Player Matchup

Ares
Ares
KarmaCamelon
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MagicBagel
Pele
Level 107
God Stats
2W - 3L
1,776 SR
Queue Stats
3W - 8L
1,824 Elo+
Solo
Scylla
Scylla
Vandalgun
Scylla
Level 122
God Stats
1W - 5L
1,265 SR
Queue Stats
35W - 41L
1,182 Elo+
Solo
Anhur
Anhur
mag1cally
Anhur
Level 145
God Stats
4W - 11L
1,500 SR
Queue Stats
344W - 384L
1,495 Elo+
Solo
Osiris
Osiris
xNiickolas
Osiris
Level 141
God Stats
5W - 6L
1,692 SR
Queue Stats
515W - 469L
1,536 Elo+
Solo
Team Averages
Level 124
1,547 SR
1,507 Elo+

VS

Team Averages
Level 94
1,509 SR
1,361 Elo+
Bellona
Bellona
Mortem
Bellona
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 30L
1,372 Elo+
Party 1
Ganesha
Ganesha
Renoldo
Ganesha
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,414 Elo+
Solo
Nu Wa
Nu Wa
SGRise
Nu Wa
Level 105
God Stats
9W - 2L
1,500 SR
Queue Stats
321W - 253L
1,312 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TheBilboTBagginS
Tsukuyomi
Level 66
God Stats
5W - 6L
1,695 SR
Queue Stats
137W - 122L
1,338 Elo+
Party 1
Anhur
Anhur
kchumba10
Anhur
Level 61
God Stats
1W - 1L
1,350 SR
Queue Stats
6W - 4L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
8,016
472
8,007
15,122
9,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 6 / 5
8,052
474
6,637
15,212
4,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
Vandalgun
Scylla
15
5 / 4 / 1
9,046
532
8,375
9,436
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
mag1cally
Anhur
12
1 / 4 / 0
8,090
476
5,171
10,469
2,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
xNiickolas
Osiris
14
1 / 5 / 3
8,358
492
7,363
16,233
10,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mortem
Bellona
16
6 / 1 / 6
9,907
583
16,628
12,793
12,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
Renoldo
Ganesha
15
0 / 3 / 12
9,298
547
3,627
12,269
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
SGRise
Nu Wa
17
7 / 2 / 8
10,312
607
13,868
7,857
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
15
6 / 4 / 4
9,659
568
6,161
11,585
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
kchumba10
Anhur
17
4 / 1 / 3
10,573
622
9,337
9,533
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
11
Kills
23
23
Deaths
11
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
2
6
5
0.75
W
Bellona
Mortem
Bellona
6
1
6
9
W
Ganesha
Renoldo
Ganesha
0
3
12
2
W
Nu Wa
SGRise
Nu Wa
7
2
8
5.5
W
Tsukuyomi
6
4
4
2
L
Scylla
Vandalgun
Scylla
5
4
1
1.38
W
Anhur
kchumba10
Anhur
4
1
3
5.5
L
Anhur
mag1cally
Anhur
1
4
0
0.25
L
Osiris
xNiickolas
Osiris
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,553
Damage
49,621
66,472
Taken
54,037
29,415
Mitigated
34,303
15,381
Healing
14,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,007
803
0
2,733
15,122
9,710
376
6,040
8,812
24,757
0
L
6,637
1,149
0
3,748
15,212
4,576
408
4,133
10,829
0
45,714
W
Bellona
Mortem
Bellona
16,628
7,414
0
2,951
12,793
12,459
1,050
1,571
11,222
5,421
52,505
W
Ganesha
Renoldo
Ganesha
3,627
581
0
2,099
12,269
8,852
226
6,475
5,690
25,816
0
W
Nu Wa
SGRise
Nu Wa
13,868
2,794
0
704
7,857
2,870
1,755
3,192
4,441
71,778
0
W
Tsukuyomi
6,161
1,154
0
3,227
11,585
4,420
0
4,388
7,147
0
47,765
L
Scylla
Vandalgun
Scylla
8,375
290
0
791
9,436
2,978
526
2,918
6,336
70,508
0
W
Anhur
kchumba10
Anhur
9,337
5,012
0
5,539
9,533
5,702
2,108
1,246
8,287
7,072
75,441
L
Anhur
mag1cally
Anhur
5,171
3,031
0
2,563
10,469
2,101
0
2,103
8,228
0
38,807
L
Osiris
xNiickolas
Osiris
7,363
2,782
0
5,546
16,233
10,050
376
3,707
12,407
967
51,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,562
Gold Earned
49,749
433
Minions Killed
509
0
Camps Cleared
0
1,579,711
Distance Traveled
1,480,169
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,016
472
16
1
0
322,545
11
L
Pele
8,052
474
78
5
0
347,467
5
W
Bellona
9,907
583
109
6
0
310,877
4
W
Ganesha
9,298
547
6
0
0
293,882
8
W
Nu Wa
10,312
607
137
8
0
297,277
1
W
Tsukuyomi
9,659
568
86
5
0
323,613
3
L
Scylla
9,046
532
142
8
0
306,010
4
W
Anhur
10,573
622
171
10
0
254,520
2
L
Anhur
8,090
476
90
5
0
295,804
8
L
Osiris
8,358
492
107
6
0
307,885
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role