Player Matchup

Kukulkan
Kukulkan
DankManDave
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Okeanoks
Tsukuyomi
Level 27
God Stats
8W - 1L
1,908 SR
Queue Stats
10W - 6L
1,615 Elo+
Solo
Cthulhu
Cthulhu
SirFrogBonk
Cthulhu
Level 7
God Stats
5W - 3L
1,500 SR
Queue Stats
9W - 7L
1,401 Elo+
Solo
Hercules
Hercules
Sofailis123
Hercules
Level 29
God Stats
2W - 1L
1,334 SR
Queue Stats
93W - 119L
1,500 Elo+
Solo
Jing Wei
Jing Wei
THEBEARDMEISTER
Jing Wei
Level 7
God Stats
1W - 1L
1,271 SR
Queue Stats
6W - 7L
1,439 Elo+
Solo
Team Averages
Level 20
1,503 SR
1,491 Elo+

VS

Team Averages
Level 10
1,352 SR
1,301 Elo+
Chang'e
Chang'e
KiraKamigami
Chang'e
Level 6
God Stats
0W - 2L
1,300 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1
Izanami
Izanami
KraiKeK
Izanami
Level 3
God Stats
0W - 2L
1,300 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 1
Mercury
Mercury
MaminaOkroshka
Mercury
Level 6
God Stats
0W - 2L
1,159 SR
Queue Stats
1W - 3L
1,272 Elo+
Party 1
Chaac
Chaac
TheCleaner6
Chaac
Level 22
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 12L
1,272 Elo+
Party 1
Anhur
Anhur
МОЙБРАТ
Anhur
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DankManDave
Kukulkan
19
10 / 1 / 23
13,062
1,306
37,607
5,752
2,958
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Okeanoks
Tsukuyomi
18
19 / 6 / 11
13,739
1,374
24,278
17,602
8,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
SirFrogBonk
Cthulhu
17
0 / 1 / 18
9,916
992
13,798
11,050
12,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Sofailis123
Hercules
17
6 / 0 / 15
11,794
1,179
8,691
10,422
8,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
17
2 / 3 / 19
10,458
1,046
11,648
9,417
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Team 1 Tickets

304

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KiraKamigami
Chang'e
15
2 / 10 / 8
9,792
979
9,055
22,925
9,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
KraiKeK
Izanami
16
3 / 7 / 7
9,866
987
11,240
15,476
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 7 / 7
10,224
1,022
7,240
18,032
7,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
3 / 9 / 8
10,146
1,015
13,834
26,219
32,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 4 / 10
9,146
915
5,924
16,898
6,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
51
37
Kills
11
11
Deaths
37
86
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
DankManDave
Kukulkan
10
1
23
21.5
L
Chang'e
KiraKamigami
Chang'e
2
10
8
0.6
L
Izanami
KraiKeK
Izanami
3
7
7
0.93
L
3
7
7
0.93
W
Tsukuyomi
Okeanoks
Tsukuyomi
19
6
11
4.08
W
Cthulhu
SirFrogBonk
Cthulhu
0
1
18
9
W
Hercules
Sofailis123
Hercules
6
0
15
13.5
W
Jing Wei
2
3
19
3.83
L
3
9
8
0.78
L
0
4
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,022
Damage
47,293
54,243
Taken
99,550
37,112
Mitigated
61,203
11,135
Healing
16,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
DankManDave
Kukulkan
37,607
2,656
0
0
5,752
2,958
0
784
4,968
63,442
0
L
Chang'e
KiraKamigami
Chang'e
9,055
1,599
3,830
3,992
22,925
9,803
0
12,316
10,484
18,828
0
L
Izanami
KraiKeK
Izanami
11,240
7,088
0
1,490
15,476
6,026
0
6,697
8,704
0
21,035
L
7,240
1,679
0
553
18,032
7,055
0
8,915
9,017
0
17,648
W
Tsukuyomi
Okeanoks
Tsukuyomi
24,278
9,406
0
5,379
17,602
8,690
0
2,914
14,446
0
36,072
W
Cthulhu
SirFrogBonk
Cthulhu
13,798
347
631
466
11,050
12,811
0
1,911
8,965
34,124
0
W
Hercules
Sofailis123
Hercules
8,691
887
0
4,469
10,422
8,893
0
2,076
8,121
0
15,977
W
Jing Wei
11,648
8,966
0
190
9,417
3,760
0
1,370
7,897
0
25,564
L
13,834
2,270
848
4,990
26,219
32,031
0
13,505
12,507
0
30,773
L
5,924
2,721
0
1,023
16,898
6,288
0
9,340
7,433
0
17,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,969
Gold Earned
49,174
192
Minions Killed
126
5
Camps Cleared
5
927,592
Distance Traveled
883,882
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,062
1,306
84
8
2
194,793
0
L
Chang'e
9,792
979
26
3
0
176,582
1
L
Izanami
9,866
987
22
2
0
135,735
1
L
Mercury
10,224
1,022
16
2
3
206,177
3
W
Tsukuyomi
13,739
1,374
17
2
1
163,420
1
W
Cthulhu
9,916
992
47
5
2
195,751
0
W
Hercules
11,794
1,179
13
1
0
204,296
1
W
Jing Wei
10,458
1,046
31
3
0
169,332
0
L
Chaac
10,146
1,015
37
4
2
198,650
0
L
Anhur
9,146
915
25
3
0
166,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role