Player Matchup

Thoth
Thoth
D3Audi
Thoth
Level 108
God Stats
8W - 20L
1,247 SR
Queue Stats
301W - 402L
1,412 Elo+
Solo
Pele
Pele
Darkusmaley
Pele
Level 61
God Stats
40W - 25L
1,620 SR
Queue Stats
65W - 55L
1,413 Elo+
Party 1
Achilles
Achilles
x Lone wolf xo1
Achilles
Level 63
God Stats
5W - 3L
1,718 SR
Queue Stats
85W - 93L
1,815 Elo+
Party 1
Team Averages
Level 77
1,528 SR
1,547 Elo+

VS

Team Averages
Level 77
1,428 SR
1,402 Elo+
Ymir
Ymir
KvotheHolmes369
Ymir
Level 95
God Stats
40W - 27L
1,500 SR
Queue Stats
308W - 401L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Stat988
Danzaburou
Level 33
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 9L
1,060 Elo+
Solo
Set
Set
getemottahere
Set
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 255L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
D3Audi
Thoth
12
2 / 1 / 11
8,128
739
5,905
4,199
1,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
13 / 0 / 4
9,842
895
10,952
6,321
3,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
11
2 / 2 / 12
7,895
718
5,506
7,979
6,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
5,823
529
2,134
8,297
2,501
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Stat988
Danzaburou
9
1 / 6 / 1
6,557
596
3,568
9,450
2,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 5 / 0
6,769
615
3,587
9,064
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
3
3
Deaths
17
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
D3Audi
Thoth
2
1
11
7.5
W
13
0
4
15
L
0
6
1
0.08
L
Danzaburou
Stat988
Danzaburou
1
6
1
0.25
L
2
5
0
0.4
W
Achilles
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,363
Damage
9,289
18,499
Taken
26,811
12,044
Mitigated
11,080
2,937
Healing
2,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
D3Audi
Thoth
5,905
289
0
160
4,199
1,172
1,669
323
3,876
29,906
0
W
10,952
3,852
14
2,101
6,321
3,931
772
837
5,389
2,748
38,596
L
2,134
247
0
263
8,297
2,501
0
2,075
6,076
8,135
0
L
Danzaburou
Stat988
Danzaburou
3,568
1,119
0
1,560
9,450
2,441
0
1,843
7,447
0
16,503
L
3,587
1,964
0
524
9,064
6,138
0
2,100
6,736
1,229
14,442
W
Achilles
5,506
2,058
0
662
7,979
6,941
414
1,008
6,885
1,485
15,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,865
Gold Earned
19,149
149
Minions Killed
60
0
Camps Cleared
0
620,325
Distance Traveled
453,661
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,128
739
62
6
0
198,914
0
W
Pele
9,842
895
59
5
0
204,018
0
L
Ymir
5,823
529
7
1
0
129,685
3
L
Danzaburou
6,557
596
29
3
0
150,481
0
L
Set
6,769
615
24
2
0
173,495
2
W
Achilles
7,895
718
28
3
0
217,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role