Player Matchup

Anhur
Anhur
Alldorin
Anhur
Level 28
God Stats
1W - 1L
1,748 SR
Queue Stats
233W - 208L
1,651 Elo+
Party 3
Ymir
Ymir
CrazyMaus
Ymir
Level 86
God Stats
7W - 6L
1,500 SR
Queue Stats
265W - 224L
1,703 Elo+
Party 3
King Arthur
King Arthur
Electroz_17
King Arthur
Level 108
God Stats
7W - 10L
1,500 SR
Queue Stats
227W - 193L
1,389 Elo+
Party 4
Janus
Janus
ExdgeHTF
Janus
Level 17
God Stats
3W - 6L
1,334 SR
Queue Stats
35W - 27L
1,301 Elo+
Party 4
Arachne
Arachne
FinnSeraFinn
Arachne
Level 35
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 2L
1,591 Elo+
Solo
Team Averages
Level 55
1,558 SR
1,527 Elo+

VS

Team Averages
Level 96
1,461 SR
1,509 Elo+
He Bo
He Bo
AleksFeeD
He Bo
Level 127
God Stats
7W - 9L
1,433 SR
Queue Stats
287W - 259L
1,463 Elo+
Party 1
Bellona
Bellona
AndréZnHardeLul
Bellona
Level 146
God Stats
8W - 3L
1,330 SR
Queue Stats
522W - 443L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
MiniPielie
Cthulhu
Level 29
God Stats
9W - 6L
1,715 SR
Queue Stats
328W - 252L
1,606 Elo+
Party 2
Odin
Odin
Ramasan
Odin
Level 148
God Stats
341W - 310L
1,529 SR
Queue Stats
400W - 377L
1,442 Elo+
Solo
Izanami
Izanami
Легушкер
Izanami
Level 29
God Stats
25W - 29L
1,298 SR
Queue Stats
278W - 279L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alldorin
Anhur
11
1 / 3 / 6
7,145
476
5,411
7,942
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
11
2 / 4 / 8
7,483
499
7,681
13,492
9,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Electroz_17
King Arthur
12
1 / 2 / 6
7,243
483
7,056
16,553
8,795
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
ExdgeHTF
Janus
12
4 / 7 / 3
7,873
525
4,817
9,782
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
FinnSeraFinn
Arachne
13
5 / 4 / 2
8,491
566
3,906
13,990
4,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AleksFeeD
He Bo
14
8 / 6 / 6
9,045
603
13,475
8,847
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 1 / 4
9,165
611
8,466
8,100
7,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
MiniPielie
Cthulhu
15
3 / 1 / 8
9,108
607
11,617
11,456
12,155
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Odin
Ramasan
Odin
14
2 / 1 / 6
8,025
535
6,802
10,479
7,243
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 2
6,617
441
2,873
11,009
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
46
13
Kills
20
20
Deaths
13
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
He Bo
AleksFeeD
He Bo
8
6
6
1.83
L
Anhur
Alldorin
Anhur
1
3
6
1.33
W
7
1
4
9
L
Ymir
2
4
8
1.5
L
King Arthur
Electroz_17
King Arthur
1
2
6
2
L
Janus
ExdgeHTF
Janus
4
7
3
0.79
L
Arachne
FinnSeraFinn
Arachne
5
4
2
1.5
W
Cthulhu
MiniPielie
Cthulhu
3
1
8
7
W
Odin
Ramasan
Odin
2
1
6
5
W
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,871
Damage
43,233
61,759
Taken
49,891
28,714
Mitigated
31,866
15,958
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AleksFeeD
He Bo
13,475
955
0
2,171
8,847
2,521
2,145
2,313
6,534
46,027
0
L
Anhur
Alldorin
Anhur
5,411
2,156
0
1,440
7,942
2,378
672
2,201
5,691
0
32,074
W
8,466
3,365
0
1,451
8,100
7,375
130
1,394
6,706
7,793
47,670
L
Ymir
7,681
2,298
0
3,554
13,492
9,332
0
4,227
9,210
23,494
0
L
King Arthur
Electroz_17
King Arthur
7,056
259
0
5,044
16,553
8,795
0
8,317
8,144
0
41,366
L
Janus
ExdgeHTF
Janus
4,817
436
0
400
9,782
3,337
245
6,986
2,506
34,423
0
L
Arachne
FinnSeraFinn
Arachne
3,906
2,610
0
5,520
13,990
4,872
0
3,271
10,621
0
34,119
W
Cthulhu
MiniPielie
Cthulhu
11,617
1,395
66
4,512
11,456
12,155
0
2,129
9,327
52,808
0
W
Odin
Ramasan
Odin
6,802
676
1,025
2,986
10,479
7,243
218
2,530
7,949
0
47,900
W
2,873
2,739
0
2,470
11,009
2,572
1,787
4,132
6,877
0
29,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
41,960
310
Minions Killed
392
0
Camps Cleared
0
1,411,656
Distance Traveled
1,383,631
8
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,045
603
68
5
0
246,812
6
L
Anhur
7,145
476
74
5
0
250,956
2
W
Bellona
9,165
611
92
6
0
318,191
0
L
Ymir
7,483
499
22
1
0
267,119
1
L
King Arthur
7,243
483
59
4
0
324,111
5
L
Janus
7,873
525
77
5
0
277,466
0
L
Arachne
8,491
566
78
5
0
292,004
0
W
Cthulhu
9,108
607
109
7
0
263,468
4
W
Odin
8,025
535
63
4
0
322,148
10
W
Izanami
6,617
441
60
4
0
233,012
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role