Player Matchup

Baron Samedi
Baron Samedi
ObeySkurt
Baron Samedi
Level 68
God Stats
2W - 4L
1,205 SR
Queue Stats
2W - 5L
1,358 Elo+
Party 1
Bacchus
Bacchus
T-Matchless420
Bacchus
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,358 Elo+
Party 1
Fenrir
Fenrir
skulldante653
Fenrir
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 156L
1,406 Elo+
Solo
Team Averages
Level 81
1,402 SR
1,374 Elo+

VS

Team Averages
Level 54
1,399 SR
1,495 Elo+
Nox
Nox
Devin47
Nox
Level 63
God Stats
1W - 1L
1,177 SR
Queue Stats
74W - 94L
1,502 Elo+
Party 2
Pele
Pele
Senpai Trev
Pele
Level 37
God Stats
10W - 7L
1,270 SR
Queue Stats
87W - 79L
1,449 Elo+
Party 2
Hera
Hera
UwU King7094
Hera
Level 63
God Stats
7W - 3L
1,749 SR
Queue Stats
107W - 119L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ObeySkurt
Baron Samedi
10
2 / 5 / 4
6,645
665
2,494
6,520
2,131
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 6
7,560
756
2,950
8,070
6,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
4 / 1 / 3
7,510
751
3,214
7,092
3,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
9
1 / 2 / 4
6,692
669
5,326
4,343
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 4 / 3
7,618
762
4,245
5,138
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
2 / 2 / 5
7,258
726
7,198
3,110
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
8
Kills
8
8
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nox
1
2
4
1.5
L
Baron Samedi
ObeySkurt
Baron Samedi
2
5
4
0.8
W
5
4
3
1.63
L
2
2
6
2.5
W
2
2
5
2.25
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,658
Damage
16,769
21,682
Taken
12,591
12,070
Mitigated
5,117
6,011
Healing
213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
5,326
284
0
0
4,343
1,410
248
1,753
2,490
14,256
0
L
Baron Samedi
ObeySkurt
Baron Samedi
2,494
116
305
876
6,520
2,131
0
3,418
2,836
21,904
0
W
4,245
1,088
0
21
5,138
2,740
0
2,267
2,827
1,857
22,831
L
2,950
135
0
3,012
8,070
6,150
0
4,569
2,866
9,654
0
W
7,198
1,809
0
192
3,110
967
183
1,452
1,583
23,430
0
L
3,214
791
0
1,818
7,092
3,789
0
3,532
3,276
0
18,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,715
Gold Earned
21,568
75
Minions Killed
107
0
Camps Cleared
0
508,641
Distance Traveled
552,799
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,692
669
35
4
0
184,545
1
L
Baron Samedi
6,645
665
32
3
0
156,808
1
W
Pele
7,618
762
37
4
0
186,463
2
L
Bacchus
7,560
756
17
2
0
165,725
3
W
Hera
7,258
726
35
4
0
181,791
1
L
Fenrir
7,510
751
26
3
0
186,108
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role