Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Gaige4416
Aphrodite
Level 48
God Stats
10W - 2L
1,839 SR
Queue Stats
73W - 53L
1,625 Elo+
Party 2
Osiris
Osiris
Infinite Cards
Osiris
Level 160
God Stats
6W - 1L
1,500 SR
Queue Stats
383W - 338L
1,605 Elo+
Party 2
Cthulhu
Cthulhu
KG_ghesborofio
Cthulhu
Level 47
God Stats
12W - 9L
1,500 SR
Queue Stats
195W - 171L
1,368 Elo+
Party 1
King Arthur
King Arthur
RNSGengo
King Arthur
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 206L
1,710 Elo+
Party 2
Team Averages
Level 108
1,568 SR
1,562 Elo+

VS

Team Averages
Level 50
1,563 SR
1,567 Elo+
Kukulkan
Kukulkan
BrokenSword666
Kukulkan
Level 87
God Stats
112W - 97L
1,735 SR
Queue Stats
236W - 225L
1,325 Elo+
Solo
Bakasura
Bakasura
Degarnz
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,541 Elo+
Party 4
Erlang Shen
Erlang Shen
HadeuZ
Erlang Shen
Level 78
God Stats
11W - 7L
1,544 SR
Queue Stats
141W - 150L
1,547 Elo+
Party 3
Skadi
Skadi
Metrokapabel
Skadi
Level 39
God Stats
1W - 2L
1,534 SR
Queue Stats
17W - 26L
1,509 Elo+
Party 4
Ymir
Ymir
xYoungLatino
Ymir
Level 15
God Stats
5W - 1L
1,500 SR
Queue Stats
154W - 56L
1,912 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
10 / 2 / 8
13,505
675
17,184
12,104
7,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Gaige4416
Aphrodite
18
1 / 1 / 11
11,681
584
8,030
11,721
5,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
8 / 2 / 7
11,776
589
13,863
10,115
8,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
5 / 2 / 12
11,818
591
10,593
16,710
16,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
RNSGengo
King Arthur
17
2 / 1 / 9
10,962
548
9,359
21,532
18,974
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
2 / 4 / 2
9,576
479
7,421
12,076
4,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Degarnz
Bakasura
13
1 / 10 / 2
8,378
419
5,859
20,169
8,769
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
HadeuZ
Erlang Shen
16
1 / 2 / 2
9,824
491
10,848
15,791
13,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
3 / 5 / 1
9,344
467
7,635
12,011
6,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 5 / 4
7,815
391
6,487
15,235
8,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
26
Kills
8
8
Deaths
26
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
2
8
7
L
Kukulkan
2
4
2
0.75
L
Bakasura
Degarnz
Bakasura
1
10
2
0.2
W
Aphrodite
Gaige4416
Aphrodite
1
1
11
6.5
L
Erlang Shen
HadeuZ
Erlang Shen
1
2
2
1
W
8
2
7
5.75
W
5
2
12
5.5
L
3
5
1
0.7
W
King Arthur
RNSGengo
King Arthur
2
1
9
6.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,029
Damage
38,250
72,182
Taken
75,282
56,835
Mitigated
41,658
31,975
Healing
17,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
17,184
12,064
0
4,743
12,104
7,690
11,171
1,516
10,439
7,498
107,195
L
Kukulkan
7,421
469
219
3,461
12,076
4,769
0
5,069
6,635
61,105
0
L
Bakasura
Degarnz
Bakasura
5,859
4,601
171
3,333
20,169
8,769
0
2,695
17,418
0
43,075
W
Aphrodite
Gaige4416
Aphrodite
8,030
909
7,480
8,340
11,721
5,804
1,146
2,741
8,769
71,942
0
L
Erlang Shen
HadeuZ
Erlang Shen
10,848
5,044
0
5,810
15,791
13,620
394
3,159
12,590
5,225
59,938
W
13,863
6,672
0
341
10,115
8,044
2,902
2,305
7,585
13,287
76,067
W
10,593
405
1,660
3,241
16,710
16,323
94
5,552
10,563
50,055
0
L
7,635
3,691
624
1,459
12,011
6,190
347
2,227
9,761
2,032
46,648
W
King Arthur
RNSGengo
King Arthur
9,359
1,410
0
6,170
21,532
18,974
236
2,537
18,669
184
54,864
L
6,487
1,055
0
2,122
15,235
8,310
0
7,037
8,090
21,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,742
Gold Earned
44,937
647
Minions Killed
479
0
Camps Cleared
0
1,998,687
Distance Traveled
1,762,680
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,505
675
188
9
0
348,094
5
L
Kukulkan
9,576
479
135
7
0
334,850
2
L
Bakasura
8,378
419
97
5
0
356,607
0
W
Aphrodite
11,681
584
161
8
0
379,884
4
L
Erlang Shen
9,824
491
132
7
0
368,824
1
W
Osiris
11,776
589
118
6
0
424,136
1
W
Cthulhu
11,818
591
81
4
0
436,923
2
L
Skadi
9,344
467
86
4
0
356,761
0
W
King Arthur
10,962
548
99
5
0
409,650
2
L
Ymir
7,815
391
29
1
0
345,638
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role