Player Matchup

Amaterasu
Amaterasu
DiestructorYT
Amaterasu
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Party 1
Scylla
Scylla
Marcosa12
Scylla
Level 102
God Stats
4W - 4L
1,788 SR
Queue Stats
50W - 53L
1,410 Elo+
Party 1
Terra
Terra
MasterGamer4
Terra
Level 61
God Stats
0W - 1L
1,723 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
TensileDrake6
Ne Zha
Level 127
God Stats
7W - 2L
1,500 SR
Queue Stats
151W - 151L
1,497 Elo+
Party 1
Chiron
Chiron
soc2002
Chiron
Level 83
God Stats
1W - 1L
1,690 SR
Queue Stats
23W - 16L
1,626 Elo+
Party 1
Team Averages
Level 79
1,640 SR
1,507 Elo+

VS

Team Averages
Level 80
1,630 SR
1,717 Elo+
Izanami
Izanami
BarneyDinoville
Izanami
Level 47
God Stats
6W - 2L
1,848 SR
Queue Stats
33W - 23L
1,771 Elo+
Party 2
Bakasura
Bakasura
Colarth
Bakasura
Level 123
God Stats
2W - 2L
1,484 SR
Queue Stats
84W - 61L
1,650 Elo+
Party 2
He Bo
He Bo
Grgm4n
He Bo
Level 35
God Stats
2W - 9L
1,669 SR
Queue Stats
125W - 112L
1,595 Elo+
Solo
Sylvanus
Sylvanus
WoodsSquirrel
Sylvanus
Level 119
God Stats
9W - 10L
1,500 SR
Queue Stats
221W - 199L
1,719 Elo+
Party 2
Nu Wa
Nu Wa
josemasl
Nu Wa
Level 78
God Stats
2W - 0L
1,651 SR
Queue Stats
169W - 154L
1,848 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DiestructorYT
Amaterasu
15
0 / 3 / 2
8,657
509
3,514
12,287
9,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
Marcosa12
Scylla
15
4 / 5 / 1
9,241
544
7,282
10,420
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 7 / 1
7,184
423
5,727
18,146
9,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
6 / 6 / 5
9,193
541
13,403
16,068
6,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
soc2002
Chiron
13
0 / 4 / 2
7,661
451
4,076
12,637
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 7
9,714
571
11,113
9,664
5,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Colarth
Bakasura
18
10 / 2 / 10
11,202
659
16,337
13,506
8,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

He Bo
Grgm4n
He Bo
16
5 / 3 / 4
10,234
602
7,921
8,431
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
WoodsSquirrel
Sylvanus
15
3 / 2 / 11
9,441
555
7,101
12,772
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nu Wa
josemasl
Nu Wa
15
3 / 3 / 9
9,427
555
9,835
7,710
2,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
66
12
Kills
25
25
Deaths
12
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Bakasura
Colarth
Bakasura
10
2
10
7.5
L
Amaterasu
DiestructorYT
Amaterasu
0
3
2
0.33
W
He Bo
Grgm4n
He Bo
5
3
4
2.33
L
Scylla
Marcosa12
Scylla
4
5
1
0.9
L
2
7
1
0.36
L
6
6
5
1.42
W
Sylvanus
WoodsSquirrel
Sylvanus
3
2
11
4.25
W
Nu Wa
josemasl
Nu Wa
3
3
9
2.5
L
Chiron
soc2002
Chiron
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,002
Damage
52,307
69,558
Taken
52,083
32,775
Mitigated
29,039
17,654
Healing
17,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,113
6,321
0
3,394
9,664
5,634
3,112
2,434
7,211
7,356
73,053
W
Bakasura
Colarth
Bakasura
16,337
10,422
0
4,314
13,506
8,045
1,428
3,954
9,486
10,664
63,892
L
Amaterasu
DiestructorYT
Amaterasu
3,514
600
0
905
12,287
9,426
77
6,650
5,498
0
46,212
W
He Bo
Grgm4n
He Bo
7,921
827
0
1,870
8,431
2,506
819
305
8,126
49,420
0
L
Scylla
Marcosa12
Scylla
7,282
949
0
1,389
10,420
3,426
0
4,435
5,229
61,159
0
L
5,727
779
683
3,078
18,146
9,809
476
6,735
10,840
20,560
0
L
13,403
4,854
0
4,954
16,068
6,283
0
5,407
9,642
0
65,990
W
Sylvanus
WoodsSquirrel
Sylvanus
7,101
2,351
1,757
4,953
12,772
10,583
192
3,616
9,060
24,734
0
W
Nu Wa
josemasl
Nu Wa
9,835
1,529
0
1,480
7,710
2,271
1,090
2,355
5,191
46,791
0
L
Chiron
soc2002
Chiron
4,076
1,418
491
6,154
12,637
3,831
102
3,419
8,935
0
54,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,936
Gold Earned
50,018
492
Minions Killed
483
0
Camps Cleared
0
1,465,180
Distance Traveled
1,473,150
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,714
571
139
8
0
285,461
4
W
Bakasura
11,202
659
125
7
0
329,629
6
L
Amaterasu
8,657
509
113
7
0
287,305
3
W
He Bo
10,234
602
109
6
0
286,234
3
L
Scylla
9,241
544
118
7
0
274,500
5
L
Terra
7,184
423
31
2
0
298,737
1
L
Ne Zha
9,193
541
114
7
0
305,382
5
W
Sylvanus
9,441
555
30
2
0
280,565
6
W
Nu Wa
9,427
555
80
5
0
291,261
2
L
Chiron
7,661
451
116
7
0
299,256
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role