Player Matchup

King Arthur
King Arthur
Beast_Metal
King Arthur
Level 7
God Stats
11W - 3L
1,832 SR
Queue Stats
20W - 17L
1,523 Elo+
Party 1
Olorun
Olorun
MilosBSL
Olorun
Level 7
God Stats
73W - 84L
1,198 SR
Queue Stats
80W - 89L
1,556 Elo+
Solo
Apollo
Apollo
Sensei_Di_Wi_Jen
Apollo
Level 95
God Stats
2W - 5L
1,500 SR
Queue Stats
141W - 142L
1,648 Elo+
Party 1
Neith
Neith
neseli_panda
Neith
Level 22
God Stats
32W - 46L
1,403 SR
Queue Stats
38W - 49L
1,302 Elo+
Solo
Ravana
Ravana
xXThe_RealJoker
Ravana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,418 Elo+
Solo
Team Averages
Level 28
1,487 SR
1,490 Elo+

VS

Team Averages
Level 41
1,563 SR
1,479 Elo+
Artemis
Artemis
Blood-Spot123
Artemis
Level 28
God Stats
8W - 4L
1,728 SR
Queue Stats
43W - 42L
1,589 Elo+
Solo
Cabrakan
Cabrakan
Kuroargentina
Cabrakan
Level 122
God Stats
18W - 9L
1,737 SR
Queue Stats
263W - 270L
1,360 Elo+
Party 2
Vamana
Vamana
SAMU78SHADOW
Vamana
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,706 Elo+
Party 2
Bastet
Bastet
XiTzRaNPlaX
Bastet
Level 21
God Stats
7W - 11L
1,431 SR
Queue Stats
7W - 12L
1,367 Elo+
Party 3
Ymir
Ymir
XxShakraxX
Ymir
Level 28
God Stats
6W - 8L
1,417 SR
Queue Stats
13W - 15L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Beast_Metal
King Arthur
8
0 / 2 / 0
5,384
414
3,217
6,371
3,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
MilosBSL
Olorun
10
0 / 4 / 0
5,769
444
3,616
8,321
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 2 / 0
5,726
440
5,508
6,438
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 5 / 0
4,832
372
2,403
6,240
1,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 6 / 0
4,917
378
1,360
6,567
2,191
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
2 / 1 / 6
6,241
480
4,648
6,998
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Kuroargentina
Cabrakan
11
5 / 1 / 5
6,796
523
5,215
6,259
6,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
10
4 / 0 / 7
6,909
531
7,740
6,707
3,749
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Bastet
12
6 / 0 / 3
6,914
532
3,648
4,047
1,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 0 / 5
6,016
463
2,076
3,386
1,535
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
2
Kills
19
19
Deaths
2
0
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Beast_Metal
King Arthur
0
2
0
0
W
Artemis
2
1
6
5
W
Cabrakan
Kuroargentina
Cabrakan
5
1
5
7.5
L
Olorun
MilosBSL
Olorun
0
4
0
0
W
Vamana
4
0
7
7.5
L
2
2
0
1
W
Bastet
6
0
3
7.5
W
2
0
5
4.5
L
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,104
Damage
23,327
33,937
Taken
27,397
14,310
Mitigated
14,695
8,095
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Beast_Metal
King Arthur
3,217
190
0
867
6,371
3,939
288
1,672
4,699
0
13,695
W
Artemis
4,648
2,754
0
3,643
6,998
1,976
672
718
6,280
0
32,121
W
Cabrakan
Kuroargentina
Cabrakan
5,215
572
531
1,579
6,259
6,069
0
1,574
4,685
16,984
0
L
Olorun
MilosBSL
Olorun
3,616
1,873
137
2,781
8,321
2,984
318
2,241
6,080
28,800
0
W
Vamana
7,740
3,574
0
1,387
6,707
3,749
748
550
6,157
0
30,958
L
5,508
2,855
0
2,339
6,438
3,313
0
966
5,472
4,741
26,344
W
Bastet
3,648
1,755
171
501
4,047
1,366
666
601
3,446
0
21,817
W
2,076
220
282
782
3,386
1,535
618
971
2,415
22,308
0
L
2,403
940
135
1,208
6,240
1,883
44
1,268
4,972
0
11,285
L
1,360
245
0
628
6,567
2,191
0
1,144
5,423
0
14,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,628
Gold Earned
32,876
193
Minions Killed
197
0
Camps Cleared
0
941,768
Distance Traveled
1,145,419
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,384
414
22
2
0
219,111
0
W
Artemis
6,241
480
55
4
0
206,401
4
W
Cabrakan
6,796
523
19
1
0
236,121
3
L
Olorun
5,769
444
61
5
0
182,947
0
W
Vamana
6,909
531
44
3
0
286,059
2
L
Apollo
5,726
440
58
4
0
185,413
2
W
Bastet
6,914
532
39
3
0
220,503
0
W
Ymir
6,016
463
40
3
0
196,335
0
L
Neith
4,832
372
22
2
0
184,685
0
L
Ravana
4,917
378
30
2
0
169,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role