Player Matchup

Cu Chulainn
Cu Chulainn
Gold III
DeanWinchester
Cu Chulainn
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
MouseRattata
Fenrir
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
MrSP4CTRE
Janus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum IV
Ozarumonster
Bellona
Platinum IV
Level 144
God Stats
12W - 3L
2,153 SR
Queue Stats
332W - 301L
1,791 MMR
Solo
Geb
Geb
Gold I
RomperTrumper
Geb
Gold I
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 137
1,631 SR
1,558 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,505 SR
1,736 MMR
Ao Kuang
Ao Kuang
Gold II
KinderBoono
Ao Kuang
Gold II
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 10L
1,722 MMR
Party 1
Scylla
Scylla
Gold II
SmellMyMeatballs
Scylla
Gold II
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,721 MMR
Party 1
Anhur
Anhur
Gold II
SolarJuàn
Anhur
Gold II
Level 129
God Stats
33W - 26L
1,524 SR
Queue Stats
228W - 219L
1,769 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Treverbatenburg
Erlang Shen
Gold II
Level 159
God Stats
11W - 10L
1,500 SR
Queue Stats
539W - 525L
1,769 MMR
Solo
Chaac
Chaac
Gold II
WetLikeWaaater
Chaac
Gold II
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 304L
1,697 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DeanWinchester
Cu Chulainn
6
0 / 1 / 0
3,513
703
1,818
2,879
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
5
0 / 1 / 0
2,896
579
740
2,290
525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
MrSP4CTRE
Janus
4
1 / 3 / 0
2,971
594
660
1,975
488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
Ozarumonster
Bellona
4
0 / 1 / 0
2,947
589
727
1,779
1,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Boots

Boots

+6%
Movement Speed

3
0 / 7 / 1
2,742
548
820
5,515
1,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
SetDanzaburouThe MorriganPersephoneNemesis

VS

Bans
Nu WaApolloAh Muzen CabSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
KinderBoono
Ao Kuang
6
5 / 0 / 3
4,007
801
1,898
2,345
558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
4 / 1 / 6
4,224
845
4,088
2,274
623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
6
2 / 0 / 0
3,767
753
1,193
990
211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
Treverbatenburg
Erlang Shen
5
1 / 0 / 3
3,319
664
1,151
2,149
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
1 / 0 / 0
3,644
729
1,186
3,315
2,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
13
13
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DeanWinchester
Cu Chulainn
0
1
0
0
W
Ao Kuang
KinderBoono
Ao Kuang
5
0
3
6.5
L
Fenrir
0
1
0
0
L
Janus
MrSP4CTRE
Janus
1
3
0
0.33
L
Bellona
Ozarumonster
Bellona
0
1
0
0
L
0
7
1
0.07
W
4
1
6
7
W
Anhur
2
0
0
2
W
Erlang Shen
Treverbatenburg
Erlang Shen
1
0
3
2.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,765
Damage
9,516
14,438
Taken
11,073
5,726
Mitigated
5,022
2,242
Healing
5,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DeanWinchester
Cu Chulainn
1,818
404
0
884
2,879
1,759
0
0
2,659
1,995
14,773
W
Ao Kuang
KinderBoono
Ao Kuang
1,898
913
0
760
2,345
558
0
178
2,167
8,659
0
L
Fenrir
740
62
0
1,048
2,290
525
0
276
2,014
0
3,264
L
Janus
MrSP4CTRE
Janus
660
108
0
120
1,975
488
0
1,376
513
8,630
0
L
Bellona
Ozarumonster
Bellona
727
305
0
190
1,779
1,307
0
417
1,337
1,887
5,987
L
820
602
0
0
5,515
1,647
0
3,714
1,607
1,542
0
W
4,088
1,429
0
1,038
2,274
623
68
1,314
960
16,988
0
W
Anhur
1,193
481
0
366
990
211
0
0
990
0
8,260
W
Erlang Shen
Treverbatenburg
Erlang Shen
1,151
469
0
1,051
2,149
1,354
0
74
2,075
3,963
8,367
W
1,186
157
0
2,296
3,315
2,276
0
89
3,226
0
15,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,069
Gold Earned
18,961
75
Minions Killed
128
0
Camps Cleared
0
428,917
Distance Traveled
474,766
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
3,513
703
29
6
0
88,971
2
W
Ao Kuang
4,007
801
19
4
0
110,795
0
L
Fenrir
2,896
579
7
1
0
77,712
0
L
Janus
2,971
594
12
2
0
87,594
0
L
Bellona
2,947
589
27
5
0
72,499
0
L
Geb
2,742
548
0
0
0
102,141
0
W
Scylla
4,224
845
31
6
0
87,892
0
W
Anhur
3,767
753
21
4
0
77,533
0
W
Erlang Shen
3,319
664
23
5
0
96,914
1
W
Chaac
3,644
729
34
7
0
101,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role