Player Matchup

Ullr
Ullr
Gonza444
Ullr
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,779 Elo+
Party 1
Baron Samedi
Baron Samedi
LordSide
Baron Samedi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
gernay
Bakasura
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,779 Elo+
Party 1
Team Averages
Level 129
1,500 SR
1,686 Elo+

VS

Team Averages
Level 106
1,310 SR
1,524 Elo+
Nike
Nike
Velhodusako
Nike
Level 155
God Stats
4W - 7L
1,253 SR
Queue Stats
235W - 219L
1,544 Elo+
Solo
Heimdallr
Heimdallr
Willup
Heimdallr
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 113L
1,609 Elo+
Party 2
Hel
Hel
Yôffiel
Hel
Level 142
God Stats
0W - 4L
1,177 SR
Queue Stats
25W - 27L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
13 / 2 / 6
11,816
909
17,282
13,796
5,669
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
LordSide
Baron Samedi
13
3 / 4 / 18
9,928
764
9,409
7,811
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
gernay
Bakasura
13
6 / 3 / 11
10,032
772
7,101
8,951
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 6 / 2
10,341
795
9,261
13,452
12,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heimdallr
Willup
Heimdallr
12
2 / 8 / 5
8,768
674
7,134
13,930
4,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 8 / 2
7,360
566
3,522
12,910
5,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
9
9
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ullr
13
2
6
8
W
Baron Samedi
LordSide
Baron Samedi
3
4
18
3
L
7
6
2
1.33
L
Heimdallr
Willup
Heimdallr
2
8
5
0.56
L
0
8
2
0.13
W
Bakasura
gernay
Bakasura
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,792
Damage
19,917
30,558
Taken
40,292
14,090
Mitigated
23,535
7,156
Healing
7,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
17,282
6,834
0
3,199
13,796
5,669
1,495
2,264
11,532
0
66,415
W
Baron Samedi
LordSide
Baron Samedi
9,409
896
895
1,789
7,811
2,954
686
551
7,260
29,703
0
L
9,261
985
0
958
13,452
12,719
188
2,623
9,731
674
24,983
L
Heimdallr
Willup
Heimdallr
7,134
2,233
0
351
13,930
4,868
0
2,716
10,689
0
28,113
L
3,522
340
2,558
3,240
12,910
5,948
0
3,878
8,530
25,505
0
W
Bakasura
gernay
Bakasura
7,101
4,963
0
1,273
8,951
5,467
1,195
916
8,035
4,571
27,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,776
Gold Earned
26,469
184
Minions Killed
120
0
Camps Cleared
0
746,995
Distance Traveled
590,941
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,816
909
93
7
0
239,677
0
W
Baron Samedi
9,928
764
38
3
0
207,945
1
L
Nike
10,341
795
29
2
0
214,596
2
L
Heimdallr
8,768
674
36
3
0
199,300
2
L
Hel
7,360
566
55
4
0
177,045
0
W
Bakasura
10,032
772
53
4
0
299,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role