Player Matchup

Ymir
Ymir
Gesefese
Ymir
Level 84
God Stats
2W - 2L
1,856 SR
Queue Stats
21W - 25L
1,699 Elo+
Party 1
King Arthur
King Arthur
InvalidGenius
King Arthur
Level 125
God Stats
4W - 6L
1,500 SR
Queue Stats
41W - 39L
1,921 Elo+
Solo
Cabrakan
Cabrakan
KinderBoono
Cabrakan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,510 Elo+
Party 1
Ra
Ra
SmellMyMeatballs
Ra
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 20L
1,510 Elo+
Party 1
Izanami
Izanami
missman123
Izanami
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,750 Elo+
Solo
Team Averages
Level 122
1,571 SR
1,678 Elo+

VS

Team Averages
Level 132
1,545 SR
1,488 Elo+
Kali
Kali
ErebusSheut
Kali
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ScyllaPantyShots
Achilles
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Sergio9900
Janus
Level 145
God Stats
5W - 3L
1,727 SR
Queue Stats
189W - 154L
1,621 Elo+
Party 2
Ullr
Ullr
chineasergio
Ullr
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
148W - 148L
1,320 Elo+
Solo
Horus
Horus
monsieurlg
Horus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
3 / 1 / 2
5,998
545
1,978
8,352
3,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
InvalidGenius
King Arthur
10
0 / 5 / 1
5,479
498
4,343
10,503
7,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cabrakan
KinderBoono
Cabrakan
11
2 / 2 / 3
6,448
586
6,684
8,492
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 2
6,388
581
4,592
6,187
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
missman123
Izanami
12
4 / 3 / 1
7,346
668
6,240
7,963
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,760
524
2,928
7,524
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 0 / 1
7,307
664
9,656
9,382
5,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
12
5 / 3 / 2
7,063
642
6,325
5,727
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 3 / 3
6,733
612
3,233
6,139
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
1 / 2 / 6
5,962
542
3,974
7,425
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
10
Kills
13
13
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Ymir
3
1
2
4
L
King Arthur
InvalidGenius
King Arthur
0
5
1
0.1
L
Cabrakan
KinderBoono
Cabrakan
2
2
3
1.75
W
5
0
1
5.5
W
Janus
5
3
2
2
L
1
2
2
1
W
1
3
3
0.83
L
Izanami
missman123
Izanami
4
3
1
1.5
W
Horus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,837
Damage
26,116
41,497
Taken
36,197
22,712
Mitigated
15,444
13,403
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,928
1,251
0
792
7,524
2,426
0
2,935
4,470
0
26,516
L
Ymir
1,978
906
0
1,128
8,352
3,823
0
894
7,414
9,108
0
L
King Arthur
InvalidGenius
King Arthur
4,343
412
0
3,526
10,503
7,163
0
655
9,848
0
23,310
L
Cabrakan
KinderBoono
Cabrakan
6,684
876
0
3,678
8,492
5,386
0
1,411
6,967
39,554
0
W
9,656
4,024
0
5,522
9,382
5,870
0
1,779
7,207
3,062
41,165
W
Janus
6,325
430
0
750
5,727
1,876
0
3,806
1,765
45,390
0
L
4,592
452
257
2,899
6,187
2,065
58
2,640
3,359
43,785
0
W
3,233
1,625
0
509
6,139
1,855
0
1,026
5,071
0
38,476
L
Izanami
missman123
Izanami
6,240
3,161
0
1,915
7,963
4,275
280
951
6,967
4,245
48,263
W
Horus
3,974
1,972
609
2,679
7,425
3,417
0
4,032
3,337
0
8,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,659
Gold Earned
32,825
332
Minions Killed
324
0
Camps Cleared
0
1,053,543
Distance Traveled
1,146,357
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,760
524
53
5
0
233,496
1
L
Ymir
5,998
545
10
1
0
220,218
2
L
King Arthur
5,479
498
46
4
0
210,385
3
L
Cabrakan
6,448
586
87
8
0
208,804
1
W
Achilles
7,307
664
74
7
0
237,544
4
W
Janus
7,063
642
97
9
0
242,127
4
L
Ra
6,388
581
84
8
0
209,791
2
W
Ullr
6,733
612
90
8
0
184,253
2
L
Izanami
7,346
668
105
10
0
204,345
5
W
Horus
5,962
542
10
1
0
248,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role