Player Matchup

Hercules
Hercules
Bronze III
DemianT7_or1g1ns
Hercules
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Neith
Neith
Silver I
GOD_KAIROS
Neith
Silver I
Level 135
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 100L
1,499 MMR
Solo
Hera
Hera
Bronze III
KBAKER17
Hera
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Bronze III
LatinaEliXo
Arachne
Bronze III
Level 82
God Stats
0W - 1L
1,695 SR
Queue Stats
2W - 5L
1,500 MMR
Party 1
Yemoja
Yemoja
Bronze III
StaticTennis
Yemoja
Bronze III
Level 68
God Stats
2W - 6L
1,187 SR
Queue Stats
9W - 19L
1,495 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,476 SR
1,499 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 136
1,539 SR
1,514 MMR
Bakasura
Bakasura
Gold III
DanchoYami
Bakasura
Gold III
Level 141
God Stats
16W - 16L
1,898 SR
Queue Stats
312W - 321L
1,484 MMR
Party 2
Chaac
Chaac
Bronze III
LiI_Nas_X
Chaac
Bronze III
Level 133
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 MMR
Party 2
Ullr
Ullr
Bronze III
PhilNMcCrack
Ullr
Bronze III
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 27L
1,500 MMR
Party 3
Khepri
Khepri
Bronze III
SuieiSuiei
Khepri
Bronze III
Level 129
God Stats
1W - 0L
1,298 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Persephone
Persephone
Silver II
Type2Diabetes88
Persephone
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 108L
1,587 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 5 / 0
11,875
475
7,903
19,788
23,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
20
3 / 4 / 5
13,325
533
10,007
15,717
5,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
19
4 / 4 / 1
12,650
506
14,113
13,743
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
LatinaEliXo
Arachne
17
2 / 4 / 5
11,466
459
10,283
16,108
10,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
14
2 / 4 / 1
10,150
406
4,381
18,020
11,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AphroditeDanzaburouCthulhuTsukuyomiCu Chulainn

VS

Bans
Erlang ShenIzanamiBellonaSkadiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DanchoYami
Bakasura
20
12 / 2 / 4
14,721
589
18,455
19,412
10,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
LiI_Nas_X
Chaac
20
7 / 0 / 5
13,983
559
22,806
20,916
29,522
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
0 / 2 / 7
12,678
507
6,922
16,227
7,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
SuieiSuiei
Khepri
17
1 / 4 / 10
12,060
482
4,209
18,262
16,862
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Persephone
Type2Diabetes88
Persephone
19
1 / 3 / 8
12,851
514
10,208
7,292
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
11
Kills
21
21
Deaths
11
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DanchoYami
Bakasura
12
2
4
7
L
0
5
0
0
L
Neith
3
4
5
1.38
L
Hera
4
4
1
1.13
L
Arachne
LatinaEliXo
Arachne
2
4
5
1.13
W
Chaac
LiI_Nas_X
Chaac
7
0
5
9.5
W
0
2
7
1.75
L
Yemoja
2
4
1
0.63
W
Khepri
SuieiSuiei
Khepri
1
4
10
1.5
W
Persephone
Type2Diabetes88
Persephone
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,687
Damage
62,600
83,376
Taken
82,109
56,841
Mitigated
67,005
26,055
Healing
32,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DanchoYami
Bakasura
18,455
12,551
0
9,783
19,412
10,284
1,047
6,556
12,856
0
111,566
L
7,903
3,822
0
5,870
19,788
23,177
1,157
1,652
16,824
0
69,518
L
Neith
10,007
4,512
0
4,183
15,717
5,624
884
1,810
12,974
0
93,806
L
Hera
14,113
3,277
0
1,292
13,743
6,165
122
4,021
8,459
106,063
0
L
Arachne
LatinaEliXo
Arachne
10,283
7,118
0
4,485
16,108
10,084
14
1,515
14,174
9,495
66,062
W
Chaac
LiI_Nas_X
Chaac
22,806
5,559
0
14,611
20,916
29,522
1,036
2,707
17,726
0
94,176
W
6,922
2,429
0
5,793
16,227
7,319
3,564
3,243
12,984
0
119,089
L
Yemoja
4,381
572
3,237
6,988
18,020
11,791
210
4,886
12,200
31,632
0
W
Khepri
SuieiSuiei
Khepri
4,209
86
0
750
18,262
16,862
339
4,226
12,996
28,475
0
W
Persephone
Type2Diabetes88
Persephone
10,208
98
0
1,359
7,292
3,018
964
2,569
4,696
100,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,466
Gold Earned
66,293
641
Minions Killed
787
0
Camps Cleared
0
2,118,720
Distance Traveled
2,362,115
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,721
589
178
7
0
543,744
6
L
Hercules
11,875
475
145
6
0
395,404
0
L
Neith
13,325
533
156
6
0
408,523
4
L
Hera
12,650
506
205
8
0
397,811
5
L
Arachne
11,466
459
107
4
0
480,951
6
W
Chaac
13,983
559
197
8
0
474,708
0
W
Ullr
12,678
507
193
8
0
431,697
2
L
Yemoja
10,150
406
28
1
0
436,031
6
W
Khepri
12,060
482
25
1
0
436,752
6
W
Persephone
12,851
514
194
8
0
475,214
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role