Player Matchup

He Bo
He Bo
Dimatok
He Bo
Level 59
God Stats
0W - 1L
1,267 SR
Queue Stats
6W - 4L
1,431 Elo+
Solo
Neith
Neith
Jornaldo1
Neith
Level 15
God Stats
11W - 14L
1,393 SR
Queue Stats
66W - 57L
1,444 Elo+
Party 2
Chaac
Chaac
lexytexi
Chaac
Level 14
God Stats
5W - 3L
1,589 SR
Queue Stats
97W - 65L
1,440 Elo+
Party 2
Team Averages
Level 29
1,416 SR
1,438 Elo+

VS

Team Averages
Level 75
1,459 SR
1,542 Elo+
Fafnir
Fafnir
Athorius
Fafnir
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 49L
1,409 Elo+
Party 1
Nu Wa
Nu Wa
Joyful J2004
Nu Wa
Level 49
God Stats
3W - 1L
1,512 SR
Queue Stats
8W - 9L
1,875 Elo+
Solo
Achilles
Achilles
R4ysonX-
Achilles
Level 17
God Stats
9W - 7L
1,364 SR
Queue Stats
36W - 28L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dimatok
He Bo
20
9 / 6 / 4
17,184
636
25,436
22,791
7,671
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Jornaldo1
Neith
18
2 / 4 / 10
15,163
562
25,076
21,756
8,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
lexytexi
Chaac
19
2 / 1 / 10
15,197
563
11,493
24,643
33,760
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Athorius
Fafnir
18
2 / 3 / 7
16,829
623
14,003
30,222
53,424
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
6 / 5 / 2
17,189
637
30,168
18,290
9,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
R4ysonX-
Achilles
18
3 / 5 / 6
16,224
601
11,692
33,484
48,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
13
Kills
11
11
Deaths
13
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Athorius
Fafnir
2
3
7
1.83
L
He Bo
Dimatok
He Bo
9
6
4
1.83
L
Neith
Jornaldo1
Neith
2
4
10
1.75
W
6
5
2
1.4
W
Achilles
R4ysonX-
Achilles
3
5
6
1.2
L
Chaac
lexytexi
Chaac
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,005
Damage
55,863
69,190
Taken
81,996
49,733
Mitigated
111,534
22,823
Healing
25,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Athorius
Fafnir
14,003
2,081
2,556
9,464
30,222
53,424
540
9,029
20,770
61,512
0
L
He Bo
Dimatok
He Bo
25,436
596
0
6,246
22,791
7,671
0
15,066
7,335
118,886
0
L
Neith
Jornaldo1
Neith
25,076
13,360
0
8,148
21,756
8,302
1,170
12,938
8,558
0
89,389
W
30,168
7,344
2,796
2,432
18,290
9,310
2,074
5,494
12,646
127,485
0
W
Achilles
R4ysonX-
Achilles
11,692
2,648
874
7,074
33,484
48,800
141
10,052
22,940
0
54,898
L
Chaac
lexytexi
Chaac
11,493
1,565
1,213
7,216
24,643
33,760
499
14,960
9,122
0
68,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,544
Gold Earned
50,242
334
Minions Killed
267
0
Camps Cleared
0
1,422,684
Distance Traveled
1,367,292
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
16,829
623
68
3
0
466,060
8
L
He Bo
17,184
636
139
5
0
461,072
5
L
Neith
15,163
562
113
4
0
441,318
4
W
Nu Wa
17,189
637
137
5
0
444,776
4
W
Achilles
16,224
601
62
2
0
456,456
3
L
Chaac
15,197
563
82
3
0
520,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role