Player Matchup

Janus
Janus
Dustx4
Janus
Level 86
God Stats
8W - 12L
1,249 SR
Queue Stats
211W - 231L
1,615 Elo+
Solo
Sun Wukong
Sun Wukong
KingKazma22
Sun Wukong
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
chrysg07
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
leobissi
Jormungandr
Level 160
God Stats
2W - 10L
1,289 SR
Queue Stats
987W - 979L
1,485 Elo+
Party 1
Bakasura
Bakasura
zCocoabim
Bakasura
Level 60
God Stats
1W - 3L
1,495 SR
Queue Stats
3W - 6L
1,419 Elo+
Solo
Team Averages
Level 114
1,407 SR
1,504 Elo+

VS

Team Averages
Level 96
1,460 SR
1,469 Elo+
Erlang Shen
Erlang Shen
Jonatox
Erlang Shen
Level 79
God Stats
28W - 27L
1,528 SR
Queue Stats
453W - 462L
1,412 Elo+
Solo
Nu Wa
Nu Wa
NickTritonTongas
Nu Wa
Level 55
God Stats
5W - 1L
1,709 SR
Queue Stats
20W - 21L
1,452 Elo+
Solo
Cu Chulainn
Cu Chulainn
RoohxHeinzeXx
Cu Chulainn
Level 119
God Stats
4W - 6L
1,177 SR
Queue Stats
583W - 591L
1,400 Elo+
Solo
King Arthur
King Arthur
vpanizzi
King Arthur
Level 89
God Stats
63W - 49L
1,385 SR
Queue Stats
368W - 354L
1,272 Elo+
Solo
Rama
Rama
xJuanmax
Rama
Level 136
God Stats
23W - 23L
1,500 SR
Queue Stats
228W - 224L
1,807 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dustx4
Janus
16
1 / 4 / 1
9,353
492
6,459
9,366
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
KingKazma22
Sun Wukong
16
1 / 1 / 1
8,900
468
12,208
14,044
11,666
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
chrysg07
Izanami
12
0 / 7 / 1
7,161
377
2,840
10,539
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
leobissi
Jormungandr
12
2 / 7 / 1
8,126
428
4,962
12,769
12,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
zCocoabim
Bakasura
11
2 / 3 / 1
7,770
409
5,902
10,466
3,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Jonatox
Erlang Shen
17
3 / 1 / 4
10,221
538
3,844
12,191
8,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 1 / 5
11,740
618
13,363
9,743
3,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
RoohxHeinzeXx
Cu Chulainn
14
3 / 2 / 8
9,077
478
6,070
9,400
6,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
vpanizzi
King Arthur
17
3 / 1 / 2
10,722
564
10,202
20,200
16,561
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Rama
18
8 / 2 / 7
11,677
615
10,609
13,487
5,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
6
Kills
22
22
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
Dustx4
Janus
1
4
1
0.38
W
Erlang Shen
Jonatox
Erlang Shen
3
1
4
5
L
Sun Wukong
KingKazma22
Sun Wukong
1
1
1
1.5
W
5
1
5
7.5
W
Cu Chulainn
RoohxHeinzeXx
Cu Chulainn
3
2
8
3.5
L
Izanami
chrysg07
Izanami
0
7
1
0.07
L
Jormungandr
leobissi
Jormungandr
2
7
1
0.36
W
King Arthur
vpanizzi
King Arthur
3
1
2
4
W
Rama
8
2
7
5.75
L
Bakasura
zCocoabim
Bakasura
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,371
Damage
44,088
57,184
Taken
65,021
35,623
Mitigated
40,599
13,560
Healing
27,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Dustx4
Janus
6,459
293
116
1,983
9,366
2,874
0
3,857
5,151
82,451
0
W
Erlang Shen
Jonatox
Erlang Shen
3,844
1,592
0
3,863
12,191
8,901
428
774
11,304
15,096
70,892
L
Sun Wukong
KingKazma22
Sun Wukong
12,208
1,541
0
4,551
14,044
11,666
0
1,509
12,215
0
61,626
W
13,363
2,647
74
3,592
9,743
3,846
668
4,896
4,521
94,968
0
W
Cu Chulainn
RoohxHeinzeXx
Cu Chulainn
6,070
1,736
0
3,120
9,400
6,133
285
1,534
7,399
5,669
32,770
L
Izanami
chrysg07
Izanami
2,840
1,953
0
1,787
10,539
5,192
1,458
1,829
8,593
3,398
36,343
L
Jormungandr
leobissi
Jormungandr
4,962
1,874
147
1,893
12,769
12,219
0
3,275
9,365
32,387
0
W
King Arthur
vpanizzi
King Arthur
10,202
1,149
0
8,356
20,200
16,561
0
1,920
17,826
0
66,378
W
Rama
10,609
6,873
0
8,496
13,487
5,158
4,054
2,374
11,083
0
86,852
L
Bakasura
zCocoabim
Bakasura
5,902
3,977
0
3,083
10,466
3,672
0
2,768
7,494
0
27,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,310
Gold Earned
53,437
510
Minions Killed
617
0
Camps Cleared
0
1,481,584
Distance Traveled
1,740,850
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,353
492
188
10
0
321,853
4
W
Erlang Shen
10,221
538
129
7
0
383,932
7
L
Sun Wukong
8,900
468
110
6
0
373,413
7
W
Nu Wa
11,740
618
170
9
0
326,446
5
W
Cu Chulainn
9,077
478
55
3
0
340,428
3
L
Izanami
7,161
377
73
4
0
255,857
2
L
Jormungandr
8,126
428
49
3
0
254,261
3
W
King Arthur
10,722
564
129
7
0
370,126
5
W
Rama
11,677
615
134
7
0
319,918
4
L
Bakasura
7,770
409
90
5
0
276,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role