Player Matchup

Olorun
Olorun
BillaPlus
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FatalDrop
Guan Yu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,599 Elo+
Solo
Izanami
Izanami
Shaïrra
Izanami
Level 10
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 9L
1,510 Elo+
Party 2
Pele
Pele
audrine
Pele
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,510 Elo+
Party 2
Nu Wa
Nu Wa
liham8188
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 85L
1,221 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,468 Elo+

VS

Team Averages
Level 35
1,717 SR
1,810 Elo+
Set
Set
Argeyyyyy
Set
Level 15
God Stats
20W - 0L
2,002 SR
Queue Stats
29W - 5L
2,077 Elo+
Party 1
Geb
Geb
JustJackob
Geb
Level 11
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 8L
2,082 Elo+
Party 1
Ao Kuang
Ao Kuang
MengoJ
Ao Kuang
Level 55
God Stats
4W - 1L
1,652 SR
Queue Stats
26W - 21L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
bibinca
Nu Wa
Level 15
God Stats
10W - 3L
1,747 SR
Queue Stats
91W - 44L
1,945 Elo+
Party 1
Anhur
Anhur
carniplague
Anhur
Level 81
God Stats
19W - 10L
1,682 SR
Queue Stats
465W - 387L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BillaPlus
Olorun
7
0 / 5 / 0
4,147
415
1,768
5,771
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
FatalDrop
Guan Yu
8
0 / 5 / 0
4,514
451
2,091
9,145
5,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Shaïrra
Izanami
7
0 / 3 / 1
4,291
429
2,281
5,703
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
audrine
Pele
7
1 / 5 / 0
4,594
459
3,311
7,912
2,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Nu Wa
liham8188
Nu Wa
7
0 / 4 / 0
4,438
444
1,752
4,899
1,476
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
6,874
687
7,185
6,202
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 1 / 6
5,369
537
1,708
5,004
1,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
MengoJ
Ao Kuang
11
5 / 0 / 3
6,603
660
4,611
5,914
3,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
bibinca
Nu Wa
11
3 / 0 / 4
6,434
643
4,635
2,333
622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
8 / 0 / 1
6,895
690
6,788
4,744
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
22
22
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
Olorun
BillaPlus
Olorun
0
5
0
0
L
Guan Yu
FatalDrop
Guan Yu
0
5
0
0
W
0
1
6
3
W
Ao Kuang
MengoJ
Ao Kuang
5
0
3
6.5
L
Izanami
Shaïrra
Izanami
0
3
1
0.17
L
Pele
audrine
Pele
1
5
0
0.2
W
Nu Wa
bibinca
Nu Wa
3
0
4
5
W
8
0
1
8.5
L
Nu Wa
liham8188
Nu Wa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,203
Damage
24,927
33,430
Taken
24,197
10,764
Mitigated
11,549
7,433
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,185
3,073
0
2,787
6,202
4,284
512
465
5,505
2,704
39,514
L
Olorun
BillaPlus
Olorun
1,768
1,020
355
978
5,771
827
0
678
5,087
9,232
0
L
Guan Yu
FatalDrop
Guan Yu
2,091
184
85
2,070
9,145
5,410
0
2,739
6,386
0
16,853
W
1,708
321
0
989
5,004
1,954
0
951
4,027
12,231
0
W
Ao Kuang
MengoJ
Ao Kuang
4,611
1,651
0
2,487
5,914
3,484
27
722
5,147
36,432
0
L
Izanami
Shaïrra
Izanami
2,281
1,772
0
1,853
5,703
957
0
1,066
4,577
0
17,937
L
Pele
audrine
Pele
3,311
1,080
0
2,092
7,912
2,094
0
3,341
4,469
0
19,826
W
Nu Wa
bibinca
Nu Wa
4,635
897
0
549
2,333
622
445
335
1,972
31,325
0
W
6,788
2,972
0
2,417
4,744
1,205
854
916
3,828
0
37,040
L
Nu Wa
liham8188
Nu Wa
1,752
594
0
0
4,899
1,476
0
3,183
1,540
15,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,984
Gold Earned
32,175
170
Minions Killed
298
0
Camps Cleared
0
830,119
Distance Traveled
990,519
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,874
687
73
7
0
197,274
1
L
Olorun
4,147
415
14
1
0
175,486
0
L
Guan Yu
4,514
451
40
4
0
163,892
4
W
Geb
5,369
537
8
1
0
202,508
0
W
Ao Kuang
6,603
660
72
7
0
218,824
0
L
Izanami
4,291
429
44
4
0
160,323
2
L
Pele
4,594
459
42
4
0
187,600
2
W
Nu Wa
6,434
643
58
6
0
190,697
5
W
Anhur
6,895
690
87
9
0
181,216
3
L
Nu Wa
4,438
444
30
3
0
142,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role