Player Matchup

Scylla
Scylla
Adrixe12520
Scylla
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,687 Elo+
Party 2
Kali
Kali
Ridinrathar
Kali
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,432 Elo+
Solo
Tyr
Tyr
Volcan56
Tyr
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,716 Elo+
Party 2
Anhur
Anhur
karstenln
Anhur
Level 105
God Stats
17W - 15L
1,320 SR
Queue Stats
24W - 31L
1,337 Elo+
Solo
Horus
Horus
sherrekhan
Horus
Level 68
God Stats
3W - 7L
1,500 SR
Queue Stats
211W - 207L
1,624 Elo+
Solo
Team Averages
Level 100
1,464 SR
1,559 Elo+

VS

Team Averages
Level 101
1,548 SR
1,410 Elo+
Danzaburou
Danzaburou
Adolinda
Danzaburou
Level 104
God Stats
97W - 94L
1,497 SR
Queue Stats
177W - 191L
1,321 Elo+
Party 1
Nemesis
Nemesis
PatisPAK
Nemesis
Level 105
God Stats
28W - 50L
1,587 SR
Queue Stats
475W - 499L
1,490 Elo+
Party 1
Ra
Ra
RageAtomBomb
Ra
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
237W - 249L
1,532 Elo+
Solo
Ares
Ares
feniks09
Ares
Level 86
God Stats
5W - 11L
1,658 SR
Queue Stats
327W - 340L
1,205 Elo+
Party 1
Bellona
Bellona
xVXGoDZzXVx
Bellona
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
4 / 2 / 4
10,060
529
12,382
9,259
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 2 / 10
8,769
462
5,950
12,858
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
10 / 1 / 3
10,979
578
13,303
16,029
13,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
karstenln
Anhur
13
2 / 6 / 5
8,178
430
6,718
15,769
5,559
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
15
8 / 3 / 4
9,179
483
7,847
12,195
6,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adolinda
Danzaburou
13
2 / 7 / 4
8,348
439
10,058
13,980
9,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
PatisPAK
Nemesis
14
0 / 5 / 2
8,648
455
4,580
13,594
5,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
5 / 3 / 2
10,230
538
11,974
11,265
4,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
13
4 / 4 / 2
8,509
448
4,398
15,309
15,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
xVXGoDZzXVx
Bellona
15
2 / 7 / 0
9,524
501
6,761
12,610
12,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
25
Kills
13
14
Deaths
26
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Adolinda
Danzaburou
2
7
4
0.57
W
Scylla
4
2
4
3
L
Nemesis
PatisPAK
Nemesis
0
5
2
0.2
L
5
3
2
2
W
1
2
10
3
W
10
1
3
11.5
L
Ares
4
4
2
1.25
W
Anhur
karstenln
Anhur
2
6
5
0.75
W
Horus
8
3
4
3.33
L
Bellona
xVXGoDZzXVx
Bellona
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,200
Damage
37,771
66,110
Taken
66,758
34,433
Mitigated
47,929
27,880
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Adolinda
Danzaburou
10,058
3,238
528
2,511
13,980
9,302
558
2,970
10,917
3,256
46,116
W
Scylla
12,382
1,516
0
2,431
9,259
3,363
1,296
4,027
5,232
64,184
0
L
Nemesis
PatisPAK
Nemesis
4,580
1,173
621
4,155
13,594
5,464
1,305
929
12,561
0
55,394
L
11,974
596
272
3,885
11,265
4,707
0
5,358
5,619
71,253
0
W
5,950
3,202
0
4,519
12,858
4,897
740
2,312
10,546
0
41,303
W
13,303
2,099
0
7,666
16,029
13,996
1,003
1,797
14,232
0
66,358
L
Ares
4,398
200
258
1,815
15,309
15,679
180
2,564
12,669
20,657
0
W
Anhur
karstenln
Anhur
6,718
2,617
0
5,718
15,769
5,559
501
4,603
11,166
0
46,445
W
Horus
7,847
5,324
3,186
4,360
12,195
6,618
929
5,062
7,133
0
32,559
L
Bellona
xVXGoDZzXVx
Bellona
6,761
2,710
0
1,786
12,610
12,777
528
0
12,610
4,848
45,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,165
Gold Earned
45,259
457
Minions Killed
467
0
Camps Cleared
0
1,779,312
Distance Traveled
1,636,263
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,348
439
84
4
0
300,939
0
W
Scylla
10,060
529
136
7
0
338,253
4
L
Nemesis
8,648
455
111
6
0
353,276
2
L
Ra
10,230
538
125
7
0
360,377
5
W
Kali
8,769
462
80
4
0
407,813
3
W
Tyr
10,979
578
121
6
0
350,170
3
L
Ares
8,509
448
37
2
0
326,726
12
W
Anhur
8,178
430
64
3
0
295,539
4
W
Horus
9,179
483
56
3
0
387,537
2
L
Bellona
9,524
501
110
6
0
294,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role