Player Matchup

Sol
Sol
Gabi2997
Sol
Level 4
God Stats
1W - 5L
1,500 SR
Queue Stats
17W - 32L
1,500 Elo+
Solo
Hel
Hel
Mikeneko H2K
Hel
Level 21
God Stats
27W - 22L
1,500 SR
Queue Stats
372W - 371L
1,358 Elo+
Solo
Odin
Odin
dimasghostbc
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,125 Elo+
Solo
Zeus
Zeus
l SouIIess I
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
tiki789
Danzaburou
Level 11
God Stats
1W - 5L
1,500 SR
Queue Stats
6W - 8L
1,210 Elo+
Solo
Team Averages
Level 12
1,500 SR
1,339 Elo+

VS

Team Averages
Level 19
1,509 SR
1,465 Elo+
Ymir
Ymir
ItsKarinita
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
LSX74
Da Ji
Level 26
God Stats
6W - 13L
1,583 SR
Queue Stats
115W - 105L
1,394 Elo+
Solo
Kali
Kali
TylonHotFire
Kali
Level 17
God Stats
10W - 5L
1,574 SR
Queue Stats
184W - 164L
1,634 Elo+
Solo
Nemesis
Nemesis
hugobsd
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,477 Elo+
Solo
Mercury
Mercury
marekus13
Mercury
Level 18
God Stats
3W - 3L
1,388 SR
Queue Stats
17W - 24L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 4
9,937
903
4,550
20,621
6,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
2 / 10 / 7
10,303
937
8,528
20,651
17,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 2 / 8
10,479
953
9,149
8,606
10,488
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 13 / 4
10,238
931
8,188
18,442
7,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
tiki789
Danzaburou
15
3 / 0 / 3
10,217
929
4,582
1,671
661
Team 1 Tickets

0

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 17
10,437
949
7,837
10,866
7,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Da Ji
LSX74
Da Ji
19
5 / 1 / 25
11,962
1,087
12,312
8,060
5,329
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
17 / 2 / 13
14,230
1,294
16,073
10,938
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nemesis
hugobsd
Nemesis
18
3 / 1 / 17
11,378
1,034
8,766
9,912
4,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mercury
marekus13
Mercury
19
10 / 2 / 17
12,528
1,139
20,932
8,462
3,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
125
12
Kills
36
36
Deaths
12
26
Assists
89
Player
Kills
Deaths
Assists
KDA
L
2
11
4
0.36
W
1
6
17
1.58
W
Da Ji
LSX74
Da Ji
5
1
25
17.5
L
2
10
7
0.55
W
17
2
13
11.75
L
2
2
8
3
W
Nemesis
hugobsd
Nemesis
3
1
17
11.5
L
3
13
4
0.38
W
Mercury
marekus13
Mercury
10
2
17
9.25
L
Danzaburou
tiki789
Danzaburou
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,997
Damage
65,920
69,991
Taken
48,238
42,105
Mitigated
26,260
8,821
Healing
8,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,550
3,565
0
1,308
20,621
6,221
0
2,532
17,964
5,628
0
W
7,837
2,367
0
475
10,866
7,972
0
4,590
4,204
14,790
0
W
Da Ji
LSX74
Da Ji
12,312
3,517
0
0
8,060
5,329
0
3,673
4,287
0
22,397
L
8,528
2,478
2,169
4,034
20,651
17,694
0
708
19,943
18,320
0
W
16,073
11,106
0
4,858
10,938
4,969
0
5,128
5,735
0
37,496
L
9,149
3,458
0
475
8,606
10,488
0
1,886
6,674
0
18,573
W
Nemesis
hugobsd
Nemesis
8,766
2,813
794
2,163
9,912
4,562
0
3,636
6,030
0
19,906
L
8,188
1,993
0
168
18,442
7,041
0
2,231
16,161
19,327
0
W
Mercury
marekus13
Mercury
20,932
13,023
0
0
8,462
3,428
0
4,239
4,152
0
41,939
L
Danzaburou
tiki789
Danzaburou
4,582
1,564
320
347
1,671
661
0
259
1,412
0
11,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,174
Gold Earned
60,535
85
Minions Killed
168
2
Camps Cleared
7
654,937
Distance Traveled
1,086,387
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,937
903
1
0
1
170,736
0
W
Ymir
10,437
949
16
1
0
159,031
0
W
Da Ji
11,962
1,087
21
2
3
214,721
0
L
Hel
10,303
937
21
2
0
125,647
1
W
Kali
14,230
1,294
67
6
0
250,032
0
L
Odin
10,479
953
22
2
0
141,094
0
W
Nemesis
11,378
1,034
22
2
1
228,613
0
L
Zeus
10,238
931
23
2
1
125,503
0
W
Mercury
12,528
1,139
42
4
3
233,990
0
L
Danzaburou
10,217
929
18
2
0
91,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role