Player Matchup

Horus
Horus
Alarkeil
Horus
Level 121
God Stats
3W - 8L
1,738 SR
Queue Stats
202W - 206L
1,453 Elo+
Party 2
Janus
Janus
Conspyre
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
D3lth
Olorun
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 58L
1,502 Elo+
Party 2
Mercury
Mercury
DerpyMe
Mercury
Level 128
God Stats
0W - 2L
1,325 SR
Queue Stats
109W - 101L
1,348 Elo+
Solo
Chaac
Chaac
GaynusMuncher
Chaac
Level 68
God Stats
6W - 5L
1,508 SR
Queue Stats
19W - 15L
1,598 Elo+
Party 2
Team Averages
Level 109
1,514 SR
1,480 Elo+

VS

Team Averages
Level 97
1,412 SR
1,495 Elo+
Anubis
Anubis
Firelørd
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Foosle
Baron Samedi
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,588 Elo+
Party 1
Izanami
Izanami
Malidur
Izanami
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
559W - 559L
1,390 Elo+
Solo
Ullr
Ullr
Xiian
Ullr
Level 113
God Stats
5W - 6L
1,264 SR
Queue Stats
17W - 21L
1,470 Elo+
Solo
Serqet
Serqet
rafaeldolkje8
Serqet
Level 101
God Stats
4W - 2L
1,297 SR
Queue Stats
12W - 12L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alarkeil
Horus
7
1 / 3 / 2
4,755
528
3,246
7,531
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Conspyre
Janus
7
0 / 5 / 1
4,573
508
1,921
5,085
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Olorun
D3lth
Olorun
9
2 / 4 / 1
5,080
564
4,632
9,064
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
DerpyMe
Mercury
8
1 / 3 / 0
4,880
542
1,840
5,567
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
1 / 1 / 0
5,312
590
3,394
5,330
3,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Firelørd
Anubis
11
9 / 1 / 1
6,980
776
6,998
5,262
2,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Foosle
Baron Samedi
9
1 / 2 / 2
5,383
598
3,505
6,601
1,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

Izanami
Malidur
Izanami
11
0 / 1 / 0
6,101
678
2,661
6,247
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ullr
Xiian
Ullr
9
3 / 1 / 2
5,201
578
4,504
6,110
1,363
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 0 / 8
5,817
646
3,410
3,509
964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
16
16
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
Alarkeil
Horus
1
3
2
0.67
L
Janus
Conspyre
Janus
0
5
1
0.1
L
Olorun
D3lth
Olorun
2
4
1
0.63
L
Mercury
DerpyMe
Mercury
1
3
0
0.33
W
Anubis
Firelørd
Anubis
9
1
1
9.5
W
Baron Samedi
Foosle
Baron Samedi
1
2
2
1
L
1
1
0
1
W
Izanami
Malidur
Izanami
0
1
0
0
W
Ullr
Xiian
Ullr
3
1
2
4
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,033
Damage
21,078
32,577
Taken
27,729
11,524
Mitigated
8,196
10,880
Healing
13,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Alarkeil
Horus
3,246
1,650
240
1,522
7,531
2,904
0
2,356
5,175
0
10,509
L
Janus
Conspyre
Janus
1,921
484
0
980
5,085
1,039
0
2,508
2,421
23,481
0
L
Olorun
D3lth
Olorun
4,632
1,969
239
3,959
9,064
2,535
0
3,204
5,860
25,757
0
L
Mercury
DerpyMe
Mercury
1,840
531
0
1,642
5,567
1,148
0
1,752
3,653
0
22,693
W
Anubis
Firelørd
Anubis
6,998
507
0
3,124
5,262
2,131
168
1,680
3,582
34,044
0
W
Baron Samedi
Foosle
Baron Samedi
3,505
382
263
3,036
6,601
1,994
304
2,644
3,957
23,081
0
L
3,394
960
0
2,298
5,330
3,898
0
683
4,647
0
26,731
W
Izanami
Malidur
Izanami
2,661
1,883
0
3,433
6,247
1,744
0
0
5,972
0
38,856
W
Ullr
Xiian
Ullr
4,504
1,911
0
1,721
6,110
1,363
130
1,856
4,254
0
21,847
W
3,410
589
0
2,016
3,509
964
0
373
3,136
0
22,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,600
Gold Earned
29,482
223
Minions Killed
285
0
Camps Cleared
0
843,805
Distance Traveled
931,716
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,755
528
16
2
0
184,800
2
L
Janus
4,573
508
42
5
0
136,784
0
L
Olorun
5,080
564
49
5
0
160,782
2
L
Mercury
4,880
542
57
6
0
196,458
3
W
Anubis
6,980
776
63
7
0
182,376
0
W
Baron Samedi
5,383
598
41
5
0
168,760
2
L
Chaac
5,312
590
59
7
0
164,981
1
W
Izanami
6,101
678
99
11
0
175,297
1
W
Ullr
5,201
578
39
4
0
167,391
3
W
Serqet
5,817
646
43
5
0
237,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role