Taken
44,178
14,778
Mitigated
17,241
6,372
Healing
14,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DarkHH
Merlin
6,086
55
0
293
4,259
1,376
720
2,326
1,763
50,093
0
L
5,307
1,358
0
0
8,177
2,474
0
698
7,419
0
39,976
L
Anubis
ITKJethro
Anubis
3,497
320
0
2,427
8,441
3,341
0
0
8,441
31,407
0
W
2,061
829
0
2,268
10,339
4,020
374
1,055
9,090
12,217
0
W
Rama
6,254
5,491
0
4,812
10,473
2,541
0
410
9,957
0
32,369
W
Pele
SKIJ
Pele
5,320
1,032
0
3,559
9,641
2,937
0
766
8,775
0
42,329
L
5,470
2,137
0
2,544
7,965
2,463
0
5,124
2,465
26,284
0
L
Sun Wukong
The Scurrcrow
Sun Wukong
4,939
1,818
0
811
7,765
4,409
0
1,444
6,321
0
17,922
L
8,223
3,918
0
590
7,643
2,091
0
445
7,198
0
44,327
W
Bellona
cilibil
Bellona
7,231
2,967
0
3,310
9,466
6,367
53
3,724
5,626
0
43,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,031
Gold Earned
35,629
293
Minions Killed
370
0
Camps Cleared
0
1,085,249
Distance Traveled
1,177,914
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,933
533
107
8
0
223,613
2
L
Loki
6,079
468
73
6
0
246,028
2
L
Anubis
6,042
465
74
6
0
173,043
0
W
Athena
6,312
486
22
2
0
238,949
0
W
Rama
6,253
481
63
5
0
203,255
3
W
Pele
7,292
561
77
6
0
258,159
2
L
Nu Wa
6,185
476
46
4
0
210,997
1
L
Sun Wukong
6,106
470
23
2
0
235,316
1
L
Skadi
6,619
509
77
6
0
219,865
0
W
Bellona
8,839
680
101
8
0
253,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role