Player Matchup

Izanami
Izanami
Calahan
Izanami
Level 116
God Stats
16W - 6L
1,500 SR
Queue Stats
278W - 264L
1,407 Elo+
Party 3
Ares
Ares
Duwal
Ares
Level 26
God Stats
22W - 13L
1,257 SR
Queue Stats
132W - 90L
1,176 Elo+
Party 3
Cerberus
Cerberus
Langlam
Cerberus
Level 143
God Stats
34W - 35L
1,322 SR
Queue Stats
739W - 677L
1,397 Elo+
Party 3
Raijin
Raijin
ThéReverse
Raijin
Level 105
God Stats
3W - 1L
1,738 SR
Queue Stats
280W - 258L
1,574 Elo+
Party 4
Bakasura
Bakasura
Tiréan
Bakasura
Level 158
God Stats
5W - 2L
1,738 SR
Queue Stats
379W - 375L
1,601 Elo+
Party 4
Team Averages
Level 110
1,511 SR
1,431 Elo+

VS

Team Averages
Level 52
1,510 SR
1,608 Elo+
Ganesha
Ganesha
Delisek1
Ganesha
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
2,075 Elo+
Party 2
Cerberus
Cerberus
Juan_Moron512
Cerberus
Level 68
God Stats
18W - 25L
1,364 SR
Queue Stats
322W - 392L
1,338 Elo+
Party 1
Fenrir
Fenrir
Pakolii
Fenrir
Level 76
God Stats
5W - 16L
1,752 SR
Queue Stats
241W - 295L
1,215 Elo+
Party 1
Anubis
Anubis
Soytate
Anubis
Level 32
God Stats
0W - 2L
1,295 SR
Queue Stats
13W - 24L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
Vokounnn
Danzaburou
Level 36
God Stats
4W - 1L
1,640 SR
Queue Stats
5W - 3L
2,032 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Calahan
Izanami
12
1 / 1 / 1
7,667
511
5,264
9,697
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
Duwal
Ares
9
0 / 3 / 3
6,638
443
2,273
10,764
4,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Langlam
Cerberus
15
1 / 0 / 2
9,310
621
9,053
8,452
4,488
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
14
5 / 1 / 4
8,813
588
8,701
5,676
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Tiréan
Bakasura
16
6 / 0 / 3
9,100
607
7,756
6,860
4,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Delisek1
Ganesha
11
0 / 1 / 3
7,104
474
3,839
9,837
6,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
Juan_Moron512
Cerberus
14
1 / 2 / 0
7,902
527
4,828
13,651
4,537
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Pakolii
Fenrir
14
1 / 0 / 1
7,748
517
1,686
9,697
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Soytate
Anubis
11
0 / 6 / 1
6,715
448
3,066
9,875
4,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Vokounnn
Danzaburou
11
3 / 4 / 0
7,249
483
6,278
9,735
2,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
13
Kills
5
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Calahan
Izanami
1
1
1
1.5
L
Ganesha
Delisek1
Ganesha
0
1
3
1.5
W
Ares
Duwal
Ares
0
3
3
0.5
L
Cerberus
Juan_Moron512
Cerberus
1
2
0
0.5
W
Cerberus
Langlam
Cerberus
1
0
2
2
L
Fenrir
Pakolii
Fenrir
1
0
1
1.5
L
Anubis
Soytate
Anubis
0
6
1
0.08
W
Raijin
5
1
4
7
W
Bakasura
Tiréan
Bakasura
6
0
3
7.5
L
Danzaburou
Vokounnn
Danzaburou
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,047
Damage
19,697
41,449
Taken
52,795
18,818
Mitigated
21,005
16,939
Healing
19,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Calahan
Izanami
5,264
3,134
0
4,772
9,697
3,095
788
1,816
7,881
0
67,485
L
Ganesha
Delisek1
Ganesha
3,839
574
0
2,114
9,837
6,020
0
2,814
6,865
24,271
0
W
Ares
Duwal
Ares
2,273
82
0
2,875
10,764
4,773
366
2,297
8,467
11,727
0
L
Cerberus
Juan_Moron512
Cerberus
4,828
0
0
6,997
13,651
4,537
0
8,065
5,410
54,207
0
W
Cerberus
Langlam
Cerberus
9,053
198
0
6,185
8,452
4,488
0
4,136
4,316
65,821
0
L
Fenrir
Pakolii
Fenrir
1,686
211
0
6,095
9,697
3,644
0
2,575
6,936
0
51,886
L
Anubis
Soytate
Anubis
3,066
100
0
1,433
9,875
4,254
35
3,588
4,929
41,591
0
W
Raijin
8,701
857
0
863
5,676
1,840
189
2,267
3,409
48,618
0
W
Bakasura
Tiréan
Bakasura
7,756
4,567
0
2,244
6,860
4,622
0
1,217
5,643
7,769
48,213
L
Danzaburou
Vokounnn
Danzaburou
6,278
2,795
0
2,600
9,735
2,550
0
2,700
6,303
0
38,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,528
Gold Earned
36,718
511
Minions Killed
436
0
Camps Cleared
0
1,493,205
Distance Traveled
1,408,238
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,667
511
112
7
0
248,401
2
L
Ganesha
7,104
474
4
0
0
299,316
2
W
Ares
6,638
443
19
1
0
291,995
2
L
Cerberus
7,902
527
144
10
0
251,237
2
W
Cerberus
9,310
621
163
11
0
295,221
5
L
Fenrir
7,748
517
96
6
0
317,713
3
L
Anubis
6,715
448
84
6
0
258,691
7
W
Raijin
8,813
588
104
7
0
292,956
3
W
Bakasura
9,100
607
113
8
0
364,632
7
L
Danzaburou
7,249
483
108
7
0
281,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role