Player Matchup

Terra
Terra
ACaso190
Terra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Athena
Athena
ArmadaMusic10
Athena
Level 30
God Stats
7W - 9L
1,469 SR
Queue Stats
9W - 10L
1,406 Elo+
Solo
Nox
Nox
Batsquish
Nox
Level 26
God Stats
4W - 3L
2,043 SR
Queue Stats
4W - 3L
1,711 Elo+
Party 2
Bakasura
Bakasura
DBH Elite
Bakasura
Level 18
God Stats
10W - 11L
1,417 SR
Queue Stats
22W - 35L
1,277 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MaRs King7516
Tsukuyomi
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Team Averages
Level 18
1,586 SR
1,479 Elo+

VS

Team Averages
Level 23
1,482 SR
1,319 Elo+
Fenrir
Fenrir
BeenCasual
Fenrir
Level 57
God Stats
2W - 3L
1,486 SR
Queue Stats
77W - 98L
1,280 Elo+
Party 1
Cernunnos
Cernunnos
BenevolentChaos
Cernunnos
Level 24
God Stats
3W - 7L
1,500 SR
Queue Stats
11W - 16L
1,180 Elo+
Party 1
Ra
Ra
Komakoo
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,251 Elo+
Solo
Neith
Neith
X4xGot2Kushx0X
Neith
Level 13
God Stats
2W - 6L
1,423 SR
Queue Stats
3W - 10L
1,384 Elo+
Party 1
Odin
Odin
arthur2012pagani
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ACaso190
Terra
10
1 / 5 / 6
6,538
436
2,274
11,687
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 2 / 5
7,954
530
3,730
6,383
7,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 1 / 7
8,168
545
5,702
4,912
2,308
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
DBH Elite
Bakasura
13
8 / 1 / 2
8,155
544
5,507
8,009
3,691
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
MaRs King7516
Tsukuyomi
10
2 / 7 / 2
6,302
420
2,637
7,912
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BeenCasual
Fenrir
13
3 / 3 / 0
7,548
503
3,933
9,683
3,937
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
BenevolentChaos
Cernunnos
13
10 / 3 / 0
8,027
535
7,091
6,381
2,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 6 / 0
6,438
429
2,286
6,885
2,326
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 4 / 7
6,518
435
5,577
6,240
1,665
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 11 / 1
5,686
379
1,985
10,682
5,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
21
Kills
15
16
Deaths
27
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
ACaso190
Terra
1
5
6
0.8
W
4
2
5
3.25
W
6
1
7
9.5
L
Fenrir
BeenCasual
Fenrir
3
3
0
1
L
Cernunnos
BenevolentChaos
Cernunnos
10
3
0
3.33
W
Bakasura
DBH Elite
Bakasura
8
1
2
9
L
1
6
0
0.17
W
Tsukuyomi
MaRs King7516
Tsukuyomi
2
7
2
0.43
L
0
4
7
0.88
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,850
Damage
20,872
38,903
Taken
39,871
22,245
Mitigated
15,870
6,156
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
ACaso190
Terra
2,274
676
309
2,132
11,687
6,653
58
900
10,662
18,552
0
W
3,730
599
0
0
6,383
7,113
875
0
6,283
24,533
0
W
5,702
645
231
837
4,912
2,308
1,268
904
4,008
37,140
0
L
Fenrir
BeenCasual
Fenrir
3,933
1,061
0
4,388
9,683
3,937
294
3,236
6,447
0
29,382
L
Cernunnos
BenevolentChaos
Cernunnos
7,091
3,362
0
715
6,381
2,040
368
826
5,555
0
30,834
W
Bakasura
DBH Elite
Bakasura
5,507
4,271
0
2,125
8,009
3,691
7
430
7,554
0
27,233
L
2,286
415
88
485
6,885
2,326
1,623
3,127
3,758
25,394
0
W
Tsukuyomi
MaRs King7516
Tsukuyomi
2,637
326
0
522
7,912
2,480
0
52
7,860
0
18,743
L
5,577
3,147
0
938
6,240
1,665
508
1,395
4,845
0
23,199
L
1,985
832
0
235
10,682
5,902
381
3,122
7,454
0
11,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,117
Gold Earned
34,217
231
Minions Killed
198
0
Camps Cleared
0
1,353,854
Distance Traveled
1,224,782
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,538
436
26
2
0
257,408
4
W
Athena
7,954
530
57
4
0
263,870
1
W
Nox
8,168
545
64
4
0
258,245
1
L
Fenrir
7,548
503
62
4
0
246,780
0
L
Cernunnos
8,027
535
42
3
0
229,475
0
W
Bakasura
8,155
544
61
4
0
274,395
0
L
Ra
6,438
429
46
3
0
234,992
0
W
Tsukuyomi
6,302
420
23
2
0
299,936
1
L
Neith
6,518
435
31
2
0
235,434
1
L
Odin
5,686
379
17
1
0
278,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role