Player Matchup

Danzaburou
Danzaburou
BardSiK
Danzaburou
Level 5
God Stats
1W - 3L
1,435 SR
Queue Stats
5W - 3L
1,462 Elo+
Solo
Set
Set
RNG_JeronimoTv
Set
Level 28
God Stats
15W - 15L
1,604 SR
Queue Stats
197W - 233L
1,446 Elo+
Solo
Hun Batz
Hun Batz
TREE-JAP
Hun Batz
Level 21
God Stats
2W - 1L
1,734 SR
Queue Stats
49W - 46L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Tarakan101
Cthulhu
Level 30
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 9L
1,581 Elo+
Solo
Ra
Ra
Yangui23
Ra
Level 12
God Stats
0W - 2L
1,473 SR
Queue Stats
15W - 22L
1,367 Elo+
Solo
Team Averages
Level 19
1,549 SR
1,462 Elo+

VS

Team Averages
Level 31
1,490 SR
1,363 Elo+
Chernobog
Chernobog
A Frothy Hippo
Chernobog
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Bellona
Bellona
Kwichanichun
Bellona
Level 75
God Stats
2W - 3L
1,699 SR
Queue Stats
12W - 14L
1,076 Elo+
Party 1
Artemis
Artemis
L0NGWAY22ENT
Artemis
Level 27
God Stats
3W - 2L
1,477 SR
Queue Stats
3W - 2L
1,445 Elo+
Solo
Discordia
Discordia
TheLittleMoon75
Discordia
Level 22
God Stats
2W - 2L
1,307 SR
Queue Stats
19W - 27L
1,295 Elo+
Solo
Da Ji
Da Ji
milipichicho
Da Ji
Level 26
God Stats
1W - 0L
1,464 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BardSiK
Danzaburou
14
1 / 8 / 5
9,125
415
8,275
12,309
4,515
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
10 / 7 / 4
10,813
492
14,864
16,125
10,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
TREE-JAP
Hun Batz
17
6 / 3 / 3
10,502
477
11,048
17,400
7,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Tarakan101
Cthulhu
16
5 / 3 / 3
10,308
469
9,320
19,195
21,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
1 / 10 / 1
9,135
415
6,743
14,174
5,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
A Frothy Hippo
Chernobog
17
6 / 6 / 9
10,842
493
19,245
20,082
8,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Kwichanichun
Bellona
19
9 / 0 / 5
12,068
549
9,500
11,399
11,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
L0NGWAY22ENT
Artemis
15
5 / 7 / 6
10,195
463
8,301
12,388
4,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
TheLittleMoon75
Discordia
16
6 / 5 / 6
10,458
475
13,279
11,750
4,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 5 / 2
9,896
450
5,600
12,831
5,076
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
59
23
Kills
31
31
Deaths
23
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chernobog
A Frothy Hippo
Chernobog
6
6
9
1.75
L
Danzaburou
BardSiK
Danzaburou
1
8
5
0.44
W
Bellona
Kwichanichun
Bellona
9
0
5
11.5
W
Artemis
L0NGWAY22ENT
Artemis
5
7
6
1.14
L
10
7
4
1.71
L
Hun Batz
TREE-JAP
Hun Batz
6
3
3
2.5
L
Cthulhu
Tarakan101
Cthulhu
5
3
3
2.17
W
Discordia
TheLittleMoon75
Discordia
6
5
6
1.8
L
1
10
1
0.15
W
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,250
Damage
55,925
79,203
Taken
68,450
49,633
Mitigated
33,084
15,663
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
A Frothy Hippo
Chernobog
19,245
12,103
0
7,239
20,082
8,090
1,442
4,556
15,426
0
61,948
L
Danzaburou
BardSiK
Danzaburou
8,275
2,943
0
1,360
12,309
4,515
302
1,503
10,731
0
46,117
W
Bellona
Kwichanichun
Bellona
9,500
4,669
0
1,808
11,399
11,387
2,789
1,932
9,306
0
70,785
W
Artemis
L0NGWAY22ENT
Artemis
8,301
6,262
0
0
12,388
4,121
540
3,829
8,459
0
34,217
L
14,864
6,257
255
1,661
16,125
10,815
693
2,139
13,825
0
47,605
L
Hun Batz
TREE-JAP
Hun Batz
11,048
4,000
0
7,069
17,400
7,064
1,387
3,423
13,927
0
54,800
L
Cthulhu
Tarakan101
Cthulhu
9,320
1,021
655
3,625
19,195
21,281
160
3,000
16,146
50,373
0
W
Discordia
TheLittleMoon75
Discordia
13,279
2,687
0
682
11,750
4,410
1,233
4,072
7,628
52,758
0
L
6,743
1,328
9
1,029
14,174
5,958
729
3,214
10,910
56,910
0
W
5,600
2,129
0
726
12,831
5,076
1,611
1,674
11,057
0
24,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,883
Gold Earned
53,459
428
Minions Killed
406
0
Camps Cleared
0
1,808,615
Distance Traveled
1,986,323
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,842
493
89
4
0
383,936
0
L
Danzaburou
9,125
415
75
3
0
353,137
3
W
Bellona
12,068
549
133
6
0
406,461
2
W
Artemis
10,195
463
56
3
0
331,614
3
L
Set
10,813
492
63
3
0
392,498
2
L
Hun Batz
10,502
477
85
4
0
402,541
0
L
Cthulhu
10,308
469
86
4
0
375,458
2
W
Discordia
10,458
475
73
3
0
372,746
0
L
Ra
9,135
415
119
5
0
284,981
0
W
Da Ji
9,896
450
55
3
0
491,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role