Player Matchup

Camazotz
Camazotz
Platinum III
Mαgi
Camazotz
Platinum III
Level 156
God Stats
3W - 1L
1,567 SR
Queue Stats
107W - 31L
1,962 MMR
Party 2
Chang'e
Chang'e
Platinum I
Shibα
Chang'e
Platinum I
Level 160
God Stats
23W - 5L
1,993 SR
Queue Stats
232W - 96L
2,007 MMR
Party 2
Khepri
Khepri
Platinum III
SnoekiePoekiee
Khepri
Platinum III
Level 155
God Stats
2W - 0L
1,731 SR
Queue Stats
135W - 45L
1,962 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,764 SR
1,977 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,500 SR
1,614 MMR
Danzaburou
Danzaburou
Platinum IV
ZajebaliMiReda
Danzaburou
Platinum IV
Level 160
God Stats
4W - 7L
1,500 SR
Queue Stats
331W - 301L
1,843 MMR
Party 1
Bacchus
Bacchus
Gold III
jaĸυв
Bacchus
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Platinum II
ℓucifer
Discordia
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Mαgi
Camazotz
12
4 / 0 / 4
8,399
700
8,207
11,477
9,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Shibα
Chang'e
13
5 / 0 / 4
8,820
735
8,871
7,256
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 8
8,395
700
1,406
3,745
4,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
CthulhuPersephoneThothAphroditeSobek

VS

Bans
Guan YuTerraGaneshaCerberusCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ZajebaliMiReda
Danzaburou
9
0 / 3 / 0
7,063
589
8,019
8,362
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
jaĸυв
Bacchus
10
0 / 1 / 0
6,697
558
3,197
8,968
9,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
ℓucifer
Discordia
9
0 / 5 / 0
6,703
559
4,628
5,758
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
9
Kills
0
0
Deaths
9
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Mαgi
Camazotz
4
0
4
6
W
Chang'e
Shibα
Chang'e
5
0
4
7
W
0
0
8
4
L
Danzaburou
ZajebaliMiReda
Danzaburou
0
3
0
0
L
Bacchus
jaĸυв
Bacchus
0
1
0
0
L
Discordia
ℓucifer
Discordia
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,484
Damage
15,844
22,478
Taken
23,088
16,581
Mitigated
15,771
14,407
Healing
4,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Mαgi
Camazotz
8,207
3,308
0
5,101
11,477
9,310
431
3,791
7,498
0
33,640
W
Chang'e
Shibα
Chang'e
8,871
737
2,991
4,783
7,256
3,120
761
2,686
4,283
48,532
0
W
1,406
123
0
1,532
3,745
4,151
291
1,292
2,294
13,072
0
L
Danzaburou
ZajebaliMiReda
Danzaburou
8,019
3,730
0
2,148
8,362
4,447
0
3,414
4,567
2,658
30,687
L
Bacchus
jaĸυв
Bacchus
3,197
418
0
1,600
8,968
9,311
0
3,155
5,328
10,144
0
L
Discordia
ℓucifer
Discordia
4,628
380
0
500
5,758
2,013
0
3,184
2,392
25,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,614
Gold Earned
20,463
157
Minions Killed
120
0
Camps Cleared
0
754,917
Distance Traveled
630,072
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,399
700
50
4
0
263,274
1
W
Chang'e
8,820
735
84
7
0
246,364
4
W
Khepri
8,395
700
23
2
0
245,279
2
L
Danzaburou
7,063
589
51
4
0
205,893
1
L
Bacchus
6,697
558
21
2
0
231,487
4
L
Discordia
6,703
559
48
4
0
192,692
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role