Player Matchup

Fenrir
Fenrir
Epicself
Fenrir
Level 13
God Stats
6W - 3L
1,486 SR
Queue Stats
36W - 29L
1,407 Elo+
Solo
King Arthur
King Arthur
LexNoxus
King Arthur
Level 19
God Stats
1W - 3L
1,702 SR
Queue Stats
27W - 25L
1,539 Elo+
Solo
Hera
Hera
MAHOKILL
Hera
Level 29
God Stats
1W - 6L
1,500 SR
Queue Stats
363W - 467L
1,485 Elo+
Solo
Anhur
Anhur
PianoRose388803
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
short_osprey4
Terra
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 13
1,538 SR
1,486 Elo+

VS

Team Averages
Level 18
1,481 SR
1,394 Elo+
Ao Kuang
Ao Kuang
Aquiles8
Ao Kuang
Level 17
God Stats
28W - 33L
1,513 SR
Queue Stats
237W - 304L
1,423 Elo+
Solo
Vulcan
Vulcan
Eldharion77
Vulcan
Level 19
God Stats
5W - 4L
1,500 SR
Queue Stats
60W - 43L
1,360 Elo+
Solo
Hou Yi
Hou Yi
GILDARTS32
Hou Yi
Level 28
God Stats
12W - 12L
1,214 SR
Queue Stats
87W - 119L
1,229 Elo+
Solo
Danzaburou
Danzaburou
Raichuzyou
Danzaburou
Level 23
God Stats
15W - 11L
1,676 SR
Queue Stats
74W - 61L
1,459 Elo+
Solo
Neith
Neith
upch_EA
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Epicself
Fenrir
9
2 / 4 / 2
5,586
508
2,943
8,457
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
LexNoxus
King Arthur
7
0 / 6 / 1
4,841
440
3,693
10,474
4,179
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
10
4 / 3 / 1
6,495
590
5,141
5,057
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 10 / 1
4,175
380
391
6,925
1,338
1
0 / 0 / 0
3,615
329
0
589
164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aquiles8
Ao Kuang
9
6 / 3 / 4
6,501
591
4,604
7,827
2,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Vulcan
11
5 / 1 / 2
6,975
634
5,093
2,943
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
GILDARTS32
Hou Yi
11
4 / 1 / 0
6,643
604
3,389
4,367
1,357
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Raichuzyou
Danzaburou
7
0 / 0 / 4
5,148
468
1,141
2,301
588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
upch_EA
Neith
11
2 / 2 / 6
6,585
599
3,331
6,714
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
17
23
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Aquiles8
Ao Kuang
6
3
4
2.67
W
Vulcan
5
1
2
6
L
Fenrir
Epicself
Fenrir
2
4
2
0.75
W
Hou Yi
GILDARTS32
Hou Yi
4
1
0
4
L
King Arthur
LexNoxus
King Arthur
0
6
1
0.08
L
Hera
4
3
1
1.5
L
0
10
1
0.05
W
Danzaburou
Raichuzyou
Danzaburou
0
0
4
2
L
0
0
0
0
W
Neith
upch_EA
Neith
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,168
Damage
17,558
31,502
Taken
24,152
9,773
Mitigated
7,650
3,899
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Aquiles8
Ao Kuang
4,604
1,621
0
2,039
7,827
2,547
951
1,646
6,181
11,919
0
W
Vulcan
5,093
3,098
0
499
2,943
854
463
0
2,943
29,078
0
L
Fenrir
Epicself
Fenrir
2,943
967
0
2,383
8,457
2,583
0
1,445
7,012
0
24,475
W
Hou Yi
GILDARTS32
Hou Yi
3,389
1,694
366
465
4,367
1,357
1,970
1,597
2,770
0
34,100
L
King Arthur
LexNoxus
King Arthur
3,693
572
0
1,516
10,474
4,179
0
5,547
4,927
0
18,400
L
Hera
5,141
2,073
0
0
5,057
1,509
251
944
4,113
25,067
0
L
391
391
0
0
6,925
1,338
0
1,761
5,164
0
5,500
W
Danzaburou
Raichuzyou
Danzaburou
1,141
318
0
1,079
2,301
588
184
797
1,504
0
6,073
L
0
0
0
0
589
164
0
0
589
735
0
W
Neith
upch_EA
Neith
3,331
1,744
0
2,683
6,714
2,304
850
1,101
5,613
0
26,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,712
Gold Earned
31,852
129
Minions Killed
197
0
Camps Cleared
0
766,035
Distance Traveled
852,482
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,501
591
14
1
0
221,542
0
W
Vulcan
6,975
634
63
6
0
199,096
3
L
Fenrir
5,586
508
44
4
0
184,458
0
W
Hou Yi
6,643
604
59
5
0
158,089
0
L
King Arthur
4,841
440
30
3
0
214,923
2
L
Hera
6,495
590
47
4
0
198,349
0
L
Anhur
4,175
380
8
1
0
135,044
0
W
Danzaburou
5,148
468
11
1
0
106,434
1
L
Terra
3,615
329
0
0
0
33,261
0
W
Neith
6,585
599
50
5
0
167,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role