Player Matchup

Thoth
Thoth
Bronze III
Shootingbirds
Thoth
Bronze III
Level 102
God Stats
4W - 0L
1,500 SR
Queue Stats
32W - 43L
1,321 MMR
Solo
Fenrir
Fenrir
Gold III
YUP ITS DURK
Fenrir
Gold III
Level 129
God Stats
2W - 5L
1,304 SR
Queue Stats
190W - 196L
1,323 MMR
Solo
Achilles
Achilles
Gold V
emilioMvela
Achilles
Gold V
Level 108
God Stats
2W - 4L
1,522 SR
Queue Stats
35W - 35L
1,344 MMR
Solo
Sol
Sol
Silver II
uG Ion
Sol
Silver II
Level 119
God Stats
8W - 3L
1,500 SR
Queue Stats
201W - 198L
1,330 MMR
Solo
Bellona
Bellona
Silver IV
x2m1Ke6x
Bellona
Silver IV
Level 79
God Stats
4W - 4L
1,415 SR
Queue Stats
22W - 20L
1,333 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,448 SR
1,330 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 88
1,641 SR
1,330 MMR
Jing Wei
Jing Wei
Bronze IV
JalapenoRye
Jing Wei
Bronze IV
Level 101
God Stats
10W - 7L
1,626 SR
Queue Stats
51W - 56L
1,328 MMR
Party 1
Hachiman
Hachiman
Silver IV
KhaiUnchained
Hachiman
Silver IV
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 139L
1,328 MMR
Solo
Ganesha
Ganesha
Bronze III
MrAsianPapi
Ganesha
Bronze III
Level 49
God Stats
1W - 1L
1,665 SR
Queue Stats
85W - 91L
1,354 MMR
Party 1
Awilix
Awilix
Silver I
TheFirstReaper1
Awilix
Silver I
Level 112
God Stats
3W - 2L
1,752 SR
Queue Stats
12W - 15L
1,551 MMR
Party 2
Nu Wa
Nu Wa
Silver V
zombomatic0
Nu Wa
Silver V
Level 118
God Stats
0W - 1L
1,661 SR
Queue Stats
76W - 88L
1,089 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 9
14,713
589
13,402
12,858
4,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
18
7 / 6 / 12
13,198
528
12,279
17,327
13,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
emilioMvela
Achilles
20
3 / 0 / 6
14,627
585
12,622
19,278
30,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
uG Ion
Sol
20
8 / 2 / 2
16,507
660
15,423
20,376
7,369
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
x2m1Ke6x
Bellona
20
3 / 1 / 14
14,384
575
8,032
20,831
11,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
ScyllaKing ArthurDanzaburouCupidNemesis

VS

Bans
Cu ChulainnHeraArachneIzanamiSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JalapenoRye
Jing Wei
16
1 / 3 / 2
10,317
413
7,896
15,955
5,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
KhaiUnchained
Hachiman
17
0 / 6 / 0
10,912
436
7,424
15,667
8,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
MrAsianPapi
Ganesha
14
0 / 5 / 4
8,497
340
5,082
18,935
7,604
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 8 / 1
10,419
417
10,437
16,675
8,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 5 / 4
10,241
410
13,523
13,245
4,286
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
27
Kills
8
9
Deaths
27
43
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
JalapenoRye
Jing Wei
1
3
2
0.67
L
Hachiman
KhaiUnchained
Hachiman
0
6
0
0
L
Ganesha
MrAsianPapi
Ganesha
0
5
4
0.4
W
6
0
9
10.5
L
6
8
1
0.81
W
Fenrir
7
6
12
2.17
W
Achilles
emilioMvela
Achilles
3
0
6
6
W
Sol
uG Ion
Sol
8
2
2
4.5
W
Bellona
x2m1Ke6x
Bellona
3
1
14
10
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,758
Damage
44,362
90,670
Taken
80,477
67,377
Mitigated
34,787
43,569
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
JalapenoRye
Jing Wei
7,896
6,067
0
2,034
15,955
5,536
333
7,070
8,835
0
83,179
L
Hachiman
KhaiUnchained
Hachiman
7,424
3,997
0
3,746
15,667
8,970
762
2,161
12,890
4,914
58,645
L
Ganesha
MrAsianPapi
Ganesha
5,082
433
0
5,466
18,935
7,604
99
7,909
10,893
16,650
0
W
13,402
779
309
3,889
12,858
4,776
4,435
5,514
7,344
103,479
0
L
10,437
3,360
0
755
16,675
8,391
0
5,555
10,924
5,346
47,566
W
Fenrir
12,279
1,960
0
4,380
17,327
13,020
518
4,246
13,081
0
44,318
W
Achilles
emilioMvela
Achilles
12,622
2,802
0
7,738
19,278
30,535
2,470
3,367
15,911
0
87,473
W
Sol
uG Ion
Sol
15,423
6,989
0
15,650
20,376
7,369
6,887
3,954
16,422
135,236
0
W
Bellona
x2m1Ke6x
Bellona
8,032
2,266
0
11,603
20,831
11,677
1,698
5,030
15,801
0
123,081
L
13,523
4,599
0
2,096
13,245
4,286
0
5,580
7,303
65,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,429
Gold Earned
50,386
740
Minions Killed
471
0
Camps Cleared
0
2,471,564
Distance Traveled
2,082,995
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,317
413
155
6
0
484,594
0
L
Hachiman
10,912
436
127
5
0
349,819
1
L
Ganesha
8,497
340
4
0
0
479,694
2
W
Thoth
14,713
589
183
7
0
492,373
7
L
Awilix
10,419
417
68
3
0
424,050
2
W
Fenrir
13,198
528
37
1
0
480,449
4
W
Achilles
14,627
585
149
6
0
494,478
1
W
Sol
16,507
660
204
8
0
411,254
1
W
Bellona
14,384
575
167
7
0
593,010
9
L
Nu Wa
10,241
410
117
5
0
344,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role