Player Matchup

Izanami
Izanami
Ah1013
Izanami
Level 29
God Stats
26W - 7L
1,903 SR
Queue Stats
30W - 12L
1,732 Elo+
Solo
Danzaburou
Danzaburou
NC_monovich789
Danzaburou
Level 24
God Stats
12W - 3L
1,669 SR
Queue Stats
25W - 13L
1,600 Elo+
Solo
Hel
Hel
XLucyXxXNyuX
Hel
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Cerberus
Cerberus
Xxshadowolf
Cerberus
Level 13
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 34L
1,406 Elo+
Solo
Kukulkan
Kukulkan
vrbans1ra
Kukulkan
Level 23
God Stats
3W - 5L
1,332 SR
Queue Stats
299W - 389L
1,518 Elo+
Solo
Team Averages
Level 19
1,581 SR
1,551 Elo+

VS

Team Averages
Level 20
1,498 SR
1,465 Elo+
King Arthur
King Arthur
JP Baier 10
King Arthur
Level 27
God Stats
1W - 1L
1,720 SR
Queue Stats
51W - 53L
1,530 Elo+
Solo
Fenrir
Fenrir
PlasticPetals
Fenrir
Level 13
God Stats
5W - 16L
1,294 SR
Queue Stats
18W - 32L
1,331 Elo+
Solo
Olorun
Olorun
TheUnitedTrio
Olorun
Level 15
God Stats
7W - 6L
1,552 SR
Queue Stats
8W - 6L
1,581 Elo+
Solo
Neith
Neith
am not poopi
Neith
Level 25
God Stats
10W - 4L
1,439 SR
Queue Stats
107W - 81L
1,593 Elo+
Solo
Nike
Nike
xXXhAsChXXx
Nike
Level 19
God Stats
8W - 14L
1,487 SR
Queue Stats
385W - 405L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ah1013
Izanami
20
22 / 6 / 3
17,956
718
43,471
28,762
13,884
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
NC_monovich789
Danzaburou
19
9 / 8 / 9
14,680
587
18,003
22,074
9,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
0 / 9 / 9
11,391
456
6,944
23,910
13,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Xxshadowolf
Cerberus
14
2 / 8 / 2
10,407
416
5,284
22,910
23,526
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
vrbans1ra
Kukulkan
18
1 / 9 / 3
11,686
467
5,592
14,533
5,717
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JP Baier 10
King Arthur
18
2 / 9 / 8
12,171
487
10,270
24,086
22,781
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
11 / 8 / 8
13,342
534
16,582
18,912
10,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
5 / 7 / 5
12,667
507
16,508
23,350
10,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
13 / 4 / 7
14,684
587
26,773
21,960
15,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 7 / 9
12,004
480
9,000
21,027
9,564
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
73
34
Kills
36
40
Deaths
35
26
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ah1013
Izanami
22
6
3
3.92
L
King Arthur
JP Baier 10
King Arthur
2
9
8
0.67
W
Danzaburou
NC_monovich789
Danzaburou
9
8
9
1.69
L
11
8
8
1.88
L
5
7
5
1.07
W
0
9
9
0.5
W
Cerberus
Xxshadowolf
Cerberus
2
8
2
0.38
L
13
4
7
4.13
W
Kukulkan
vrbans1ra
Kukulkan
1
9
3
0.28
L
5
7
9
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,294
Damage
79,133
112,189
Taken
109,335
66,022
Mitigated
68,187
41,134
Healing
26,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ah1013
Izanami
43,471
35,324
303
12,458
28,762
13,884
3,821
1,925
26,537
0
151,586
L
King Arthur
JP Baier 10
King Arthur
10,270
1,799
0
2,368
24,086
22,781
1,848
4,620
19,377
34
60,242
W
Danzaburou
NC_monovich789
Danzaburou
18,003
7,102
159
6,463
22,074
9,312
4,776
1,907
20,142
0
66,748
L
16,582
4,053
0
3,293
18,912
10,559
0
2,485
16,327
0
58,228
L
16,508
7,557
75
11,343
23,350
10,187
5,536
6,278
16,947
93,055
0
W
6,944
266
4,220
11,805
23,910
13,583
536
5,893
17,917
42,675
0
W
Cerberus
Xxshadowolf
Cerberus
5,284
1,199
0
4,523
22,910
23,526
1,655
6,370
16,494
33,279
0
L
26,773
16,553
0
7,542
21,960
15,096
684
1,998
19,940
5,697
107,412
W
Kukulkan
vrbans1ra
Kukulkan
5,592
859
0
1,203
14,533
5,717
1,585
1,606
12,927
66,140
0
L
9,000
1,460
0
1,685
21,027
9,564
826
2,103
18,924
0
54,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,120
Gold Earned
64,868
546
Minions Killed
546
0
Camps Cleared
0
2,066,471
Distance Traveled
2,106,536
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
17,956
718
223
9
0
399,457
0
L
King Arthur
12,171
487
114
5
0
408,646
0
W
Danzaburou
14,680
587
92
4
0
443,883
0
L
Fenrir
13,342
534
67
3
0
442,703
0
L
Olorun
12,667
507
136
5
0
419,117
0
W
Hel
11,391
456
66
3
0
473,255
0
W
Cerberus
10,407
416
59
2
0
343,731
0
L
Neith
14,684
587
139
6
0
416,591
1
W
Kukulkan
11,686
467
106
4
0
406,145
0
L
Nike
12,004
480
90
4
0
419,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role