Player Matchup

Arachne
Arachne
AнарХисТ
Arachne
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 52L
1,481 Elo+
Solo
Cu Chulainn
Cu Chulainn
Steadhan
Cu Chulainn
Level 16
God Stats
5W - 8L
1,451 SR
Queue Stats
15W - 15L
1,585 Elo+
Solo
Scylla
Scylla
Strikerpm
Scylla
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 7L
1,670 Elo+
Solo
Ullr
Ullr
octacxnt
Ullr
Level 89
God Stats
30W - 5L
1,500 SR
Queue Stats
161W - 29L
2,020 Elo+
Party 2
Anhur
Anhur
УшнойКлещ
Anhur
Level 5
God Stats
33W - 7L
1,500 SR
Queue Stats
92W - 32L
1,991 Elo+
Party 2
Team Averages
Level 33
1,490 SR
1,749 Elo+

VS

Team Averages
Level 30
1,743 SR
1,945 Elo+
King Arthur
King Arthur
PfonVolt
King Arthur
Level 27
God Stats
6W - 3L
1,763 SR
Queue Stats
11W - 5L
2,001 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Shiruban
Kumbhakarna
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
2,001 Elo+
Party 1
Loki
Loki
XantiaFdp
Loki
Level 22
God Stats
2W - 3L
1,785 SR
Queue Stats
12W - 5L
2,001 Elo+
Party 1
Merlin
Merlin
extinctixn
Merlin
Level 26
God Stats
29W - 10L
1,746 SR
Queue Stats
78W - 63L
1,722 Elo+
Solo
Rama
Rama
magikid
Rama
Level 15
God Stats
7W - 3L
1,923 SR
Queue Stats
12W - 5L
2,001 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,114
611
4,257
5,772
3,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
Steadhan
Cu Chulainn
10
2 / 0 / 2
5,873
587
3,530
4,058
3,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
Strikerpm
Scylla
11
2 / 0 / 2
6,480
648
2,145
2,910
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
11
8 / 1 / 3
6,555
656
6,461
4,598
1,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
5 / 0 / 8
6,404
640
5,568
4,723
1,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PfonVolt
King Arthur
8
0 / 2 / 0
4,916
492
3,310
6,614
2,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kumbhakarna
Shiruban
Kumbhakarna
7
0 / 4 / 1
4,695
470
1,955
6,385
1,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
8
0 / 4 / 0
4,628
463
976
6,181
1,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
extinctixn
Merlin
9
0 / 4 / 0
5,042
504
1,082
5,763
1,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
magikid
Rama
6
0 / 6 / 0
4,084
408
755
5,602
809
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
20
Kills
0
1
Deaths
20
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
King Arthur
PfonVolt
King Arthur
0
2
0
0
L
Kumbhakarna
Shiruban
Kumbhakarna
0
4
1
0.13
W
Cu Chulainn
Steadhan
Cu Chulainn
2
0
2
3
W
Scylla
Strikerpm
Scylla
2
0
2
3
L
Loki
0
4
0
0
L
Merlin
extinctixn
Merlin
0
4
0
0
L
Rama
magikid
Rama
0
6
0
0
W
Ullr
8
1
3
9.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,961
Damage
8,078
22,061
Taken
30,545
10,663
Mitigated
8,106
10,083
Healing
4,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,257
1,970
0
3,292
5,772
3,662
0
162
5,610
5,309
25,861
L
King Arthur
PfonVolt
King Arthur
3,310
623
0
672
6,614
2,456
0
358
6,256
0
22,934
L
Kumbhakarna
Shiruban
Kumbhakarna
1,955
297
0
634
6,385
1,820
196
0
6,385
16,486
0
W
Cu Chulainn
Steadhan
Cu Chulainn
3,530
445
0
2,017
4,058
3,398
135
0
4,058
2,703
24,957
W
Scylla
Strikerpm
Scylla
2,145
175
0
925
2,910
904
0
761
2,149
32,250
0
L
Loki
976
0
0
1,898
6,181
1,489
0
605
5,523
0
24,181
L
Merlin
extinctixn
Merlin
1,082
85
0
1,048
5,763
1,532
0
1,525
4,078
28,685
0
L
Rama
magikid
Rama
755
695
0
289
5,602
809
312
0
5,602
0
11,105
W
Ullr
6,461
2,537
0
757
4,598
1,429
827
1,150
3,448
0
33,398
W
5,568
2,465
0
3,092
4,723
1,270
157
964
3,759
0
27,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,426
Gold Earned
23,365
295
Minions Killed
233
0
Camps Cleared
0
943,507
Distance Traveled
913,917
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,114
611
59
6
0
224,749
3
L
King Arthur
4,916
492
58
6
0
193,664
1
L
Kumbhakarna
4,695
470
11
1
0
189,932
3
W
Cu Chulainn
5,873
587
48
5
0
165,084
3
W
Scylla
6,480
648
74
7
0
201,873
2
L
Loki
4,628
463
57
6
0
202,589
1
L
Merlin
5,042
504
62
6
0
163,705
3
L
Rama
4,084
408
45
5
0
164,027
1
W
Ullr
6,555
656
65
7
0
167,195
0
W
Anhur
6,404
640
49
5
0
184,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role