Player Matchup

Terra
Terra
Champ10nTurtle
Terra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,156 Elo+
Party 1
Fenrir
Fenrir
EXTREME NOVA120
Fenrir
Level 8
God Stats
8W - 9L
1,500 SR
Queue Stats
18W - 23L
1,262 Elo+
Party 1
Da Ji
Da Ji
SLD_Ender
Da Ji
Level 15
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 41L
1,032 Elo+
Party 2
Skadi
Skadi
Snaerrr2
Skadi
Level 9
God Stats
9W - 12L
1,395 SR
Queue Stats
61W - 45L
1,315 Elo+
Solo
Kukulkan
Kukulkan
fortnitero989ST
Kukulkan
Level 14
God Stats
4W - 8L
1,261 SR
Queue Stats
55W - 70L
1,101 Elo+
Party 2
Team Averages
Level 12
1,431 SR
1,173 Elo+

VS

Team Averages
Level 12
1,406 SR
1,312 Elo+
Kuzenbo
Kuzenbo
FEAR_kingdebo
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,178 Elo+
Solo
Cerberus
Cerberus
IAm_GodKing
Cerberus
Level 12
God Stats
20W - 24L
1,276 SR
Queue Stats
25W - 39L
1,219 Elo+
Solo
Ra
Ra
Mistik_Rain
Ra
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 95L
1,500 Elo+
Party 3
Anubis
Anubis
darkjester1984
Anubis
Level 18
God Stats
8W - 8L
1,254 SR
Queue Stats
18W - 12L
1,204 Elo+
Solo
Hades
Hades
xKotazNytemareX
Hades
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 52L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 16
11,341
1,031
1,990
13,843
8,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
13 / 6 / 23
13,479
1,225
29,150
17,497
6,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Da Ji
SLD_Ender
Da Ji
20
18 / 1 / 19
14,664
1,333
22,356
12,229
3,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
Snaerrr2
Skadi
20
12 / 3 / 25
13,160
1,196
27,174
15,142
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
18
9 / 6 / 16
12,821
1,166
12,355
11,960
3,053
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

204

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
2 / 8 / 2
9,378
853
2,890
13,584
8,601
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
IAm_GodKing
Cerberus
18
7 / 8 / 5
12,789
1,163
10,686
25,417
23,666
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

19
1 / 15 / 12
11,806
1,073
11,039
18,901
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 8 / 5
12,540
1,140
22,073
16,601
9,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 13 / 8
10,823
984
16,330
24,162
10,095
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
49
52
Kills
17
17
Deaths
52
99
Assists
32
Player
Kills
Deaths
Assists
KDA
W
0
1
16
8
W
13
6
23
4.08
L
Kuzenbo
2
8
2
0.38
L
Cerberus
IAm_GodKing
Cerberus
7
8
5
1.19
L
1
15
12
0.47
W
Da Ji
SLD_Ender
Da Ji
18
1
19
27.5
W
Skadi
Snaerrr2
Skadi
12
3
25
8.17
L
6
8
5
1.06
W
Kukulkan
9
6
16
2.83
L
1
13
8
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,025
Damage
63,018
70,671
Taken
98,665
26,339
Mitigated
58,656
14,853
Healing
13,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,990
1,106
1,006
2,043
13,843
8,603
0
12,143
1,700
9,704
0
W
29,150
11,934
0
1,589
17,497
6,580
0
14,936
2,561
0
41,886
L
Kuzenbo
2,890
1,310
0
0
13,584
8,601
0
1,180
12,404
4,008
0
L
Cerberus
IAm_GodKing
Cerberus
10,686
1,183
0
4,073
25,417
23,666
0
4,060
21,357
31,393
0
L
11,039
3,194
810
429
18,901
6,382
0
3,083
15,818
28,984
0
W
Da Ji
SLD_Ender
Da Ji
22,356
7,776
0
562
12,229
3,919
0
11,024
1,205
0
32,387
W
Skadi
Snaerrr2
Skadi
27,174
19,462
589
8,004
15,142
4,184
0
13,631
1,511
0
49,860
L
22,073
1,615
0
4,646
16,601
9,912
0
3,032
13,569
44,175
0
W
Kukulkan
12,355
2,245
0
1,060
11,960
3,053
0
11,284
676
24,272
0
L
16,330
4,653
388
3,201
24,162
10,095
0
2,990
21,172
29,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,465
Gold Earned
57,336
149
Minions Killed
169
2
Camps Cleared
5
978,310
Distance Traveled
707,444
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,341
1,031
12
1
0
230,018
0
W
Fenrir
13,479
1,225
21
2
0
227,485
0
L
Kuzenbo
9,378
853
1
0
0
90,281
0
L
Cerberus
12,789
1,163
47
4
0
154,505
0
L
Ra
11,806
1,073
38
3
1
169,690
0
W
Da Ji
14,664
1,333
27
2
1
212,015
0
W
Skadi
13,160
1,196
52
5
1
175,360
2
L
Anubis
12,540
1,140
53
5
3
136,182
0
W
Kukulkan
12,821
1,166
37
3
0
133,432
0
L
Hades
10,823
984
30
3
1
156,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role