Player Matchup

Fenrir
Fenrir
Alejoalf
Fenrir
Level 17
God Stats
3W - 10L
1,500 SR
Queue Stats
167W - 190L
1,632 Elo+
Solo
Artemis
Artemis
CharlieFoxtrot15
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ares
Ares
IkerAryslan1
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,405 Elo+
Solo
Cthulhu
Cthulhu
ScaryBoy0419
Cthulhu
Level 20
God Stats
24W - 20L
1,393 SR
Queue Stats
191W - 228L
1,493 Elo+
Solo
Kukulkan
Kukulkan
megamew2006
Kukulkan
Level 7
God Stats
2W - 2L
1,334 SR
Queue Stats
12W - 13L
1,344 Elo+
Solo
Team Averages
Level 13
1,445 SR
1,475 Elo+

VS

Team Averages
Level 14
1,525 SR
1,488 Elo+
Hel
Hel
AtoneForThineSin
Hel
Level 25
God Stats
5W - 3L
1,442 SR
Queue Stats
163W - 157L
1,607 Elo+
Party 1
The Morrigan
The Morrigan
IODie 1969
The Morrigan
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 45L
1,336 Elo+
Solo
Nu Wa
Nu Wa
InhaleAriZe
Nu Wa
Level 8
God Stats
16W - 18L
1,455 SR
Queue Stats
26W - 22L
1,532 Elo+
Party 1
Awilix
Awilix
WaitedMonkey269
Awilix
Level 18
God Stats
13W - 12L
1,726 SR
Queue Stats
38W - 42L
1,465 Elo+
Solo
Odin
Odin
raven_armful
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alejoalf
Fenrir
17
3 / 0 / 7
10,846
904
6,260
5,012
2,109
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

20
17 / 2 / 7
15,296
1,275
34,662
11,506
4,814
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
0 / 5 / 11
11,239
937
1,217
11,385
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
ScaryBoy0419
Cthulhu
17
5 / 1 / 8
11,458
955
8,535
11,816
12,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
megamew2006
Kukulkan
18
2 / 0 / 11
11,885
990
15,966
5,091
1,986
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

360

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 4
10,984
915
12,846
26,311
11,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
IODie 1969
The Morrigan
14
0 / 4 / 1
9,154
763
0
8,775
3,524
16
3 / 11 / 3
10,667
889
13,902
21,122
8,111
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 7 / 2
11,037
920
5,821
14,315
6,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
0 / 0 / 1
9,075
756
423
1,043
441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
27
Kills
8
8
Deaths
27
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alejoalf
Fenrir
3
0
7
6.5
L
1
5
4
0.6
W
17
2
7
10.25
L
The Morrigan
IODie 1969
The Morrigan
0
4
1
0.13
W
0
5
11
1.1
L
3
11
3
0.41
W
Cthulhu
ScaryBoy0419
Cthulhu
5
1
8
9
L
4
7
2
0.71
W
Kukulkan
megamew2006
Kukulkan
2
0
11
7.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,640
Damage
32,992
44,810
Taken
71,566
28,388
Mitigated
29,620
3,146
Healing
6,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alejoalf
Fenrir
6,260
1,287
0
220
5,012
2,109
0
2,309
2,703
0
16,481
L
12,846
2,079
1,422
4,460
26,311
11,491
0
9,593
16,518
28,694
0
W
34,662
25,808
0
2,087
11,506
4,814
0
7,445
4,036
0
70,984
L
The Morrigan
IODie 1969
The Morrigan
0
0
0
0
8,775
3,524
0
3,965
4,735
1,685
0
W
1,217
322
0
417
11,385
7,308
0
5,000
4,115
10,190
0
L
13,902
4,953
0
499
21,122
8,111
0
8,875
12,122
34,494
0
W
Cthulhu
ScaryBoy0419
Cthulhu
8,535
1,459
0
422
11,816
12,171
0
8,078
3,738
20,381
0
L
5,821
2,656
0
0
14,315
6,053
0
2,731
11,509
0
8,796
W
Kukulkan
megamew2006
Kukulkan
15,966
801
0
0
5,091
1,986
0
3,916
1,175
56,963
0
L
423
37
0
25
1,043
441
0
79
964
0
1,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,724
Gold Earned
50,917
241
Minions Killed
83
13
Camps Cleared
1
1,053,656
Distance Traveled
714,686
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,846
904
16
1
4
238,290
0
L
Hel
10,984
915
20
2
0
230,846
1
W
Artemis
15,296
1,275
85
7
4
200,275
0
L
The Morrigan
9,154
763
0
0
0
99,558
0
W
Ares
11,239
937
18
2
5
156,778
1
L
Nu Wa
10,667
889
59
5
0
130,776
1
W
Cthulhu
11,458
955
19
2
0
237,380
0
L
Awilix
11,037
920
3
0
1
224,739
1
W
Kukulkan
11,885
990
103
9
0
220,933
1
L
Odin
9,075
756
1
0
0
28,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role