Player Matchup

Hercules
Hercules
StefanTVT
Hercules
Level 129
God Stats
22W - 21L
1,500 SR
Queue Stats
866W - 867L
1,449 Elo+
Party 1
Janus
Janus
buyue
Janus
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 15L
1,575 Elo+
Party 1
Hel
Hel
土御门紫瞳
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
虎牙丶小虾米
Sun Wukong
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
陈冠希º
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,505 Elo+

VS

Team Averages
Level 76
1,587 SR
1,423 Elo+
Ymir
Ymir
BolBipi
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,352 Elo+
Party 2
Anubis
Anubis
ELECE
Anubis
Level 107
God Stats
3W - 2L
1,732 SR
Queue Stats
9W - 11L
1,477 Elo+
Solo
Izanami
Izanami
Kakuzusempai
Izanami
Level 33
God Stats
13W - 10L
1,704 SR
Queue Stats
121W - 168L
1,570 Elo+
Solo
Kali
Kali
Lïmit
Kali
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
411W - 410L
1,437 Elo+
Solo
Bellona
Bellona
Tarnu115
Bellona
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
StefanTVT
Hercules
15
5 / 2 / 3
9,657
568
7,785
19,068
15,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
buyue
Janus
14
4 / 1 / 8
9,107
536
8,506
6,857
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 3 / 7
8,002
471
7,325
11,225
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
14
5 / 3 / 7
8,630
508
8,690
14,315
6,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
9 / 1 / 3
9,722
572
12,067
13,015
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BolBipi
Ymir
10
0 / 6 / 6
7,009
412
6,383
14,400
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
ELECE
Anubis
3
0 / 2 / 0
4,815
283
0
1,496
305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Kakuzusempai
Izanami
14
4 / 5 / 1
8,655
509
9,455
13,411
3,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
Lïmit
Kali
14
5 / 6 / 1
8,895
523
12,494
15,196
5,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Tarnu115
Bellona
12
1 / 6 / 3
7,136
420
12,830
14,544
11,905
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
24
Kills
10
10
Deaths
25
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
BolBipi
Ymir
0
6
6
0.5
L
Anubis
ELECE
Anubis
0
2
0
0
L
Izanami
Kakuzusempai
Izanami
4
5
1
0.9
L
Kali
Lïmit
Kali
5
6
1
0.92
W
Hercules
StefanTVT
Hercules
5
2
3
3.25
L
Bellona
Tarnu115
Bellona
1
6
3
0.42
W
Janus
buyue
Janus
4
1
8
8
W
1
3
7
1.5
W
Sun Wukong
5
3
7
2.83
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,373
Damage
41,162
64,480
Taken
59,047
33,574
Mitigated
30,106
30,874
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
BolBipi
Ymir
6,383
974
0
821
14,400
8,414
0
4,595
9,763
21,203
0
L
Anubis
ELECE
Anubis
0
0
0
0
1,496
305
0
427
1,069
2,591
0
L
Izanami
Kakuzusempai
Izanami
9,455
5,670
111
3,764
13,411
3,819
0
4,240
9,146
0
53,192
L
Kali
Lïmit
Kali
12,494
5,322
0
3,342
15,196
5,663
0
2,763
12,333
0
46,113
W
Hercules
StefanTVT
Hercules
7,785
2,683
0
8,360
19,068
15,970
1,554
2,493
16,184
0
48,849
L
Bellona
Tarnu115
Bellona
12,830
4,434
390
2,596
14,544
11,905
0
3,806
10,389
1,283
33,605
W
Janus
buyue
Janus
8,506
130
0
1,650
6,857
1,872
546
168
6,639
43,535
0
W
7,325
515
4,197
6,992
11,225
3,878
584
2,419
8,731
46,826
0
W
Sun Wukong
8,690
1,247
0
4,805
14,315
6,883
12
1,179
12,961
0
42,856
W
12,067
5,150
0
4,870
13,015
4,971
2,038
862
12,103
0
66,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,118
Gold Earned
36,510
461
Minions Killed
249
0
Camps Cleared
0
1,618,202
Distance Traveled
1,238,724
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,009
412
26
2
0
280,336
0
L
Anubis
4,815
283
3
0
0
45,468
0
L
Izanami
8,655
509
87
5
0
270,433
0
L
Kali
8,895
523
71
4
0
323,238
5
W
Hercules
9,657
568
115
7
0
272,568
1
L
Bellona
7,136
420
62
4
0
319,249
0
W
Janus
9,107
536
94
6
0
367,178
0
W
Hel
8,002
471
76
4
0
313,711
3
W
Sun Wukong
8,630
508
65
4
0
368,943
1
W
Anhur
9,722
572
111
7
0
295,802
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role