Player Matchup

Cerberus
Cerberus
Has832
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,533 Elo+
Solo
Erlang Shen
Erlang Shen
Maršall
Erlang Shen
Level 26
God Stats
4W - 7L
1,301 SR
Queue Stats
51W - 61L
1,308 Elo+
Solo
Bellona
Bellona
Mercureee
Bellona
Level 8
God Stats
1W - 2L
1,286 SR
Queue Stats
2W - 4L
1,132 Elo+
Party 1
Tsukuyomi
Tsukuyomi
belfegorravoms
Tsukuyomi
Level 4
God Stats
1W - 2L
1,261 SR
Queue Stats
1W - 2L
1,244 Elo+
Solo
The Morrigan
The Morrigan
muddy23
The Morrigan
Level 48
God Stats
7W - 7L
1,612 SR
Queue Stats
293W - 323L
1,458 Elo+
Party 1
Team Averages
Level 19
1,392 SR
1,335 Elo+

VS

Team Averages
Level 22
1,359 SR
1,473 Elo+
Fenrir
Fenrir
Alojzy11
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bramblespro
Ymir
Level 27
God Stats
7W - 19L
1,165 SR
Queue Stats
435W - 475L
1,538 Elo+
Solo
Danzaburou
Danzaburou
Cichy1979rks
Danzaburou
Level 24
God Stats
7W - 6L
1,507 SR
Queue Stats
13W - 11L
1,463 Elo+
Solo
Mulan
Mulan
Listoman
Mulan
Level 25
God Stats
3W - 5L
1,122 SR
Queue Stats
10W - 14L
1,363 Elo+
Solo
Merlin
Merlin
Niat0
Merlin
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Has832
Cerberus
13
1 / 2 / 0
7,773
457
5,559
13,719
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
Maršall
Erlang Shen
13
2 / 8 / 2
7,804
459
11,000
14,354
9,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
Mercureee
Bellona
12
2 / 6 / 1
7,770
457
5,459
10,686
8,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
belfegorravoms
Tsukuyomi
11
0 / 9 / 1
7,290
429
5,124
14,416
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Morrigan
muddy23
The Morrigan
13
3 / 9 / 0
8,453
497
7,330
9,553
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alojzy11
Fenrir
19
19 / 0 / 3
12,308
724
13,789
16,149
10,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
4 / 1 / 11
8,703
512
3,201
7,495
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Cichy1979rks
Danzaburou
15
5 / 2 / 1
10,133
596
9,762
11,863
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Mulan
Listoman
Mulan
16
4 / 3 / 7
9,342
550
9,233
12,746
10,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Niat0
Merlin
14
2 / 2 / 12
9,128
537
8,529
7,313
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
8
Kills
34
34
Deaths
8
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alojzy11
Fenrir
19
0
3
20.5
W
4
1
11
9.5
W
Danzaburou
Cichy1979rks
Danzaburou
5
2
1
2.75
L
Cerberus
Has832
Cerberus
1
2
0
0.5
W
Mulan
Listoman
Mulan
4
3
7
2.5
L
Erlang Shen
Maršall
Erlang Shen
2
8
2
0.38
L
Bellona
Mercureee
Bellona
2
6
1
0.42
W
Merlin
Niat0
Merlin
2
2
12
4
L
Tsukuyomi
belfegorravoms
Tsukuyomi
0
9
1
0.06
L
The Morrigan
muddy23
The Morrigan
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,472
Damage
44,514
62,728
Taken
55,566
33,561
Mitigated
31,087
9,410
Healing
21,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alojzy11
Fenrir
13,789
5,368
0
8,873
16,149
10,391
0
2,150
13,797
0
90,958
W
3,201
587
585
1,858
7,495
4,822
0
1,620
5,829
15,895
0
W
Danzaburou
Cichy1979rks
Danzaburou
9,762
6,227
0
3,300
11,863
3,342
3,151
4,277
7,580
0
56,551
L
Cerberus
Has832
Cerberus
5,559
542
219
2,635
13,719
7,723
0
2,140
11,476
38,718
0
W
Mulan
Listoman
Mulan
9,233
1,203
0
5,279
12,746
10,299
408
1,508
10,985
0
49,063
L
Erlang Shen
Maršall
Erlang Shen
11,000
5,803
0
2,022
14,354
9,295
0
1,463
12,704
4,401
40,634
L
Bellona
Mercureee
Bellona
5,459
1,027
0
595
10,686
8,705
418
1,332
9,056
0
25,675
W
Merlin
Niat0
Merlin
8,529
237
0
1,230
7,313
2,233
278
2,829
4,445
61,007
0
L
Tsukuyomi
belfegorravoms
Tsukuyomi
5,124
799
0
3,164
14,416
5,102
0
2,156
12,187
0
44,833
L
The Morrigan
muddy23
The Morrigan
7,330
968
0
775
9,553
2,736
248
3,891
4,992
44,007
1,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,090
Gold Earned
49,614
361
Minions Killed
492
0
Camps Cleared
0
1,524,360
Distance Traveled
1,587,941
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,308
724
141
8
0
380,029
4
W
Ymir
8,703
512
24
1
0
340,407
1
W
Danzaburou
10,133
596
115
7
0
247,990
1
L
Cerberus
7,773
457
67
4
0
250,485
0
W
Mulan
9,342
550
98
6
0
320,458
1
L
Erlang Shen
7,804
459
65
4
0
299,080
2
L
Bellona
7,770
457
62
4
0
356,703
0
W
Merlin
9,128
537
114
7
0
299,057
3
L
Tsukuyomi
7,290
429
84
5
0
328,365
2
L
The Morrigan
8,453
497
83
5
0
289,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role