Player Matchup

Nemesis
Nemesis
GeneralBoss2
Nemesis
Level 82
God Stats
17W - 24L
1,573 SR
Queue Stats
183W - 184L
1,481 Elo+
Party 2
Apollo
Apollo
UKNOWMEJC
Apollo
Level 42
God Stats
47W - 41L
1,520 SR
Queue Stats
48W - 42L
1,458 Elo+
Solo
Sobek
Sobek
Wpit23_SP
Sobek
Level 18
God Stats
10W - 5L
1,612 SR
Queue Stats
97W - 114L
1,502 Elo+
Party 2
Ra
Ra
calculonthebot
Ra
Level 37
God Stats
15W - 15L
1,554 SR
Queue Stats
402W - 564L
1,395 Elo+
Solo
Hercules
Hercules
rschiaffini7
Hercules
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,532 Elo+
Solo
Team Averages
Level 45
1,552 SR
1,474 Elo+

VS

Team Averages
Level 38
1,570 SR
1,432 Elo+
Olorun
Olorun
Gadisraeli
Olorun
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 32L
1,390 Elo+
Party 3
Hun Batz
Hun Batz
KingNathanTLV
Hun Batz
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 40L
1,274 Elo+
Party 3
Bacchus
Bacchus
Manlet Randy
Bacchus
Level 53
God Stats
5W - 6L
1,285 SR
Queue Stats
46W - 63L
1,388 Elo+
Party 1
Kali
Kali
OneMoreRound
Kali
Level 40
God Stats
2W - 1L
1,743 SR
Queue Stats
22W - 27L
1,694 Elo+
Solo
Cu Chulainn
Cu Chulainn
Schneid Piece
Cu Chulainn
Level 31
God Stats
4W - 7L
1,823 SR
Queue Stats
37W - 53L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GeneralBoss2
Nemesis
16
6 / 4 / 8
10,875
473
16,062
15,915
11,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
UKNOWMEJC
Apollo
18
6 / 2 / 6
11,893
517
6,581
14,428
6,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
Wpit23_SP
Sobek
15
2 / 3 / 11
10,321
449
8,816
15,743
17,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
7 / 6 / 7
10,909
474
14,159
17,214
8,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
rschiaffini7
Hercules
15
2 / 4 / 8
9,689
421
12,117
20,591
16,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gadisraeli
Olorun
15
2 / 9 / 3
10,078
438
8,242
19,696
7,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
KingNathanTLV
Hun Batz
15
0 / 9 / 8
9,775
425
7,839
18,283
7,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Manlet Randy
Bacchus
15
5 / 2 / 9
11,081
482
15,636
16,919
21,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
1 / 2 / 6
10,861
472
6,987
14,512
6,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
Schneid Piece
Cu Chulainn
18
11 / 2 / 3
12,397
539
20,497
18,481
21,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
48
23
Kills
19
19
Deaths
24
40
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Olorun
Gadisraeli
Olorun
2
9
3
0.39
W
Nemesis
GeneralBoss2
Nemesis
6
4
8
2.5
L
Hun Batz
KingNathanTLV
Hun Batz
0
9
8
0.44
L
Bacchus
Manlet Randy
Bacchus
5
2
9
4.75
L
1
2
6
2
L
Cu Chulainn
Schneid Piece
Cu Chulainn
11
2
3
6.25
W
Apollo
UKNOWMEJC
Apollo
6
2
6
4.5
W
Sobek
Wpit23_SP
Sobek
2
3
11
2.5
W
7
6
7
1.75
W
Hercules
rschiaffini7
Hercules
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,735
Damage
59,201
83,891
Taken
87,891
59,961
Mitigated
65,389
25,715
Healing
19,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Gadisraeli
Olorun
8,242
4,129
282
6,586
19,696
7,999
1,656
5,292
14,044
51,781
0
W
Nemesis
GeneralBoss2
Nemesis
16,062
6,666
0
802
15,915
11,154
614
5,157
10,758
8,090
61,084
L
Hun Batz
KingNathanTLV
Hun Batz
7,839
1,275
0
2,724
18,283
7,107
1,229
2,344
15,815
0
52,593
L
Bacchus
Manlet Randy
Bacchus
15,636
1,339
0
1,427
16,919
21,948
526
5,998
10,463
37,165
0
L
6,987
3,527
0
4,282
14,512
6,347
1,756
4,621
9,849
0
59,032
L
Cu Chulainn
Schneid Piece
Cu Chulainn
20,497
3,603
0
4,347
18,481
21,988
529
5,006
12,989
14,566
61,012
W
Apollo
UKNOWMEJC
Apollo
6,581
2,724
0
6,384
14,428
6,221
6,079
4,268
10,160
0
63,925
W
Sobek
Wpit23_SP
Sobek
8,816
644
135
3,354
15,743
17,530
184
5,601
10,142
28,401
0
W
14,159
1,703
3,035
5,633
17,214
8,549
1,778
7,646
9,568
58,172
0
W
Hercules
rschiaffini7
Hercules
12,117
2,565
855
5,517
20,591
16,507
60
5,363
15,228
0
45,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,687
Gold Earned
54,192
414
Minions Killed
443
0
Camps Cleared
0
2,154,673
Distance Traveled
2,185,372
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,078
438
90
4
0
373,690
0
W
Nemesis
10,875
473
103
4
0
465,454
0
L
Hun Batz
9,775
425
82
4
0
426,340
0
L
Bacchus
11,081
482
38
2
0
454,295
2
L
Kali
10,861
472
108
5
0
458,417
3
L
Cu Chulainn
12,397
539
125
5
0
472,630
2
W
Apollo
11,893
517
115
5
0
423,094
7
W
Sobek
10,321
449
25
1
0
432,811
0
W
Ra
10,909
474
114
5
0
380,884
5
W
Hercules
9,689
421
57
2
0
452,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role