Player Matchup

Merlin
Merlin
IEmptyPromisesI
Merlin
Level 10
God Stats
0W - 2L
1,536 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ah Puch
Ah Puch
King_RedXz
Ah Puch
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 16L
1,388 Elo+
Solo
Osiris
Osiris
Senpai_Nisho
Osiris
Level 16
God Stats
0W - 4L
1,140 SR
Queue Stats
7W - 20L
1,195 Elo+
Party 1
Set
Set
ttv_nicoh
Set
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 21L
1,221 Elo+
Party 1
Ymir
Ymir
wolvesofshadow
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,435 SR
1,361 Elo+

VS

Team Averages
Level 20
1,549 SR
1,581 Elo+
Nu Wa
Nu Wa
ItsMe_Macco
Nu Wa
Level 26
God Stats
5W - 6L
1,561 SR
Queue Stats
64W - 71L
1,416 Elo+
Solo
Fenrir
Fenrir
LupusXI
Fenrir
Level 17
God Stats
30W - 23L
1,746 SR
Queue Stats
171W - 187L
1,766 Elo+
Solo
Chronos
Chronos
Maishall92
Chronos
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 13L
1,531 Elo+
Solo
Medusa
Medusa
Mxthyache
Medusa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 34L
1,706 Elo+
Solo
Bastet
Bastet
Tullboy7033
Bastet
Level 28
God Stats
7W - 4L
1,436 SR
Queue Stats
444W - 575L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 0
9,400
553
7,564
8,710
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
King_RedXz
Ah Puch
13
4 / 7 / 3
8,038
473
12,384
10,645
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
10
0 / 6 / 5
6,810
401
4,433
9,630
7,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 6 / 1
6,823
401
2,396
12,286
4,377
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

2
0 / 0 / 0
4,928
290
0
976
276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,264
486
8,077
6,425
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
LupusXI
Fenrir
13
6 / 2 / 1
8,028
472
2,914
9,506
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Maishall92
Chronos
15
8 / 4 / 3
8,860
521
7,039
9,516
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
Mxthyache
Medusa
13
3 / 1 / 4
7,738
455
5,390
7,245
2,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
13
2 / 5 / 2
8,048
473
5,232
10,549
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
34
12
Kills
20
20
Deaths
13
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
8
1
0
8
W
1
1
4
3
L
Ah Puch
King_RedXz
Ah Puch
4
7
3
0.79
W
Fenrir
LupusXI
Fenrir
6
2
1
3.25
W
Chronos
Maishall92
Chronos
8
4
3
2.38
W
Medusa
Mxthyache
Medusa
3
1
4
5
L
Osiris
0
6
5
0.42
W
Bastet
2
5
2
0.6
L
0
6
1
0.08
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,777
Damage
28,652
42,247
Taken
43,241
17,472
Mitigated
16,187
6,031
Healing
7,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,564
559
0
3,109
8,710
2,260
1,010
3,715
4,775
52,028
0
W
8,077
579
0
441
6,425
1,980
843
3,192
3,233
50,228
0
L
Ah Puch
King_RedXz
Ah Puch
12,384
964
0
346
10,645
3,195
776
4,506
5,937
39,681
0
W
Fenrir
LupusXI
Fenrir
2,914
492
0
1,935
9,506
3,321
374
4,204
5,302
0
28,966
W
Chronos
Maishall92
Chronos
7,039
2,456
0
1,202
9,516
4,891
224
6,162
3,354
43,975
0
W
Medusa
Mxthyache
Medusa
5,390
1,579
0
2,429
7,245
2,485
784
2,222
5,023
0
32,279
L
Osiris
4,433
1,034
0
301
9,630
7,364
72
3,070
6,438
3,375
20,039
W
Bastet
5,232
2,029
0
1,542
10,549
3,510
333
4,390
6,159
0
38,726
L
2,396
1,243
171
1,854
12,286
4,377
56
2,558
9,680
0
27,122
L
0
0
0
250
976
276
0
627
301
1,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,999
Gold Earned
40,938
238
Minions Killed
359
0
Camps Cleared
0
1,158,621
Distance Traveled
1,487,221
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,400
553
93
5
0
290,425
2
W
Nu Wa
8,264
486
74
4
0
291,883
0
L
Ah Puch
8,038
473
60
4
0
251,451
0
W
Fenrir
8,028
472
74
4
0
296,093
2
W
Chronos
8,860
521
73
4
0
311,610
0
W
Medusa
7,738
455
50
3
0
302,568
0
L
Osiris
6,810
401
37
2
0
311,431
1
W
Bastet
8,048
473
88
5
0
285,067
1
L
Set
6,823
401
45
3
0
286,826
0
L
Ymir
4,928
290
3
0
0
18,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role