Player Matchup

Artio
Artio
 
Artio
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MEPark2112
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,420 Elo+
Solo
Odin
Odin
Molify-
Odin
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 68L
1,553 Elo+
Solo
Skadi
Skadi
zHappyJuicez
Skadi
Level 28
God Stats
3W - 1L
1,722 SR
Queue Stats
241W - 223L
1,593 Elo+
Party 2
Arachne
Arachne
zHappyPooz
Arachne
Level 25
God Stats
17W - 17L
1,500 SR
Queue Stats
278W - 250L
1,668 Elo+
Party 2
Team Averages
Level 21
1,544 SR
1,547 Elo+

VS

Team Averages
Level 24
1,517 SR
1,542 Elo+
Set
Set
 
Set
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Axelrous19aram
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Freya
Freya
KatXZD
Freya
Level 19
God Stats
1W - 2L
1,704 SR
Queue Stats
16W - 13L
1,635 Elo+
Solo
Neith
Neith
Smellysock5485
Neith
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,549 Elo+
Solo
Janus
Janus
Yuur Bad
Janus
Level 20
God Stats
1W - 6L
1,382 SR
Queue Stats
14W - 16L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
2 / 4 / 9
8,782
488
4,781
17,641
15,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 13 / 3
7,134
396
3,067
13,716
4,113
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
Molify-
Odin
16
8 / 0 / 4
10,719
596
12,327
10,795
10,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
7 / 6 / 6
9,273
515
11,903
11,425
3,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Arachne
zHappyPooz
Arachne
16
11 / 3 / 6
10,706
595
9,909
14,150
5,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
3 / 5 / 4
8,648
480
7,123
11,711
8,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 8 / 7
7,675
426
5,641
11,809
7,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Freya
KatXZD
Freya
15
6 / 3 / 0
8,987
499
9,160
14,152
5,493
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
7 / 8 / 4
8,131
452
8,820
13,943
3,914
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Yuur Bad
Janus
15
9 / 4 / 1
9,767
543
13,466
10,364
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
28
Kills
26
26
Deaths
28
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
4
9
1.63
L
Set
 
Set
3
5
4
1
L
1
8
7
0.56
L
Freya
KatXZD
Freya
6
3
0
2
W
0
13
3
0.12
W
Odin
Molify-
Odin
8
0
4
10
L
7
8
4
1.13
L
Janus
Yuur Bad
Janus
9
4
1
2.38
W
7
6
6
1.67
W
Arachne
zHappyPooz
Arachne
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,987
Damage
44,210
67,727
Taken
61,979
39,234
Mitigated
28,276
12,061
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,781
861
570
3,592
17,641
15,109
231
6,770
10,491
23,651
0
L
Set
 
Set
7,123
3,908
0
1,808
11,711
8,122
0
919
10,598
6,469
45,618
L
5,641
663
25
447
11,809
7,106
340
1,093
10,651
23,665
0
L
Freya
KatXZD
Freya
9,160
4,205
0
5,322
14,152
5,493
637
2,343
11,609
49,171
0
W
3,067
946
0
0
13,716
4,113
90
8,440
5,248
13,614
0
W
Odin
Molify-
Odin
12,327
2,568
0
3,888
10,795
10,232
325
4,756
5,929
0
59,125
L
8,820
3,828
0
2,347
13,943
3,914
0
1,086
12,807
0
28,181
L
Janus
Yuur Bad
Janus
13,466
910
0
1,345
10,364
3,641
674
2,407
7,857
64,287
0
W
11,903
7,334
0
500
11,425
3,811
803
4,048
7,309
0
37,794
W
Arachne
zHappyPooz
Arachne
9,909
7,743
0
3,511
14,150
5,969
1,439
4,279
9,825
0
59,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,614
Gold Earned
43,208
313
Minions Killed
357
0
Camps Cleared
0
1,655,124
Distance Traveled
1,513,430
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,782
488
35
2
0
288,454
0
L
Set
8,648
480
84
5
0
325,414
6
L
Cthulhu
7,675
426
36
2
0
238,450
0
L
Freya
8,987
499
83
5
0
321,340
4
W
Ymir
7,134
396
24
1
0
290,858
0
W
Odin
10,719
596
118
7
0
405,405
1
L
Neith
8,131
452
32
2
0
299,581
0
L
Janus
9,767
543
122
7
0
328,645
1
W
Skadi
9,273
515
48
3
0
306,577
1
W
Arachne
10,706
595
88
5
0
363,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role