Player Matchup

Ymir
Ymir
AiToreteee22
Ymir
Level 21
God Stats
5W - 7L
1,616 SR
Queue Stats
8W - 17L
1,378 Elo+
Party 3
Kali
Kali
Alvis_the_Lynx
Kali
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 121L
1,239 Elo+
Party 2
Guan Yu
Guan Yu
Dark-orrore
Guan Yu
Level 25
God Stats
4W - 4L
1,534 SR
Queue Stats
308W - 293L
1,380 Elo+
Party 2
Heimdallr
Heimdallr
sandani17
Heimdallr
Level 64
God Stats
5W - 7L
1,514 SR
Queue Stats
30W - 41L
1,406 Elo+
Party 3
Zeus
Zeus
xMacabreLion
Zeus
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
189W - 185L
1,260 Elo+
Party 2
Team Averages
Level 44
1,533 SR
1,332 Elo+

VS

Team Averages
Level 71
1,438 SR
1,427 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
AkumaSenpaiii
Baron Samedi
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 183L
1,473 Elo+
Party 1
Medusa
Medusa
Buschiii-93
Medusa
Level 17
God Stats
18W - 12L
1,500 SR
Queue Stats
151W - 171L
1,322 Elo+
Party 1
Arachne
Arachne
Emre___44
Arachne
Level 96
God Stats
11W - 3L
1,500 SR
Queue Stats
105W - 102L
1,478 Elo+
Party 1
Neith
Neith
joselitooo_02
Neith
Level 44
God Stats
4W - 6L
1,192 SR
Queue Stats
221W - 230L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
6,275
448
2,263
9,674
4,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 3 / 2
8,159
583
6,114
8,920
5,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Dark-orrore
Guan Yu
12
0 / 1 / 1
6,390
456
1,765
8,840
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
sandani17
Heimdallr
11
1 / 5 / 1
6,233
445
6,546
7,256
3,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 6 / 3
7,187
513
7,204
10,162
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 3 / 4
6,079
434
3,055
7,650
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
AkumaSenpaiii
Baron Samedi
13
8 / 4 / 4
8,382
599
10,836
11,068
4,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
12
5 / 0 / 3
7,216
515
7,958
6,788
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Emre___44
Arachne
14
5 / 1 / 4
8,128
581
6,506
12,476
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 0 / 2
8,671
619
5,529
4,421
1,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
8
Kills
18
19
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
3
4
0.67
L
0
4
4
0.5
W
Baron Samedi
AkumaSenpaiii
Baron Samedi
8
4
4
2.5
L
5
3
2
2
W
Medusa
5
0
3
6.5
L
Guan Yu
Dark-orrore
Guan Yu
0
1
1
0.5
W
Arachne
Emre___44
Arachne
5
1
4
7
W
0
0
2
1
L
Heimdallr
sandani17
Heimdallr
1
5
1
0.3
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,892
Damage
33,884
44,852
Taken
42,403
25,899
Mitigated
14,833
10,693
Healing
20,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,055
468
1,207
3,250
7,650
2,233
282
2,046
5,603
16,789
0
L
2,263
226
0
1,868
9,674
4,689
0
3,246
6,428
17,384
0
W
Baron Samedi
AkumaSenpaiii
Baron Samedi
10,836
814
119
3,880
11,068
4,594
590
4,413
6,605
37,655
0
L
6,114
2,412
0
2,188
8,920
5,391
0
2,559
6,361
6,538
31,126
W
Medusa
7,958
3,594
0
2,762
6,788
2,243
204
1,586
5,202
0
28,713
L
Guan Yu
Dark-orrore
Guan Yu
1,765
111
361
3,361
8,840
8,647
0
494
8,346
0
24,049
W
Arachne
Emre___44
Arachne
6,506
4,510
0
6,778
12,476
4,376
1,030
2,318
10,083
0
47,859
W
5,529
1,811
0
2,904
4,421
1,387
1,585
24
4,222
0
59,172
L
Heimdallr
sandani17
Heimdallr
6,546
3,113
0
0
7,256
3,818
0
2,497
4,759
4,396
32,933
L
7,204
1,991
0
2,915
10,162
3,354
58
5,095
5,067
34,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,244
Gold Earned
38,476
284
Minions Killed
315
0
Camps Cleared
0
1,247,263
Distance Traveled
1,368,709
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,079
434
41
3
0
284,855
2
L
Ymir
6,275
448
26
2
0
258,700
2
W
Baron Samedi
8,382
599
45
3
0
247,886
2
L
Kali
8,159
583
68
5
0
282,891
1
W
Medusa
7,216
515
31
2
0
284,588
3
L
Guan Yu
6,390
456
45
3
0
260,184
1
W
Arachne
8,128
581
87
6
0
307,539
3
W
Neith
8,671
619
111
8
0
243,841
2
L
Heimdallr
6,233
445
74
5
0
226,273
2
L
Zeus
7,187
513
71
5
0
219,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role