Player Matchup

Nemesis
Nemesis
Jnocu80
Nemesis
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,833 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PabloABI
Cu Chulainn
Level 107
God Stats
10W - 3L
1,500 SR
Queue Stats
128W - 86L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
VICEN988
Nu Wa
Level 87
God Stats
4W - 3L
1,188 SR
Queue Stats
80W - 63L
1,488 Elo+
Party 1
Terra
Terra
s3rG
Terra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,833 Elo+
Party 1
Apollo
Apollo
xRUUU
Apollo
Level 87
God Stats
14W - 1L
1,911 SR
Queue Stats
110W - 77L
1,493 Elo+
Party 1
Team Averages
Level 69
1,520 SR
1,626 Elo+

VS

Team Averages
Level 80
1,500 SR
1,590 Elo+
Jing Wei
Jing Wei
Aichill
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,722 Elo+
Party 2
Sylvanus
Sylvanus
RAVEmomo
Sylvanus
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 90L
1,500 Elo+
Party 3
Zeus
Zeus
Ryukhan
Zeus
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
334W - 320L
1,494 Elo+
Solo
Chang'e
Chang'e
Veirix
Chang'e
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,733 Elo+
Party 2
Fenrir
Fenrir
sm0kyp1p3
Fenrir
Level 21
God Stats
2W - 3L
1,500 SR
Queue Stats
231W - 211L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jnocu80
Nemesis
13
3 / 3 / 3
8,002
533
4,181
7,218
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cu Chulainn
PabloABI
Cu Chulainn
16
4 / 2 / 3
9,371
625
8,433
9,678
9,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
VICEN988
Nu Wa
17
8 / 0 / 4
9,937
662
11,778
5,516
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
s3rG
Terra
11
0 / 3 / 10
7,535
502
4,213
9,630
6,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
xRUUU
Apollo
15
9 / 4 / 3
9,872
658
10,204
8,504
2,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aichill
Jing Wei
11
3 / 5 / 2
6,749
450
4,242
10,765
2,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
RAVEmomo
Sylvanus
12
2 / 5 / 1
7,280
485
6,642
12,408
16,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
Ryukhan
Zeus
12
1 / 5 / 1
7,317
488
4,559
9,609
3,317
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
Veirix
Chang'e
11
2 / 6 / 3
7,115
474
7,239
10,752
3,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
sm0kyp1p3
Fenrir
12
3 / 4 / 2
6,819
455
4,559
11,135
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
24
Kills
11
12
Deaths
25
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Aichill
Jing Wei
3
5
2
0.8
W
Nemesis
Jnocu80
Nemesis
3
3
3
1.5
W
Cu Chulainn
PabloABI
Cu Chulainn
4
2
3
2.75
L
Sylvanus
RAVEmomo
Sylvanus
2
5
1
0.5
L
Zeus
Ryukhan
Zeus
1
5
1
0.3
W
Nu Wa
VICEN988
Nu Wa
8
0
4
10
L
Chang'e
Veirix
Chang'e
2
6
3
0.58
W
Terra
s3rG
Terra
0
3
10
1.67
L
Fenrir
sm0kyp1p3
Fenrir
3
4
2
1
W
Apollo
xRUUU
Apollo
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,809
Damage
27,241
40,546
Taken
54,669
24,904
Mitigated
29,230
10,570
Healing
17,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Aichill
Jing Wei
4,242
2,824
0
3,231
10,765
2,781
670
3,880
6,776
0
29,970
W
Nemesis
Jnocu80
Nemesis
4,181
1,520
0
450
7,218
4,655
0
2,498
4,720
6,461
41,717
W
Cu Chulainn
PabloABI
Cu Chulainn
8,433
2,031
0
2,980
9,678
9,010
0
5,451
4,227
3,713
56,043
L
Sylvanus
RAVEmomo
Sylvanus
6,642
1,820
0
4,215
12,408
16,317
0
1,133
11,223
39,219
0
L
Zeus
Ryukhan
Zeus
4,559
265
0
1,647
9,609
3,317
0
4,889
4,508
41,432
0
W
Nu Wa
VICEN988
Nu Wa
11,778
2,691
0
1,335
5,516
1,980
581
2,807
2,709
71,727
0
L
Chang'e
Veirix
Chang'e
7,239
716
969
3,857
10,752
3,145
560
4,073
6,546
26,948
0
W
Terra
s3rG
Terra
4,213
581
203
2,206
9,630
6,488
517
4,623
5,007
17,133
0
L
Fenrir
sm0kyp1p3
Fenrir
4,559
1,109
0
3,964
11,135
3,670
0
2,070
8,955
0
37,107
W
Apollo
xRUUU
Apollo
10,204
6,298
0
3,396
8,504
2,771
1,918
3,061
5,443
0
68,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,717
Gold Earned
35,280
495
Minions Killed
338
0
Camps Cleared
0
1,521,879
Distance Traveled
1,224,344
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,749
450
71
5
0
241,912
3
W
Nemesis
8,002
533
87
6
0
314,979
1
W
Cu Chulainn
9,371
625
132
9
0
289,873
5
L
Sylvanus
7,280
485
80
5
0
208,326
1
L
Zeus
7,317
488
92
6
0
231,585
6
W
Nu Wa
9,937
662
127
8
0
288,046
3
L
Chang'e
7,115
474
37
2
0
269,028
2
W
Terra
7,535
502
25
2
0
344,482
1
L
Fenrir
6,819
455
58
4
0
273,493
0
W
Apollo
9,872
658
124
8
0
284,499
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role