Player Matchup

Heimdallr
Heimdallr
Excalivers
Heimdallr
Level 16
God Stats
18W - 10L
1,500 SR
Queue Stats
191W - 189L
1,402 Elo+
Party 2
Jormungandr
Jormungandr
NKVSanitöter
Jormungandr
Level 8
God Stats
1W - 1L
1,758 SR
Queue Stats
5W - 6L
1,415 Elo+
Solo
Amaterasu
Amaterasu
Travelerr
Amaterasu
Level 29
God Stats
10W - 9L
1,204 SR
Queue Stats
85W - 90L
1,507 Elo+
Solo
Neith
Neith
david12232
Neith
Level 22
God Stats
11W - 11L
1,500 SR
Queue Stats
199W - 190L
1,367 Elo+
Party 2
Da Ji
Da Ji
offler45
Da Ji
Level 29
God Stats
2W - 4L
1,535 SR
Queue Stats
10W - 11L
1,559 Elo+
Solo
Team Averages
Level 21
1,499 SR
1,450 Elo+

VS

Team Averages
Level 45
1,657 SR
1,536 Elo+
Janus
Janus
Artabant
Janus
Level 10
God Stats
5W - 0L
1,948 SR
Queue Stats
7W - 1L
1,636 Elo+
Party 1
Izanami
Izanami
MrBeyli
Izanami
Level 25
God Stats
10W - 14L
1,550 SR
Queue Stats
46W - 46L
1,511 Elo+
Solo
Chaac
Chaac
amantedelosgatos
Chaac
Level 28
God Stats
2W - 0L
1,698 SR
Queue Stats
17W - 18L
1,428 Elo+
Solo
Ganesha
Ganesha
nilaut
Ganesha
Level 14
God Stats
2W - 1L
1,587 SR
Queue Stats
10W - 5L
1,525 Elo+
Party 1
Nemesis
Nemesis
soul00109
Nemesis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Excalivers
Heimdallr
16
1 / 8 / 3
10,547
422
9,828
18,861
7,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
NKVSanitöter
Jormungandr
16
3 / 6 / 3
11,254
450
8,856
18,734
17,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Travelerr
Amaterasu
17
1 / 11 / 3
11,303
452
13,500
28,663
20,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
18
4 / 11 / 4
11,999
480
12,864
22,879
7,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
offler45
Da Ji
20
6 / 5 / 3
12,541
502
15,524
23,807
11,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Artabant
Janus
16
3 / 6 / 12
12,149
486
14,106
12,140
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
MrBeyli
Izanami
20
17 / 3 / 4
17,538
702
34,457
23,125
10,625
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 2 / 9
14,215
569
16,641
21,074
26,473
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ganesha
nilaut
Ganesha
16
1 / 2 / 16
12,100
484
9,021
18,045
20,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
soul00109
Nemesis
20
12 / 2 / 8
14,279
571
16,033
17,066
7,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
90
15
Kills
41
41
Deaths
15
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Janus
Artabant
Janus
3
6
12
1.5
L
Heimdallr
Excalivers
Heimdallr
1
8
3
0.31
W
Izanami
MrBeyli
Izanami
17
3
4
6.33
L
Jormungandr
NKVSanitöter
Jormungandr
3
6
3
0.75
L
Amaterasu
Travelerr
Amaterasu
1
11
3
0.23
W
8
2
9
6.25
L
Neith
4
11
4
0.55
W
Ganesha
nilaut
Ganesha
1
2
16
4.5
L
Da Ji
offler45
Da Ji
6
5
3
1.5
W
Nemesis
soul00109
Nemesis
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,572
Damage
90,258
112,944
Taken
91,450
64,793
Mitigated
69,983
23,886
Healing
29,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Artabant
Janus
14,106
1,283
0
620
12,140
4,775
0
847
11,293
64,544
0
L
Heimdallr
Excalivers
Heimdallr
9,828
2,746
0
5,075
18,861
7,672
0
6,272
12,489
0
57,759
W
Izanami
MrBeyli
Izanami
34,457
26,367
0
11,306
23,125
10,625
13,509
3,508
19,617
349
154,828
L
Jormungandr
NKVSanitöter
Jormungandr
8,856
1,489
255
1,181
18,734
17,969
0
5,624
13,059
40,003
0
L
Amaterasu
Travelerr
Amaterasu
13,500
6,940
0
6,673
28,663
20,707
330
3,466
24,730
573
63,725
W
16,641
3,968
0
9,135
21,074
26,473
810
1,334
19,740
1,127
82,930
L
Neith
12,864
6,652
0
4,318
22,879
7,240
1,438
4,926
17,928
0
79,525
W
Ganesha
nilaut
Ganesha
9,021
921
0
2,244
18,045
20,687
734
2,695
15,350
33,272
0
L
Da Ji
offler45
Da Ji
15,524
4,501
0
6,384
23,807
11,205
0
4,244
19,346
0
91,903
W
Nemesis
soul00109
Nemesis
16,033
9,756
0
5,953
17,066
7,423
657
1,040
16,026
0
83,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,644
Gold Earned
70,281
578
Minions Killed
631
0
Camps Cleared
0
2,202,088
Distance Traveled
2,388,762
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,149
486
115
5
0
468,028
1
L
Heimdallr
10,547
422
109
4
0
447,912
0
W
Izanami
17,538
702
250
10
0
441,329
0
L
Jormungandr
11,254
450
53
2
0
457,408
0
L
Amaterasu
11,303
452
129
5
0
451,582
0
W
Chaac
14,215
569
139
6
0
416,058
4
L
Neith
11,999
480
146
6
0
381,594
8
W
Ganesha
12,100
484
12
0
0
519,293
3
L
Da Ji
12,541
502
141
6
0
463,592
1
W
Nemesis
14,279
571
115
5
0
544,054
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role