Player Matchup

Bacchus
Bacchus
DoritosMacabro
Bacchus
Level 19
God Stats
7W - 7L
1,568 SR
Queue Stats
19W - 16L
1,566 Elo+
Party 2
Bellona
Bellona
HyperCutie420
Bellona
Level 24
God Stats
3W - 6L
1,504 SR
Queue Stats
31W - 19L
1,697 Elo+
Party 1
Nox
Nox
SandiaLadrona
Nox
Level 12
God Stats
9W - 10L
1,445 SR
Queue Stats
57W - 29L
1,438 Elo+
Party 2
Awilix
Awilix
TrinitieSenpai
Awilix
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 20L
1,697 Elo+
Party 1
Cupid
Cupid
diegordito10
Cupid
Level 14
God Stats
23W - 25L
1,466 SR
Queue Stats
251W - 277L
1,600 Elo+
Solo
Team Averages
Level 17
1,497 SR
1,600 Elo+

VS

Team Averages
Level 24
1,563 SR
1,612 Elo+
Ah Muzen Cab
Ah Muzen Cab
Grif1141
Ah Muzen Cab
Level 11
God Stats
10W - 3L
1,519 SR
Queue Stats
24W - 23L
1,569 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jurinishi
Tsukuyomi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,305 Elo+
Solo
Artio
Artio
Rintez
Artio
Level 28
God Stats
1W - 4L
1,298 SR
Queue Stats
115W - 105L
1,655 Elo+
Solo
Achilles
Achilles
Stinkmeaner123
Achilles
Level 26
God Stats
4W - 0L
1,770 SR
Queue Stats
326W - 36L
1,899 Elo+
Solo
Merlin
Merlin
YiYiSee305
Merlin
Level 27
God Stats
3W - 2L
1,728 SR
Queue Stats
53W - 46L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 12
9,115
912
10,645
16,830
13,551
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
16
3 / 3 / 9
10,227
1,023
12,521
19,223
16,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 3 / 6
9,744
974
10,799
11,344
4,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 8 / 4
11,443
1,144
11,826
21,252
9,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 6 / 9
9,422
942
8,489
18,665
7,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

148

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Grif1141
Ah Muzen Cab
16
3 / 3 / 8
10,238
1,024
13,534
8,972
4,396
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Jurinishi
Tsukuyomi
16
4 / 4 / 11
10,482
1,048
13,836
11,727
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Rintez
Artio
17
4 / 2 / 13
11,490
1,149
12,276
16,953
18,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
15
4 / 4 / 10
9,989
999
17,176
17,157
22,901
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
YiYiSee305
Merlin
17
8 / 2 / 12
11,471
1,147
23,567
5,716
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
77
15
Kills
23
23
Deaths
15
40
Assists
54
Player
Kills
Deaths
Assists
KDA
L
0
3
12
2
W
Ah Muzen Cab
Grif1141
Ah Muzen Cab
3
3
8
2.33
L
Bellona
3
3
9
2.5
W
Tsukuyomi
Jurinishi
Tsukuyomi
4
4
11
2.38
W
Artio
Rintez
Artio
4
2
13
5.25
L
3
3
6
2
W
Achilles
4
4
10
2.25
L
8
8
4
1.25
W
Merlin
YiYiSee305
Merlin
8
2
12
7
L
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,280
Damage
80,389
87,314
Taken
60,525
51,842
Mitigated
53,501
8,404
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,645
567
269
821
16,830
13,551
0
6,558
10,272
26,620
0
W
Ah Muzen Cab
Grif1141
Ah Muzen Cab
13,534
6,905
0
866
8,972
4,396
0
3,875
5,097
0
49,685
L
Bellona
12,521
3,717
0
889
19,223
16,953
0
7,113
12,110
0
21,789
W
Tsukuyomi
Jurinishi
Tsukuyomi
13,836
2,964
0
3,198
11,727
5,074
0
5,194
6,408
0
31,096
W
Artio
Rintez
Artio
12,276
996
3,346
4,910
16,953
18,590
0
7,663
9,143
19,805
0
L
10,799
662
243
462
11,344
4,501
0
6,460
4,884
19,160
0
W
Achilles
17,176
6,696
0
4,374
17,157
22,901
0
4,280
12,732
276
24,324
L
11,826
5,370
0
1,262
21,252
9,367
0
8,187
13,065
0
23,754
W
Merlin
YiYiSee305
Merlin
23,567
1,365
0
425
5,716
2,540
0
432
5,234
39,969
0
L
8,489
4,629
1,052
3,406
18,665
7,470
0
7,801
10,864
0
30,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,951
Gold Earned
53,670
165
Minions Killed
193
3
Camps Cleared
8
879,408
Distance Traveled
923,130
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,115
912
32
3
0
160,520
0
W
Ah Muzen Cab
10,238
1,024
89
9
3
167,646
0
L
Bellona
10,227
1,023
22
2
0
201,589
1
W
Tsukuyomi
10,482
1,048
34
3
2
182,808
3
W
Artio
11,490
1,149
30
3
1
203,874
0
L
Nox
9,744
974
24
2
1
189,367
0
W
Achilles
9,989
999
5
1
2
195,706
0
L
Awilix
11,443
1,144
20
2
0
173,761
0
W
Merlin
11,471
1,147
35
4
0
173,096
1
L
Cupid
9,422
942
67
7
2
154,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role